Save: Difference between revisions
mNo edit summary |
(This article referenced saved data to be stored in RAM several times, which is not only misleading but also untrue for R/S and later, which write save data on flash memory. Changed.) |
||
Line 1: | Line 1: | ||
[[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]] | [[File:Save Pokémon Black.png|thumb|right|Saving in {{game|Black and White|s}}]] | ||
'''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in {{wp| | '''Saving''' (Japanese: '''レポート''' ''Report'') is a function used in the {{pkmn|games}} which allows the {{player}} to resume their adventure from where they left off the last time the game was booted. {{wp|Saved game}} {{wp|Data (computing)|data}} is stored in battery-powered {{wp|Static random-access memory|SRAM}} in [[Generation I|Generations I]] and [[Generation II|II]], and in {{wp|Flash memory}} from [[Generation III]] onward. It is required when using certain in-game features, such as going to the [[Global Terminal]] and entering a [[Battle Tower]]. Since [[Generation II]], an automatic saving process is performed after defeating the [[Elite Four]]. | ||
If there is already saved game data stored | If there is already saved game data stored on the game cartridge, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From [[Generation IV]] onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + <sc>Select</sc> (Up + X + B in Generation VI) on the title screen before new data can be written. Saving also plays a role in several [[glitch]]es and in obtaining [[glitch Pokémon]]. | ||
In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption. | In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in [[Generation III]], there is {{wp|backup}} saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the [[Generation I]] and II games may result in saved game data loss or corruption. | ||
Line 17: | Line 17: | ||
{{Sign|RBY|footer}} | {{Sign|RBY|footer}} | ||
If the saved game data that is about to be written differs from the saved game data already stored in {{wp| | If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, an additional prompt displays: | ||
{{Sign|RBY|header}} | {{Sign|RBY|header}} | ||
Line 52: | Line 52: | ||
{{Sign|RBY|footer}} | {{Sign|RBY|footer}} | ||
If the saved game data that is about to be written differs from the saved game data already stored in {{wp| | If the saved game data that is about to be written differs from the saved game data already stored in {{wp|Static random-access memory|SRAM}}, the prompt in the second step instead displays: | ||
{{Sign|RBY|header}} | {{Sign|RBY|header}} | ||
Line 63: | Line 63: | ||
===Generation III=== | ===Generation III=== | ||
[[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored | [[Generation III]] attempted to better secure the saving process with the addition of {{wp|backup}} saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in [[Generation II]]; however, in {{game|Ruby and Sapphire|s}}, if the saved game data about to be written is different from the saved game data already stored on the cartridge, a more detailed prompt is displayed: | ||
{{Sign|RS|header}} | {{Sign|RS|header}} | ||
Line 108: | Line 108: | ||
In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box, using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile. | In [[Generation IV]], the two-step saving process and prompts from [[Generation III]] remain, as does the {{wp|backup}} saved game data feature. In {{game|Diamond and Pearl|s}} and {{game|Platinum}}, the usual <code>Saving...</code> prompt will read <code>Saving a lot of data...</code> if the {{player}} has used the [[Pokémon Storage System]] at all during their session; this includes capturing a {{OBP|Pokémon|species}} and sending it automatically to a PC box, using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In {{game|HeartGold and SoulSilver|s}}, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile. | ||
In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not{{sup/4|DPPt}}/won't{{sup/4|HGSS}} be able to save it.</code> If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored | In this [[generation]], the player is prevented from saving the game if there is already saved game data present. If the player selects <code>NEW GAME</code> from the title screen while saved game data remains, the player is cautioned: <code>WARNING! There is already another saved game file. If you start an adventure now, you will not{{sup/4|DPPt}}/won't{{sup/4|HGSS}} be able to save it.</code> If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message <code>There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.</code> The instructions for how to delete saved game data are <code>Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.</code> and appear both on the first warning message and when the player forces a saving process with saved game data currently stored on the game card; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the {{wp|Graphical user interface|GUI}} is presented on the touch screen, option buttons included. | ||
If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted. | If the player decides to delete the previous data by pressing Up + <sc>Select</sc> + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: <code>Once data has been deleted, there is no way to recover it.</code> Pokémon HeartGold and SoulSilver display an additional message: <code>Furthermore, Pokéwalker registered data will also be erased.</code> The player is then asked to confirm the deletion once more before the saved game data is finally deleted. | ||
Line 200: | Line 200: | ||
In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors. | In {{ga|Pokémon Ranger}}, [[Pokémon Ranger: Shadows of Almia]] and [[Pokémon Ranger: Guardian Signs]], saved game data may be written using terminals known as save machines. Save machines are typically located in [[Ranger Base]]s and [[Ranger Depot]]s, although there are many located in areas all over the [[Fiore]], [[Almia]] and [[Oblivia]] [[region]]s, both indoors and outdoors. | ||
When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will | When no save machine is available, {{player}}s may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will be stored permanently. | ||
In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service. | In the many [[Ranger Net]] missions, if the player attempts to use a save machine, it will be out of service. |
Revision as of 23:50, 15 May 2014
Saving (Japanese: レポート Report) is a function used in the games which allows the player to resume their adventure from where they left off the last time the game was booted. Saved game data is stored in battery-powered SRAM in Generations I and II, and in Flash memory from Generation III onward. It is required when using certain in-game features, such as going to the Global Terminal and entering a Battle Tower. Since Generation II, an automatic saving process is performed after defeating the Elite Four.
