Special Condition (TFG): Difference between revisions
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=Implemented conditions= | =Implemented conditions= | ||
Currently only 4 special conditions, asleep, confused, poisoned and | Currently only 4 special conditions, asleep, confused, poisoned and paralyzed, have been fully implemented. | ||
[[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A | [[Image:TFG_ParalyzedMarker.JPG|thumb|right|80px|A paralyzed counter]] | ||
==Paralyzed== | ==Paralyzed== | ||
Paralyzed was a special | Paralyzed was a special condition introduced with the first set, {{TFG|Next Quest}}. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect. | ||
[[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]] | [[Image:TFG_PoisonMarker.JPG|thumb|right|80px|A poisoned counter]] | ||
==Poisoned== | ==Poisoned== | ||
Poisoned was a special | Poisoned was a special condition introduced with the first set, {{TFG|Next Quest}}. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as [[trainer card (TFG)|trainer cards]] and move effects. | ||
==Asleep== | ==Asleep== |
Revision as of 22:56, 2 March 2008
Special conditions are a group of lasting effects that are sometimes applied to a Pokémon figure in the Pokémon Trading Figure Game. A Pokémon with a special condition is marked by a marker which is attached to the figure. Different status conditions have different markers. 2 are included with each figure that is capable of inficting a status condition. Special conditions are removed when the figure leaves the field. A Pokémon figure can only have 1 special condition at a time, when it receives a new condition the old one is removed.
Implemented conditions
Currently only 4 special conditions, asleep, confused, poisoned and paralyzed, have been fully implemented.
Paralyzed
Paralyzed was a special condition introduced with the first set, Next Quest. If a paralyzed Pokémon figure gets into a battle, each time before it's spun, the user of that figure must choose one of its non-miss attacks. All attacks with that name are considered a miss instead of their normal effect.
Poisoned
Poisoned was a special condition introduced with the first set, Next Quest. If a poisoned Pokémon figure gets into battle all white moves do 20 less damage. This effect is applied after other effects such as trainer cards and move effects.
Asleep
Asleep was introduced with the Groundbreakers expansion set. An asleep Pokémon can't choose to move or attack. While asleep, the Pokémon doesn't block other Pokémon from passing through it, and it cannot help to surround opposing Pokémon.Asleep Pokémon remain asleep until attacked by an opposing Pokémon or is touched by an adjacent freindly Pokémon instead of an attack.
Confused
Confused was introduced with the Groundbreakers expansion set. If a confused Pokémon figure gets into battle, it is spun normally. Before applying the result, the figure is turned counter-clockwise to the next attack. that is the final spin result.
Future conditions
Several figures and cards reference to some special conditions that are yet to be fully introduced to the game. These conditions are expected to be introduced in later expansion sets.
Burned
Burned is a yet to be impemented special condition.
Frozen
Frozen is a yet to be impemented special condition.
Noxious
Noxious is a yet to be impemented special condition.