Talk:Pokémon data structure (Generation III): Difference between revisions
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I'm gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC) | I'm gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--[[User:Machamp ion|Machamp ion]] 16:44, 10 August 2007 (UTC) | ||
:It's how the game is coded. Pretty complex stuff, but interesting nonetheless. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 11:02, 3 September 2007 (UTC) | :It's how the game is coded. Pretty complex stuff, but interesting nonetheless. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 11:02, 3 September 2007 (UTC) | ||
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that's just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC) | |||
Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that's just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? |
Revision as of 17:28, 5 September 2007
I'm gonna leave this to the experts here. WHAT IN THE WORLD DOES THIS MEAN?--Machamp ion 16:44, 10 August 2007 (UTC)
- It's how the game is coded. Pretty complex stuff, but interesting nonetheless. TTEchidna 11:02, 3 September 2007 (UTC)
- Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that's just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --Kyoufu Kawa 17:28, 5 September 2007 (UTC)