If there is already saved game data stored on the game cartridge, the player must first overwrite the existing data with the new data. A new saved game can be started if saved game data is present; however, the new data cannot be saved unless it overwrites the existing data. From Generation IV onwards, as a precaution against unintentional loss of data, any existing saved game data must be manually deleted by pressing Up + B + Select (Up + X + B in Generation VI) on the title screen before new data can be written. Saving also plays a role in several glitches and in obtaining glitch Pokémon.
In the event that the saving process is interrupted, the saved game data risks corruption, effectively removing the player's chance of resuming from where they left off, thus forcing the player to start their adventure from the beginning again. The game will prompt the player when this happens the next time they access the title screen menu. Starting in Generation III, there is backup saved game data. This means that if the saving process is interrupted and the saved game data becomes corrupted, then the previous data will be loaded from the backup. Interrupting the saving process in the Generation I and II games may result in saved game data loss or corruption.
Saved game data of paired versions is compatible with either version.
The process of saving
Generation I
The saving process in the Generation I games is very basic in that it only has a single confirmation prior to saving:
Would you like to
SAVE the game?
If the saved game data that is about to be written differs from the saved game data already stored in SRAM, an additional prompt displays:
The older file
will be erased to
save. Okay?
Choosing YES
overwrites the previous saved game data in both cases. During the saving process, the messages Now saving...
RB or Saving...
Y and, upon completion, {Player} saved the game!
are printed on-screen.
Generation II
In Generation II, the saving process is always executed in two steps, with the exception of the player's very first save.
The first step is to confirm the same prompt from Generation I:
Would you like to
save the game?
The second step is to confirm the overwriting of the current saved game data:
There is already a
save file. Is it
OK to overwrite?
An additional message also displays during the saving process, advising the player not to turn off the power.
SAVING... DON'T
TURN OFF THE POWER.
If the saved game data that is about to be written differs from the saved game data already stored in SRAM, the prompt in the second step instead displays:
There is another
save file. Is it
OK to overwrite?
It is important to note that it uses very similar wording to the regular prompt from the second step.
Generation III
Generation III attempted to better secure the saving process with the addition of backup saved game data, which is loaded if the primary data becomes corrupted. The regular saving prompts are the same as in Generation II; however, in Pokémon Ruby and Sapphire, if the saved game data about to be written is different from the saved game data already stored on the cartridge, a more detailed prompt is displayed:
Pokémon FireRed, LeafGreen, and Emerald display a more severe prompt:
In Pokémon Colosseum and Pokémon XD: Gale of Darkness
Pokémon Colosseum requires the player to use the PC for saving, as opposed to the handheld core series games, which allow the player to save anywhere. The "save anywhere" feature was restored in Pokémon XD: Gale of Darkness.
Generation IV
In Generation IV, the two-step saving process and prompts from Generation III remain, as does the backup saved game data feature. In Pokémon Diamond and Pearl and Pokémon Platinum, the usual Saving...
prompt will read Saving a lot of data...
if the player has used the Pokémon Storage System at all during their session; this includes capturing a Pokémon and sending it automatically to a PC box, using a PC directly, and saving when there is no save data present. When this happens, the process will take significantly longer. In Pokémon HeartGold and SoulSilver, the message appears after a GTS trade or if the save data was corrupted and player is saving with a backup savefile.
In this generation, the player is prevented from saving the game if there is already saved game data present. If the player selects NEW GAME
from the title screen while saved game data remains, the player is cautioned: WARNING! There is already another saved game file. If you start an adventure now, you will notDPPt/won'tHGSS be able to save it.
If the player starts a new game anyway, and tries to save, the game will prevent the process, displaying the message There is already a saved game file. It is impossible to save. Please refer to the Instruction Booklet for details.
The instructions for how to delete saved game data are Press Up + SELECT + B Button on the title screen if you want to erase the current saved game file.
and appear both on the first warning message and when the player forces a saving process with saved game data currently stored on the game card; however, they are absent from the first warning message in Pokémon HeartGold and SoulSilver, probably due to space constraints as the GUI is presented on the touch screen, option buttons included.
If the player decides to delete the previous data by pressing Up + Select + B on the title screen, they will first be asked to confirm the deletion, and is warned of the consequences, which will print at the lowest speed and cannot be skipped: Once data has been deleted, there is no way to recover it.
Pokémon HeartGold and SoulSilver display an additional message: Furthermore, Pokéwalker registered data will also be erased.
The player is then asked to confirm the deletion once more before the saved game data is finally deleted.
Generation V
In Generation V, the saving process is similar to that of Generation IV, but with two differences. First, there is now only one step again, like in Generation I. Second, while saving, there is a progress bar at the bottom of the screen to indicate the current progress of the data being written. The long saving periods of Generation IV have been rectified by giving the player only eight boxes in the Pokémon Storage System until each one of the eight has at least one Pokémon in it, avoiding the need to encrypt empty box data. If major changes are made to the box system after all the boxes are available, the Saving a lot of data...
message appears, and the saving will take significantly longer like when the message appears in Generation IV.
Generation VI
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: When does the "Saving a lot of data..." message appear in Generation VI? |
In Generation VI, the saving process is similar to that of Generation V, but the progress bar is removed, and the saving in progress text now says Now saving your adventure... Don't turn off the power.
. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier generations.
In unupdated versions of Pokémon X and Y, there is a save glitch in areas of Lumiose City that will cause the game to not respond to user input when the save is loaded. Nintendo acknowledged the existence of this glitch and subsequently released a patch to fix it.
List of activities
This is a list of activities which require saving before they can be used.
Generation I
- When using the Pokémon Storage System to move Pokémon into other boxes
- When entering the Cable Club
Generation II
In all games
- When using the Pokémon Storage System to move Pokémon into other boxes
- When entering the Cable Club
- Entering the Hall of Fame or defeating Red (automatic)
Crystal only
- Entering the Battle Tower to participate in battles
Generation III
In all games
- When entering the Cable Club or Wireless Club
- Trading a Pokémon
- Entering the Hall of Fame (automatic)
Ruby and Sapphire only
- Entering the Battle Tower to participate in battles
Emerald only
- Entering the Battle Tower or another location in the Battle Frontier to participate in battles
Generation IV
In all games
- Entering the Colosseum or the Union Room
- Trading a Pokémon
- Using Nintendo Wi-Fi Connection
- Entering the Global Trade Station
- Entering the Hall of Fame (automatic)
Diamond, Pearl and Platinum only
- Using the Explorer Kit
- Entering the Battle Tower to participate in battles
Platinum only
- Entering the Battle Tower or another location in the Battle Frontier to participate in battles
HeartGold and SoulSilver only
- Entering the Battle Tower or another location in the Battle Frontier to participate in battles
- Entering the Trainer House to participate in battles
- Defeating Red (automatic)
Generation V
- Entering the Colosseum or the Union Room
- Trading a Pokémon
- Using Nintendo Wi-Fi Connection
- Entering the Global Terminal
- Using Game Sync
- Changing the Wi-Fi settings through the C-Gear
- Entering the Battle Subway to participate in battles
- Using Poké Transfer
- Entering the Hall of Fame (automatic)
Generation VI
- Entering the Hall of Fame (automatic)
- Entering the Battle Maison
- Enabling the Internet
- Entering the Global Trade System
- Using The Wonder Trade
- Trading a Pokémon
Corruption
Saved game data can become corrupted due to various factors:
- Interruption of the saving process in Generation I and II games;
- Cheating;
- Abusing certain glitches.
Physical damage to the game cartridge, such as from dropping it, may result in corruption of the saved game data in games of the first three generations. Improperly set cartridges (and memory cards in the case of games for the Nintendo GameCube) may cause data to be read as corrupt; in such instances, turning the system off and reinserting the cartridge properly will cause the data to be read correctly.
In side games
In the Pokémon Ranger series
In Pokémon Ranger, Pokémon Ranger: Shadows of Almia and Pokémon Ranger: Guardian Signs, saved game data may be written using terminals known as save machines. Save machines are typically located in Ranger Bases and Ranger Depots, although there are many located in areas all over the Fiore, Almia and Oblivia regions, both indoors and outdoors.
When no save machine is available, players may use a "quick save" feature, which temporarily saves their progress if they are unable to reach a save machine. However, quick save data is deleted when loaded, whereas progress saved via save machines will be stored permanently.
In the many Ranger Net missions, if the player attempts to use a save machine, it will be out of service.
In the Pokémon Mystery Dungeon series
Saving typically happens in the player's bed or at Kangaskhan Rocks. However, if the player wishes to save (and immediately return to the main menu), they may use a "quick save" option found in the in-dungeon menu's Options
section, and then selecting Quicksave or Give Up
.
In Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky, the menu is expanded, and the button is relocated to a new section known as the Rest
section.
In Pokémon Conquest
To delete saved game data in Pokémon Conquest, press and hold A, B, X, and Y simultaneously on the company logo screen (before the title screen).
Trivia
- In the Generation I and II games as well as in Pokémon Emerald, there are cloning glitches which exploit the use of saving.
- The question for double-checking a save, i.e., the information given to the player that saving will cause the previous saved game data to be overwritten (assuming that there is already saved game data present), was made official internationally in Generation II. However, the question is present in Pokémon Red and Green as a one-time reconfirmation and it is implemented in a very unusual manner, since it is only made when the player performs their first save. This was changed in Pokémon Blue, where the saving process will only involve a confirmation request and a message of a successful save. The Japanese version of Pokémon Yellow performs exactly like the international releases of all Generation I games.
- In the Japanese version of the Generation I games, only Pokémon Yellow included a message similar to the
Now saving...
RB orSaving...
Y messages found in the international releases. In the Japanese Pokémon Yellow, this message read :ポケモンレポートに かきこんでいます Writing Pokémon report...
Related articles
|
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |