Iron Barbs (Ability): Difference between revisions
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==In other languages== | ==In other languages== | ||
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}} | {{Langtable|color={{steel color}}|bordercolor={{steel color dark}} | ||
|zh_yue=鐵刺 ''{{tt|Titchi|Iron Barbs}}'' | |||
|zh_cmn=鐵刺 / 铁刺 ''{{tt|Tiěcì|Iron Barbs}}'' | |||
|fr=Épine de Fer | |fr=Épine de Fer | ||
|de=Eisenstachel | |de=Eisenstachel | ||
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[[it:Spineferrate (abilità)]] | [[it:Spineferrate (abilità)]] | ||
[[ja:てつのトゲ]] | [[ja:てつのトゲ]] | ||
[[zh: | [[zh:铁刺(特性)]] |
Revision as of 17:06, 1 July 2016
Iron Barbs | てつのトゲ | ||||||||||||||||||||||||||||||
Steel Thorns | |||||||||||||||||||||||||||||||
Flavor text
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Iron Barbs (Japanese: てつのトゲ Steel Thorns) is an Ability introduced in Generation V. Three Pokémon can have this Ability. Prior to Generation VII, it was the signature Ability of Ferroseed and Ferrothorn.
Effect
In battle
When a Pokémon with this Ability is hit by a move that makes contact, the attacking Pokémon loses 1/8 of its own maximum HP. If Iron Barbs causes both the Pokémon with this Ability and the attacking Pokémon to faint, then the attacking Pokémon will faint first.
If a Pokémon with this Ability is hit by a multi-strike move that makes contact (such as Fury Swipes), each hit will activate this Ability.
Outside of battle
Iron Barbs has no effect outside of battle.
Pokémon with Iron Barbs
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0597 | Ferroseed |
Grass | Steel | Iron Barbs | None | None | |
0598 | Ferrothorn |
Grass | Steel | Iron Barbs | None | Anticipation | |
0??? | Togedemaru | Togedemaru |
Electric | Steel | Iron Barbs | Lightning Rod | Unknown |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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Variations of the Ability Rough Skin | |
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Rough Skin • Iron Barbs |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |