Fainting: Difference between revisions
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{{incomplete|needs=manga, sidegame info and game screenshots}} | {{incomplete|needs=manga, sidegame info and game screenshots}} | ||
[[File:Ash | [[File:Ash Turtwig unable to battle.png|thumb|220px|[[Ash's Turtwig]] unable to battle]] | ||
'''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition | '''Fainting''' (FNT) (Japanese: '''ひんし''' ''near death'') is a status condition in which a {{OBP|Pokémon|species}} is no longer able to {{pkmn|battle}}. | ||
Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. A Pokémon can also faint from certain types of [[weather]], [[status condition]]s, [[item]]s, and {{Abilities}}. | Pokémon can faint instantly if their opponent successfully uses a [[one-hit knockout move]], such as {{m|Guillotine}}. A Pokémon faints under certain circumstances that occur after the use of {{m|Destiny Bond}} or {{m|Perish Song}}. The moves {{m|Self-Destruct}}, {{m|Explosion}}, {{m|Memento}}, {{m|Healing Wish}}, {{m|Lunar Dance}}, and {{m|Final Gambit}} cause the user to faint. A Pokémon can also faint from certain types of [[weather]], [[status condition]]s, [[item]]s, and {{Abilities}}. | ||
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==In the games== | ==In the games== | ||
===Fainting through status conditions=== | ===In the core series=== | ||
In the [[core series]] [[Pokémon games]], fainting occurs when a Pokémon reaches zero {{stat|HP}}, causing the Pokémon to leave the screen with a slowed or distorted [[cry]]. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived, but is still able to use [[field move]]s, such as {{m|Fly}} or {{m|Cut}}. When the {{player}}'s [[party]] is viewed, any fainted Pokémon will have a red FNT status bar or a [[status condition]] of FNT. | |||
====Fainting through status conditions==== | |||
Fainting can also be caused through [[status condition]]s. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]] onward, poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. It is removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s. {{status|Burn}}ed Pokémon can faint during battle by taking enough damage, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle. | Fainting can also be caused through [[status condition]]s. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints (In [[Generation IV]], the poison will be cured when the Pokémon has 1 HP, and in [[Generation V]] onward, poison does not harm Pokémon outside of battle). {{t|Steel}} and {{type|Poison}} Pokémon cannot be poisoned. It is removed either by an {{DL|Status condition healing item|Antidote}}, a [[Pecha Berry]] or by similar [[status condition healing item]]s. {{status|Burn}}ed Pokémon can faint during battle by taking enough damage, but not outside of battle. A {{status|Confusion|confused}} Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a {{DL|Flute|Yellow Flute}}, [[Persim Berry]] or by simply switching the Pokémon out of battle. | ||
All of these conditions are also removable upon the use of a Pokémon Center, (or depositing the Pokémon in the PC) though it is wise to keep the aforementioned items in supply for usage when needed. | All of these conditions are also removable upon the use of a Pokémon Center, (or depositing the Pokémon in the PC) though it is wise to keep the aforementioned items in supply for usage when needed. | ||
===Fainting through Pomeg Berry=== | ====Fainting through Pomeg Berry==== | ||
{{main|Pomeg glitch}} | {{main|Pomeg glitch}} | ||
Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result. | Fainting can also happen when using the [[Pomeg Berry]], known as the [[Pomeg glitch]]. As the Pomeg Berry reduces HP [[EV]]s, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result. | ||
===Effects of fainting=== | ====Effects of fainting==== | ||
Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious. | Fainting will cause a Pokémon to lose [[friendship]], and may grow to resent its Trainer if it faints often and spends a lot of time unconscious. | ||
If all of the [[player character]]'s Pokémon faint, then the Trainer will have lost the battle ("''<player name>'' blacked/whited out!"). The player will then be warped back to the last [[Pokémon Center]] visited and the player will [[Prize money|lose money]]. From {{2v2|FireRed|LeafGreen}} onwards (not counting Pokémon Emerald, since they lose half of their money in this game), a small cut scene explains what happens. | If all of the [[player character]]'s Pokémon faint, then the Trainer will have lost the battle ("''<player name>'' blacked/whited out!"). The player will then be warped back to the last [[Pokémon Center]] visited and the player will [[Prize money|lose money]]. From {{2v2|FireRed|LeafGreen}} onwards (not counting Pokémon Emerald, since they lose half of their money in this game), a small cut scene explains what happens. | ||
====Effects of items on fainted Pokémon==== | =====Effects of items on fainted Pokémon===== | ||
Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item. | Normal [[item]]s, such as [[Potion]]s or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item. | ||
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===Avoiding fainting=== | ====Avoiding fainting==== | ||
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave the said Pokémon with 1HP. Items, like the {{DL|In-battle effect item|Focus Sash}}, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once, disappears when it is used, and requires that the user be at full HP. In addition, in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1HP. | There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses {{m|Endure}}, it will leave the said Pokémon with 1HP. Items, like the {{DL|In-battle effect item|Focus Sash}}, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once, disappears when it is used, and requires that the user be at full HP. In addition, in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1HP. | ||
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==In side games== | ===In side games=== | ||
===[[Pokémon Mystery Dungeon series]]=== | ====[[Pokémon Mystery Dungeon series]]==== | ||
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player doesn't have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost. | In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a {{DL|Seeds|Reviver Seed}} will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a {{DL|Seeds|Plain Seed}}. If a Pokémon faints and the player doesn't have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their [[Friend Area]] or the [[Chimecho Assembly]]. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or {{mdc|Bidoof|2}} when he accompanies the player to the [[Foggy Forest]], the mission is considered a failure, the entire team will be sent back and all{{sup/md|RB}}{{sup/md|TD}} or half{{sup/md|S}} of their money and a majority of their inventory will be lost. | ||
==In the anime== | ==In the anime== | ||
[[File:Vanillite Tepig fainted.png|thumb| | [[File:Vanillite Tepig fainted.png|thumb|250px|{{p|Vanillite}} and {{AP|Tepig}}, both unable to battle]] | ||
In the anime, fainting is referred to as being '''unable to battle''' (Japanese: '''戦闘不能''' '' | In the [[Pokémon anime]], fainting is referred to as being '''unable to battle''' (Japanese: '''{{tt|戦闘不能|sentō funō}}''' ''unable to fight''). These {{OBP|Pokémon|species}} are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling. | ||
Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing. | Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as {{p|Staryu}} and {{p|Starmie}}'s core flashing. | ||
During a [[Gym]] battle or a {{pkmn|League Conference}} match, once a Pokémon is deemed unable to battle by a [[Battle judge|referee]], it must be [[recall]]ed and cannot be used again. In a [[Contest Battle]], when one of the sides is unable to continue battling, the judges will rule Battle Off and the {{pkmn|Coordinator}} with the remaining Pokémon will be declared the winner. | |||
==In the TCG== | |||
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. | In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's {{TCG|Damage}}, represented by Damage Counters, is greater than or equal to that Pokémon's {{TCG|Hit Points}}. | ||
Revision as of 05:02, 6 March 2016
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: manga, sidegame info and game screenshots |
Fainting (FNT) (Japanese: ひんし near death) is a status condition in which a Pokémon is no longer able to battle.
Pokémon can faint instantly if their opponent successfully uses a one-hit knockout move, such as Guillotine. A Pokémon faints under certain circumstances that occur after the use of Destiny Bond or Perish Song. The moves Self-Destruct, Explosion, Memento, Healing Wish, Lunar Dance, and Final Gambit cause the user to faint. A Pokémon can also faint from certain types of weather, status conditions, items, and Abilities.
If all Pokémon in a Trainer's party have fainted, they will be unable to battle and black out, and the player will lose a sum of money. In Trainer battles the money will be paid to the winner, but in battles with wild Pokémon the money will be dropped in panic, the amount of money given or dropped determined by the level of the Pokémon in the player's party and are the same amount as each other.
In the games
In the core series
In the core series Pokémon games, fainting occurs when a Pokémon reaches zero HP, causing the Pokémon to leave the screen with a slowed or distorted cry. A Pokémon which has fainted is unable to battle or gain experience points if it would have until it has been revived, but is still able to use field moves, such as Fly or Cut. When the player's party is viewed, any fainted Pokémon will have a red FNT status bar or a status condition of FNT.
Fainting through status conditions
Fainting can also be caused through status conditions. When a Pokémon has been poisoned, every four steps will reduce the Pokémon's HP by one point until it faints (In Generation IV, the poison will be cured when the Pokémon has 1 HP, and in Generation V onward, poison does not harm Pokémon outside of battle). Steel and Poison-type Pokémon cannot be poisoned. It is removed either by an Antidote, a Pecha Berry or by similar status condition healing items. Burned Pokémon can faint during battle by taking enough damage, but not outside of battle. A confused Pokémon is at risk for turning its attack on itself, thus reducing its own HP and possibly making itself faint. Confusion can be removed by a Yellow Flute, Persim Berry or by simply switching the Pokémon out of battle.
All of these conditions are also removable upon the use of a Pokémon Center, (or depositing the Pokémon in the PC) though it is wise to keep the aforementioned items in supply for usage when needed.
Fainting through Pomeg Berry
- Main article: Pomeg glitch
Fainting can also happen when using the Pomeg Berry, known as the Pomeg glitch. As the Pomeg Berry reduces HP EVs, if a Pomeg Berry is applied to a Pokémon with low HP, the Pokémon may faint as a result.
Effects of fainting
Fainting will cause a Pokémon to lose friendship, and may grow to resent its Trainer if it faints often and spends a lot of time unconscious.
If all of the player character's Pokémon faint, then the Trainer will have lost the battle ("<player name> blacked/whited out!"). The player will then be warped back to the last Pokémon Center visited and the player will lose money. From FireRed and LeafGreen onwards (not counting Pokémon Emerald, since they lose half of their money in this game), a small cut scene explains what happens.
Effects of items on fainted Pokémon
Normal items, such as Potions or status condition healing items, will not work on a fainted Pokémon. Instead, they either have to be healed at a Pokémon Center or brought back with a reviving item.
Revive will revive a Pokémon with half of its HP. | |
Max Revive will revive a Pokémon with all of its HP. | |
Revival Herb will revive a Pokémon with all of its HP. | |
Sacred Ash will revive and fully heal all fainted Pokémon (except Generation II where it fully heals all Pokémon as long as one has fainted). | |
Rare Candy will also revive fainted Pokémon due to the HP gained upon leveling up. |
Avoiding fainting
There are many ways that fainting can be avoided, with the most common being removing the Pokémon from battle. If the Pokémon uses Endure, it will leave the said Pokémon with 1HP. Items, like the Focus Sash, also ensure that a Pokémon doesn't faint. However, the Focus Sash works only once, disappears when it is used, and requires that the user be at full HP. In addition, in Generation V, if a Pokémon with Sturdy is hit by an attack which would cause it to faint while it has full HP, it will survive with 1HP.
The following items can prevent a Pokémon from fainting:
Focus Band | |
Focus Sash |
In side games
Pokémon Mystery Dungeon series
In the Mystery Dungeon series, fainting occurs under the same conditions as the core series. When a Pokémon faints, a Reviver Seed will be taken from the player's inventory and automatically be used. After being used, the Reviver Seed becomes a Plain Seed. If a Pokémon faints and the player doesn't have a Reviver Seed, the Pokémon will be sent out of the dungeon and return to their Friend Area or the Chimecho Assembly. If the Pokémon that faints is the player him or herself, his or her partner in story-related missions, or another important character, such as an escort or Bidoof when he accompanies the player to the Foggy Forest, the mission is considered a failure, the entire team will be sent back and allRBTD or halfS of their money and a majority of their inventory will be lost.
In the anime
In the Pokémon anime, fainting is referred to as being unable to battle (Japanese: 戦闘不能 unable to fight). These Pokémon are not always unconscious, but merely do not have the energy, ability, or other reasons to continue battling.
Fainted Pokémon are often depicted with stunned expressions or as having spirals in their eyes, presumably to emulate dizziness. Since not all Pokémon have eyes, they often have different ways of displaying that they have fainted, such as Staryu and Starmie's core flashing.
During a Gym battle or a League Conference match, once a Pokémon is deemed unable to battle by a referee, it must be recalled and cannot be used again. In a Contest Battle, when one of the sides is unable to continue battling, the judges will rule Battle Off and the Coordinator with the remaining Pokémon will be declared the winner.
In the TCG
In the Trading Card Game, fainting is commonly referred to as a Pokémon being Knocked Out. This occurs when a Pokémon's Damage, represented by Damage Counters, is greater than or equal to that Pokémon's Hit Points.
When a Pokémon is Knocked Out, it is removed from the Active position or the Bench and placed in the discard pile.
Status conditions | |||
---|---|---|---|
BURN | FREEZE | PARALYSIS | POISON |
SLEEP | CONFUSION | FLINCH | FAINTING |
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |