Pokémon data structure (Generation IV): Difference between revisions
m (→Block B) |
(https://projectpokemon.org/wiki/Pokemon_NDS_Structure) |
||
Line 15: | Line 15: | ||
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling. The blocks are shuffled according to a shift value derived from the [[personality value]]. Given the personality value ''pv'', the expression yielding the shift value is: | The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling. The blocks are shuffled according to a shift value derived from the [[personality value]]. Given the personality value ''pv'', the expression yielding the shift value is: | ||
: ''((pv >> 0xD | : ''((pv & 0x3E000) >> 0xD) % 24'' | ||
The right shifting ( | The right shifting (>> 0xD) is equivalent to a division of 8192. | ||
To shuffle the blocks, take the four blocks of unencrypted data | To shuffle the blocks, take the four blocks of unencrypted data, ''A'', ''B'', ''C'', and ''D''. The blocks shall be rearranged in the encrypted data according to the Block Order column of the following table. (To unshuffle, use the Inverse column.) | ||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | {| border="1" style="border: 1px solid #999; border-collapse: collapse;" | ||
Line 24: | Line 24: | ||
! Shift Value (decimal) | ! Shift Value (decimal) | ||
! Block Order | ! Block Order | ||
! Inverse | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 00 | | 00 | ||
| ABCD | |||
| ABCD | | ABCD | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 01 | | 01 | ||
| ABDC | |||
| ABDC | | ABDC | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 02 | | 02 | ||
| ACBD | |||
| ACBD | | ACBD | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 03 | | 03 | ||
| ACDB | | ACDB | ||
| ADBC | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 04 | | 04 | ||
| ADBC | | ADBC | ||
| ACDB | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 05 | | 05 | ||
| ADCB | |||
| ADCB | | ADCB | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 06 | | 06 | ||
| BACD | |||
| BACD | | BACD | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 07 | | 07 | ||
| BADC | |||
| BADC | | BADC | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 08 | | 08 | ||
| BCAD | | BCAD | ||
| CABD | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 09 | | 09 | ||
| BCDA | | BCDA | ||
| DABC | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 10 | | 10 | ||
| BDAC | | BDAC | ||
| CADB | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 11 | | 11 | ||
| BDCA | | BDCA | ||
| DACB | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 12 | | 12 | ||
| CABD | | CABD | ||
| BCAD | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 13 | | 13 | ||
| CADB | | CADB | ||
| BDAC | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 14 | | 14 | ||
| CBAD | |||
| CBAD | | CBAD | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 15 | | 15 | ||
| CBDA | | CBDA | ||
| DBAC | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 16 | | 16 | ||
| CDAB | |||
| CDAB | | CDAB | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 17 | | 17 | ||
| CDBA | | CDBA | ||
| DCAB | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 18 | | 18 | ||
| DABC | | DABC | ||
| BCDA | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 19 | | 19 | ||
| DACB | | DACB | ||
| BDCA | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 20 | | 20 | ||
| DBAC | | DBAC | ||
| CBDA | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 21 | | 21 | ||
| DBCA | |||
| DBCA | | DBCA | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 22 | | 22 | ||
| DCAB | | DCAB | ||
| CDBA | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 23 | | 23 | ||
| DCBA | |||
| DCBA | | DCBA | ||
|} | |} | ||
Line 100: | Line 125: | ||
== Encryption == | == Encryption == | ||
The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator. Elements of the PRNG can be described with the recursive function: | The encryption uses the [http://projectpokemon.org/wiki/PRNG_in_Pok%C3%A9mon pseudorandom number generator (PRNG)], a linear congruential generator. Elements of the PRNG can be described with the recursive function: | ||
: ''X[n+1] = (0x41C64E6D * X[n] + 0x6073)'' | : ''X[n+1] = (0x41C64E6D * X[n] + 0x6073)'' | ||
To decrypt the data, given a function ''rand()'' which returns the upper 16 bits of consecutive results of the above given function: | To decrypt the data, given a function ''rand()'' which returns the upper 16 bits of consecutive results of the above given function: | ||
# Seed the PRNG with the checksum (let ''X[n]'' be the checksum) | # Seed the PRNG with the checksum (let ''X[n]'' be the checksum). | ||
# Sequentially, for each 2-byte word ''Y'' from 0x08 to 0x87, apply the transformation: ''unencryptedByte = Y xor rand()'' | # Sequentially, for each 2-byte word ''Y'' from 0x08 to 0x87, apply the transformation: ''unencryptedByte = Y xor rand()'' | ||
# | # Unshuffle the blocks using the block shuffling algorithm above. | ||
To encrypt the data: | To encrypt the data: | ||
Line 123: | Line 148: | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x04-0x05 | | 0x04-0x05 | ||
| '' | | ''Unused variable'' | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 0x06-0x07 | | 0x06-0x07 | ||
Line 164: | Line 189: | ||
| Country of origin | | Country of origin | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x18 | | 0x18 | ||
| | | HP EVs | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 0x1E-0x23 | | 0x19 | ||
| | | Attack EVs | ||
|- style="background: #ddd;" align="center" | |||
| 0x1A | |||
| Defense EVs | |||
|- style="background: #eee;" align="center" | |||
| 0x1B | |||
| Speed EVs | |||
|- style="background: #ddd;" align="center" | |||
| 0x1C | |||
| Sp. Atk EVs | |||
|- style="background: #eee;" align="center" | |||
| 0x1D | |||
| Sp. Def. EVs | |||
|- style="background: #ddd;" align="center" | |||
| 0x1E | |||
| Cool Contest stat | |||
|- style="background: #eee;" align="center" | |||
| 0x1F | |||
| Beauty Contest stat | |||
|- style="background: #ddd;" align="center" | |||
| 0x20 | |||
| Cute Contest stat | |||
|- style="background: #eee;" align="center" | |||
| 0x21 | |||
| Smart Contest stat | |||
|- style="background: #ddd;" align="center" | |||
| 0x22 | |||
| Tough Contest stat | |||
|- style="background: #eee;" align="center" | |||
| 0x23 | |||
| Sheen | |||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x24-0x27 | | 0x24-0x27 | ||
| Ribbons | | Sinnoh Ribbons Set 1 | ||
|} | |} | ||
Line 190: | Line 245: | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x38-0x3B | | 0x38-0x3B | ||
| Bits 0-29 - [[Individual values]]<br>Bit 30 - | | Bits 0-29 - [[Individual values]]<br/>HP ( [0-31] << 0 )<br>Attack ( [0-31] << 5 )<br>Defense ( [0-31] << 10 )<br>Speed ( [0-31] << 15 )<br>Sp. Atk. ( [0-31] << 20 )<br>Sp. Def. ( [0-31] << 25 )<br> | ||
Bit 30 - IsEgg Flag<br>Bit 31 - IsNicknamed Flag | |||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 0x3C-0x3F | | 0x3C-0x3F | ||
| | | Hoenn Ribbon Set | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x40 | | 0x40 | ||
| Bit 0 - [[Fateful encounter]] Flag<br>Bit 1 - Female<br>Bit 2 - Genderless<br>Bit 3- | | Bit 0 - [[Fateful encounter]] Flag<br>Bit 1 - Female<br>Bit 2 - Genderless<br>Bit 3-7 - Alternate Forms (Form Index << 3) | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 0x41 | |||
| Shiny Leaves (HGSS)<br>Bit 5 - Leaf Crown<br>Bits 0–4 - Leaves A–E (bit 0 is leftmost) | |||
|- style="background: #ddd;" align="center" | |||
| 0x42-0x43 | | 0x42-0x43 | ||
| '' | | ''Unused'' | ||
|- style="background: # | |- style="background: #eee;" align="center" | ||
| 0x44-0x45 | | 0x44-0x45 | ||
| Platinum Egg Location | | Platinum Egg Location | ||
|- style="background: # | |- style="background: #ddd;" align="center" | ||
| 0x46-0x47 | | 0x46-0x47 | ||
| Platinum Met at Location | | Platinum Met at Location | ||
Line 217: | Line 277: | ||
| Nickname | | Nickname | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| 0x5E | | 0x5E | ||
| | | ''Unused'' | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| 0x5F | |||
| Game of origin | |||
|- style="background: #ddd;" align="center" | |||
| 0x60-0x63 | | 0x60-0x63 | ||
| | | Sinnoh Ribbons Set 2 | ||
|- style="background: # | |- style="background: #eee;" align="center" | ||
| 0x64-0x67 | | 0x64-0x67 | ||
| '' | | ''Unused'' | ||
|} | |} | ||
Line 265: | Line 328: | ||
| 0x87 | | 0x87 | ||
| [[Performance]] (unused in DPPt) | | [[Performance]] (unused in DPPt) | ||
|} | |||
== Battle Stats == | |||
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled. | |||
=== Encrypted Bytes === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
|- style="background: #ccc;" align="center" | |||
! Offset | |||
! Contents | |||
|- style="background: #eee;" align="center" | |||
| 0x88 | |||
| Bits 0-2 - Asleep (0-7 rounds)<br>Bit 3 - Poisoned<br>Bit 4 - Burned<br>Bit 5 - Frozen<br>Bit 6 - Paralyzed<br>Bit 7 - Toxic | |||
|- style="background: #ddd;" align="center" | |||
| 0x89 | |||
| ''Unknown'' - Flags - Max Value 0xF0 | |||
|- style="background: #eee;" align="center" | |||
| 0x8A-0x8B | |||
| ''Unknown'' | |||
|- style="background: #ddd;" align="center" | |||
| 0x8C | |||
| Level | |||
|- style="background: #eee;" align="center" | |||
| 0x8D | |||
| Capsule Index (Seals) | |||
|- style="background: #ddd;" align="center" | |||
| 0x8E-0x8F | |||
| Current HP | |||
|- style="background: #eee;" align="center" | |||
| 0x90-0x91 | |||
| Max HP | |||
|- style="background: #ddd;" align="center" | |||
| 0x92-0x93 | |||
| Attack | |||
|- style="background: #eee;" align="center" | |||
| 0x94-0x95 | |||
| Defense | |||
|- style="background: #ddd;" align="center" | |||
| 0x96-0x97 | |||
| Speed | |||
|- style="background: #eee;" align="center" | |||
| 0x98-0x99 | |||
| Special Attack | |||
|- style="background: #ddd;" align="center" | |||
| 0x9A-0x9B | |||
| Special Defense | |||
|- style="background: #eee;" align="center" | |||
| 0x9C-0xD3 | |||
| ''Unknown'' - Contains Trash Data | |||
|- style="background: #ddd;" align="center" | |||
| 0xD4-0xEB | |||
| Seal Coordinates | |||
|} | |||
== Original Language == | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Value | |||
! Language | |||
|- style="background: #eee;" align="center" | |||
| 0x1 | |||
| 日本語 (Japan) | |||
|- style="background: #ddd;" align="center" | |||
| 0x2 | |||
| English (US/UK/AU) | |||
|- style="background: #eee;" align="center" | |||
| 0x3 | |||
| Français (France/Québec) | |||
|- style="background: #ddd;" align="center" | |||
| 0x4 | |||
| Italiano (Italy) | |||
|- style="background: #eee;" align="center" | |||
| 0x5 | |||
| Deutsch (Germany) | |||
|- style="background: #ddd;" align="center" | |||
| 0x7 | |||
| Español (Spain/Latin Americas) | |||
|- style="background: #eee;" align="center" | |||
| 0x8 | |||
| 한국어 (South Korea) | |||
|} | |||
== Markings == | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Marking | |||
|- style="background: #eee;" align="center" | |||
| 0x01 | |||
| Circle | |||
|- style="background: #ddd;" align="center" | |||
| 0x02 | |||
| Triangle | |||
|- style="background: #eee;" align="center" | |||
| 0x04 | |||
| Square | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Heart | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| Star | |||
|- style="background: #ddd;" align="center" | |||
| 0x20 | |||
| Diamond | |||
|} | |||
== Alternate Forms == | |||
Alternate forms are stored at offset 0x40 of the Pokemon structure. Each form follows the pattern of ''index << 3'' where index starts at zero for the main form. | |||
=== Unown's Forms === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
! Bit | |||
! Form | |||
! Bit | |||
! Form | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| A | |||
| 0x38 | |||
| H | |||
| 0x70 | |||
| O | |||
| 0xA8 | |||
| V | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| B | |||
| 0x40 | |||
| I | |||
| 0x78 | |||
| P | |||
| 0xB0 | |||
| W | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| C | |||
| 0x48 | |||
| J | |||
| 0x80 | |||
| Q | |||
| 0xB8 | |||
| X | |||
|- style="background: #ddd;" align="center" | |||
| 0x18 | |||
| D | |||
| 0x50 | |||
| K | |||
| 0x88 | |||
| R | |||
| 0xC0 | |||
| Y | |||
|- style="background: #eee;" align="center" | |||
| 0x20 | |||
| E | |||
| 0x58 | |||
| L | |||
| 0x90 | |||
| S | |||
| 0xC8 | |||
| Z | |||
|- style="background: #ddd;" align="center" | |||
| 0x28 | |||
| F | |||
| 0x60 | |||
| M | |||
| 0x98 | |||
| T | |||
| 0xD0 | |||
| ! | |||
|- style="background: #eee;" align="center" | |||
| 0x30 | |||
| G | |||
| 0x68 | |||
| N | |||
| 0xA0 | |||
| U | |||
| 0xD8 | |||
| ? | |||
|} | |||
=== Deoxys' Forms === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Normal | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Attack | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| Defense | |||
|- style="background: #ddd;" align="center" | |||
| 0x18 | |||
| Speed | |||
|} | |||
=== Burmy's & Wormadam's Forms === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Plant | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Sandy | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| Trash | |||
|} | |||
=== Shellos' and Gastrodon's Forms === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| West | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| East | |||
|} | |||
=== Rotom's Forms === | |||
Rotom's alternate forms will only be displayed in Pokemon Platinum. Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form. | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Normal | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Heat | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| Wash | |||
|- style="background: #ddd;" align="center" | |||
| 0x18 | |||
| Frost | |||
|- style="background: #eee;" align="center" | |||
| 0x20 | |||
| Fan | |||
|- style="background: #ddd;" align="center" | |||
| 0x28 | |||
| Cut | |||
|} | |||
=== Giratina's Forms === | |||
Giratina's Origin form will only be displayed in Pokemon Platinum. | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Altered | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Origin | |||
|} | |||
=== Shaymin's Forms === | |||
Shaymin's Sky form will only be displayed in Pokemon Platinum. | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Land | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Sky | |||
|} | |||
=== Arceus' Forms === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Form | |||
! Bit | |||
! Form | |||
! Bit | |||
! Form | |||
|- style="background: #eee;" align="center" | |||
| 0x00 | |||
| Normal | |||
| 0x30 | |||
| Insect | |||
| 0x60 | |||
| Zap | |||
|- style="background: #ddd;" align="center" | |||
| 0x08 | |||
| Fist | |||
| 0x38 | |||
| Spooky | |||
| 0x68 | |||
| Mind | |||
|- style="background: #eee;" align="center" | |||
| 0x10 | |||
| Sky | |||
| 0x40 | |||
| Iron | |||
| 0x70 | |||
| Icicle | |||
|- style="background: #ddd;" align="center" | |||
| 0x18 | |||
| Toxic | |||
| 0x48 | |||
| Flame | |||
| 0x78 | |||
| Draco | |||
|- style="background: #eee;" align="center" | |||
| 0x20 | |||
| Earth | |||
| 0x50 | |||
| Splash | |||
| 0x80 | |||
| Dread | |||
|- style="background: #ddd;" align="center" | |||
| 0x28 | |||
| Stone | |||
| 0x58 | |||
| Meadow | |||
| 0x4C | |||
| ??? | |||
|} | |||
== Encounter Types == | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Value | |||
! Country | |||
|- style="background: #eee;" align="center" | |||
| 0x0 | |||
| Pal Park, Egg, Hatched, Special Event | |||
|- style="background: #ddd;" align="center" | |||
| 0x2 | |||
| Tall Grass | |||
|- style="background: #eee;" align="center" | |||
| 0x4 | |||
| Dialga/Palkia In-Game Event | |||
|- style="background: #ddd;" align="center" | |||
| 0x5 | |||
| Cave, Hall of Origin | |||
|- style="background: #eee;" align="center" | |||
| 0x7 | |||
| Surfing, Fishing | |||
|- style="background: #ddd;" align="center" | |||
| 0x9 | |||
| Building | |||
|- style="background: #eee;" align="center" | |||
| 0xA | |||
| Great Marsh (Safari Zone) | |||
|- style="background: #ddd;" align="center" | |||
| 0xC | |||
| Starter, Fossil, Gift (Eevee) | |||
|} | |} | ||
== Ribbons == | == Ribbons == | ||
DPPtf stores the ribbon data as bitfields in 16-bit words. Given below are the bytewise representations of the ribbon bitfields: | |||
=== Sinnoh Ribbon Set 1 === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | {| border="1" style="border: 1px solid #999; border-collapse: collapse;" | ||
! Bit | ! Bit | ||
! Ribbon | ! Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x24 & 0x01 | ||
| Sinnoh Champ Ribbon | | Sinnoh Champ Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x24 & 0x02 | ||
| Ability Ribbon | | Ability Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x24 & 0x04 | ||
| Great Ability Ribbon | | Great Ability Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x24 & 0x08 | ||
| Double Ability Ribbon | | Double Ability Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x24 & 0x10 | ||
| Multi Ability Ribbon | | Multi Ability Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x24 & 0x20 | ||
| Pair Ability Ribbon | | Pair Ability Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x24 & 0x40 | ||
| World Ability Ribbon | | World Ability Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x24 & 0x80 | ||
| Alert Ribbon | | Alert Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x25 & 0x01 | ||
| Shock Ribbon | | Shock Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x25 & 0x02 | ||
| Downcast Ribbon | | Downcast Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x25 & 0x04 | ||
| Careless Ribbon | | Careless Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x25 & 0x08 | ||
| Relax Ribbon | | Relax Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x25 & 0x10 | ||
| Snooze Ribbon | | Snooze Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x25 & 0x20 | ||
| Smile Ribbon | | Smile Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x25 & 0x40 | ||
| Gorgeous Ribbon | | Gorgeous Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x25 & 0x80 | ||
| Royal Ribbon | | Royal Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x26 & 0x01 | ||
| Gorgeous Royal Ribbon | | Gorgeous Royal Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x26 & 0x02 | ||
| Footprint Ribbon | | Footprint Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x26 & 0x04 | ||
| Record Ribbon | | Record Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x26 & 0x08 | ||
| History Ribbon | | History Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x26 & 0x10 | ||
| Legend Ribbon | | Legend Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x26 & 0x20 | ||
| Red Ribbon | | Red Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x26 & 0x40 | ||
| Green Ribbon | | Green Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x26 & 0x80 | ||
| Blue Ribbon | | Blue Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x27 & 0x01 | ||
| Festival Ribbon | | Festival Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x27 & 0x02 | ||
| Carnival Ribbon | | Carnival Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x27 & 0x04 | ||
| Classic Ribbon | | Classic Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x27 & 0x08 | ||
| Premier Ribbon | | Premier Ribbon | ||
|} | |} | ||
=== Sinnoh Ribbon Set 2 === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | |||
! Bit | |||
! Ribbon | |||
|- style="background: #eee;" align="center" | |||
| 0x60 & 0x01 | |||
| Cool Ribbon | |||
|- style="background: #ddd;" align="center" | |||
| 0x60 & 0x02 | |||
| Cool Ribbon Great | |||
|- style="background: #eee;" align="center" | |||
| 0x60 & 0x04 | |||
| Cool Ribbon Ultra | |||
|- style="background: #ddd;" align="center" | |||
| 0x60 & 0x08 | |||
| Cool Ribbon Master | |||
|- style="background: #eee;" align="center" | |||
| 0x60 & 0x10 | |||
| Beauty Ribbon | |||
|- style="background: #ddd;" align="center" | |||
| 0x60 & 0x20 | |||
| Beauty Ribbon Great | |||
|- style="background: #eee;" align="center" | |||
| 0x60 & 0x40 | |||
| Beauty Ribbon Ultra | |||
|- style="background: #ddd;" align="center" | |||
| 0x60 & 0x80 | |||
| Beauty Ribbon Master | |||
|- style="background: #eee;" align="center" | |||
| 0x61 & 0x01 | |||
| Cute Ribbon | |||
|- style="background: #ddd;" align="center" | |||
| 0x61 & 0x02 | |||
| Cute Ribbon Great | |||
|- style="background: #eee;" align="center" | |||
| 0x61 & 0x04 | |||
| Cute Ribbon Ultra | |||
|- style="background: #ddd;" align="center" | |||
| 0x61 & 0x08 | |||
| Cute Ribbon Master | |||
|- style="background: #eee;" align="center" | |||
| 0x61 & 0x10 | |||
| Smart Ribbon | |||
|- style="background: #ddd;" align="center" | |||
| 0x61 & 0x20 | |||
| Smart Ribbon Great | |||
|- style="background: #eee;" align="center" | |||
| 0x61 & 0x40 | |||
| Smart Ribbon Ultra | |||
|- style="background: #ddd;" align="center" | |||
| 0x61 & 0x80 | |||
| Smart Ribbon Master | |||
|- style="background: #eee;" align="center" | |||
| 0x62 & 0x01 | |||
| Tough Ribbon | |||
|- style="background: #ddd;" align="center" | |||
| 0x62 & 0x02 | |||
| Tough Ribbon Great | |||
|- style="background: #eee;" align="center" | |||
| 0x62 & 0x04 | |||
| Tough Ribbon Ultra | |||
|- style="background: #ddd;" align="center" | |||
| 0x62 & 0x08 | |||
| Tough Ribbon Master | |||
|} | |||
=== Hoenn Ribbon Set === | |||
{| border="1" style="border: 1px solid #999; border-collapse: collapse;" | {| border="1" style="border: 1px solid #999; border-collapse: collapse;" | ||
Line 370: | Line 854: | ||
! Ribbon | ! Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3C & 0x01 | ||
| Cool Ribbon | | Cool Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3C & 0x02 | ||
| Cool Ribbon Super | | Cool Ribbon Super | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3C & 0x04 | ||
| Cool Ribbon Hyper | | Cool Ribbon Hyper | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3C & 0x08 | ||
| Cool Ribbon Master | | Cool Ribbon Master | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3C & 0x10 | ||
| Beauty Ribbon | | Beauty Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3C & 0x20 | ||
| Beauty Ribbon Super | | Beauty Ribbon Super | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3C & 0x40 | ||
| Beauty Ribbon Hyper | | Beauty Ribbon Hyper | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3C & 0x80 | ||
| Beauty Ribbon Master | | Beauty Ribbon Master | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3D & 0x01 | ||
| Cute Ribbon | | Cute Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3D & 0x02 | ||
| Cute Ribbon Super | | Cute Ribbon Super | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3D & 0x04 | ||
| Cute Ribbon Hyper | | Cute Ribbon Hyper | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3D & 0x08 | ||
| Cute Ribbon Master | | Cute Ribbon Master | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3D & 0x10 | ||
| Smart Ribbon | | Smart Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3D & 0x20 | ||
| Smart Ribbon Super | | Smart Ribbon Super | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3D & 0x40 | ||
| Smart Ribbon Hyper | | Smart Ribbon Hyper | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3D & 0x80 | ||
| Smart Ribbon Master | | Smart Ribbon Master | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3E & 0x01 | ||
| Tough Ribbon | | Tough Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3E & 0x02 | ||
| Tough Ribbon Super | | Tough Ribbon Super | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3E & 0x04 | ||
| Tough Ribbon Hyper | | Tough Ribbon Hyper | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3E & 0x08 | ||
| Tough Ribbon Master | | Tough Ribbon Master | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3E & 0x10 | ||
| Champion Ribbon | | Champion Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3E & 0x20 | ||
| Winning Ribbon | | Winning Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3E & 0x40 | ||
| Victory Ribbon | | Victory Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3E & 0x80 | ||
| Artist Ribbon | | Artist Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3F & 0x01 | ||
| Effort Ribbon | | Effort Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3F & 0x02 | ||
| Marine Ribbon | | Marine Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3F & 0x04 | ||
| Land Ribbon | | Land Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3F & 0x08 | ||
| Sky Ribbon | | Sky Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3F & 0x10 | ||
| Country Ribbon | | Country Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3F & 0x20 | ||
| National Ribbon | | National Ribbon | ||
|- style="background: #eee;" align="center" | |- style="background: #eee;" align="center" | ||
| | | 0x3F & 0x40 | ||
| Earth Ribbon | | Earth Ribbon | ||
|- style="background: #ddd;" align="center" | |- style="background: #ddd;" align="center" | ||
| | | 0x3F & 0x80 | ||
| World Ribbon | | World Ribbon | ||
|} | |} |
Revision as of 09:30, 15 September 2016
Boxed Pokémon in the games Diamond and Pearl are stored in a 136-byte structure. All unencrypted values are stored in little-endian format. The game encrypts the data when it is stored into save data. In-party Pokémon have additional values appended to them to hold calculated stats. The information below describes the boxed Pokémon data format.
Checksum
The checksum serves two purposes:
- It validates the data after decryption, and
- It serves as the encryption key for the data.
The checksum is calculated in three steps:
- Split the unencrypted data from offsets 0x08 to 0x87 into two-byte words,
- Take the sum of the words, and
- Truncate the sum to sixteen bits.
Block shuffling
The 128 bytes of Pokémon data are split into four 32-byte blocks for shuffling. The blocks are shuffled according to a shift value derived from the personality value. Given the personality value pv, the expression yielding the shift value is:
- ((pv & 0x3E000) >> 0xD) % 24
The right shifting (>> 0xD) is equivalent to a division of 8192.
To shuffle the blocks, take the four blocks of unencrypted data, A, B, C, and D. The blocks shall be rearranged in the encrypted data according to the Block Order column of the following table. (To unshuffle, use the Inverse column.)
Shift Value (decimal) | Block Order | Inverse |
---|---|---|
00 | ABCD | ABCD |
01 | ABDC | ABDC |
02 | ACBD | ACBD |
03 | ACDB | ADBC |
04 | ADBC | ACDB |
05 | ADCB | ADCB |
06 | BACD | BACD |
07 | BADC | BADC |
08 | BCAD | CABD |
09 | BCDA | DABC |
10 | BDAC | CADB |
11 | BDCA | DACB |
12 | CABD | BCAD |
13 | CADB | BDAC |
14 | CBAD | CBAD |
15 | CBDA | DBAC |
16 | CDAB | CDAB |
17 | CDBA | DCAB |
18 | DABC | BCDA |
19 | DACB | BDCA |
20 | DBAC | CBDA |
21 | DBCA | DBCA |
22 | DCAB | CDBA |
23 | DCBA | DCBA |
Encryption
The encryption uses the pseudorandom number generator (PRNG), a linear congruential generator. Elements of the PRNG can be described with the recursive function:
- X[n+1] = (0x41C64E6D * X[n] + 0x6073)
To decrypt the data, given a function rand() which returns the upper 16 bits of consecutive results of the above given function:
- Seed the PRNG with the checksum (let X[n] be the checksum).
- Sequentially, for each 2-byte word Y from 0x08 to 0x87, apply the transformation: unencryptedByte = Y xor rand()
- Unshuffle the blocks using the block shuffling algorithm above.
To encrypt the data:
- Shuffle the blocks using the block shuffling algorithm above.
- Seed the PRNG with the checksum (let X[n] be the checksum),
- Sequentially, for each 2-byte word Y from 0x08 to 0x87, apply the transformation: unencryptedByte = Y xor rand()
Unencrypted bytes
Offset | Contents |
---|---|
0x00-0x03 | Personality value |
0x04-0x05 | Unused variable |
0x06-0x07 | Checksum |
Encrypted bytes
Block A
Offset | Contents |
---|---|
0x08-0x09 | Species ID |
0x0A-0x0B | Held Item |
0x0C-0x0D | OT ID |
0x0E-0x0F | OT Secret ID |
0x10-0x13 | Experience points |
0x14 | Friendship/Egg Steps to Hatch |
0x15 | Ability |
0x16 | Markings |
0x17 | Country of origin |
0x18 | HP EVs |
0x19 | Attack EVs |
0x1A | Defense EVs |
0x1B | Speed EVs |
0x1C | Sp. Atk EVs |
0x1D | Sp. Def. EVs |
0x1E | Cool Contest stat |
0x1F | Beauty Contest stat |
0x20 | Cute Contest stat |
0x21 | Smart Contest stat |
0x22 | Tough Contest stat |
0x23 | Sheen |
0x24-0x27 | Sinnoh Ribbons Set 1 |
Block B
Offset | Contents |
---|---|
0x28-0x2F | Moveset |
0x30-0x33 | Move PP |
0x34-0x37 | Move PP Ups |
0x38-0x3B | Bits 0-29 - Individual values HP ( [0-31] << 0 ) Attack ( [0-31] << 5 ) Defense ( [0-31] << 10 ) Speed ( [0-31] << 15 ) Sp. Atk. ( [0-31] << 20 ) Sp. Def. ( [0-31] << 25 ) Bit 30 - IsEgg Flag |
0x3C-0x3F | Hoenn Ribbon Set |
0x40 | Bit 0 - Fateful encounter Flag Bit 1 - Female Bit 2 - Genderless Bit 3-7 - Alternate Forms (Form Index << 3) |
0x41 | Shiny Leaves (HGSS) Bit 5 - Leaf Crown Bits 0–4 - Leaves A–E (bit 0 is leftmost) |
0x42-0x43 | Unused |
0x44-0x45 | Platinum Egg Location |
0x46-0x47 | Platinum Met at Location |
Block C
Offset | Contents |
---|---|
0x48-0x5D | Nickname |
0x5E | Unused |
0x5F | Game of origin |
0x60-0x63 | Sinnoh Ribbons Set 2 |
0x64-0x67 | Unused |
Block D
Offset | Contents |
---|---|
0x68-0x77 | OT Name |
0x78-0x7A | Date Egg Received |
0x7B-0x7D | Date Met |
0x7E-0x7F | Diamond/Pearl Egg Location |
0x80-0x81 | Diamond/Pearl Met At Location |
0x82 | Pokérus |
0x83 | Poké Ball |
0x84 | Bit 0-6 - Met At Level Bit 7 - Female OT Gender |
0x85 | Encounter Type |
0x86 | HG/SS Poké Ball |
0x87 | Performance (unused in DPPt) |
Battle Stats
The battle stats are encrypted in the same manner, however the seed is not the checksum, it is the PID, and the bytes are not shuffled.
Encrypted Bytes
Offset | Contents |
---|---|
0x88 | Bits 0-2 - Asleep (0-7 rounds) Bit 3 - Poisoned Bit 4 - Burned Bit 5 - Frozen Bit 6 - Paralyzed Bit 7 - Toxic |
0x89 | Unknown - Flags - Max Value 0xF0 |
0x8A-0x8B | Unknown |
0x8C | Level |
0x8D | Capsule Index (Seals) |
0x8E-0x8F | Current HP |
0x90-0x91 | Max HP |
0x92-0x93 | Attack |
0x94-0x95 | Defense |
0x96-0x97 | Speed |
0x98-0x99 | Special Attack |
0x9A-0x9B | Special Defense |
0x9C-0xD3 | Unknown - Contains Trash Data |
0xD4-0xEB | Seal Coordinates |
Original Language
Value | Language |
---|---|
0x1 | 日本語 (Japan) |
0x2 | English (US/UK/AU) |
0x3 | Français (France/Québec) |
0x4 | Italiano (Italy) |
0x5 | Deutsch (Germany) |
0x7 | Español (Spain/Latin Americas) |
0x8 | 한국어 (South Korea) |
Markings
Bit | Marking |
---|---|
0x01 | Circle |
0x02 | Triangle |
0x04 | Square |
0x08 | Heart |
0x10 | Star |
0x20 | Diamond |
Alternate Forms
Alternate forms are stored at offset 0x40 of the Pokemon structure. Each form follows the pattern of index << 3 where index starts at zero for the main form.
Unown's Forms
Bit | Form | Bit | Form | Bit | Form | Bit | Form |
---|---|---|---|---|---|---|---|
0x00 | A | 0x38 | H | 0x70 | O | 0xA8 | V |
0x08 | B | 0x40 | I | 0x78 | P | 0xB0 | W |
0x10 | C | 0x48 | J | 0x80 | Q | 0xB8 | X |
0x18 | D | 0x50 | K | 0x88 | R | 0xC0 | Y |
0x20 | E | 0x58 | L | 0x90 | S | 0xC8 | Z |
0x28 | F | 0x60 | M | 0x98 | T | 0xD0 | ! |
0x30 | G | 0x68 | N | 0xA0 | U | 0xD8 | ? |
Deoxys' Forms
Bit | Form |
---|---|
0x00 | Normal |
0x08 | Attack |
0x10 | Defense |
0x18 | Speed |
Burmy's & Wormadam's Forms
Bit | Form |
---|---|
0x00 | Plant |
0x08 | Sandy |
0x10 | Trash |
Shellos' and Gastrodon's Forms
Bit | Form |
---|---|
0x00 | West |
0x08 | East |
Rotom's Forms
Rotom's alternate forms will only be displayed in Pokemon Platinum. Rotom may be traded between Diamond, Pearl, and Platinum without losing the alternate form.
Bit | Form |
---|---|
0x00 | Normal |
0x08 | Heat |
0x10 | Wash |
0x18 | Frost |
0x20 | Fan |
0x28 | Cut |
Giratina's Forms
Giratina's Origin form will only be displayed in Pokemon Platinum.
Bit | Form |
---|---|
0x00 | Altered |
0x08 | Origin |
Shaymin's Forms
Shaymin's Sky form will only be displayed in Pokemon Platinum.
Bit | Form |
---|---|
0x00 | Land |
0x08 | Sky |
Arceus' Forms
Bit | Form | Bit | Form | Bit | Form |
---|---|---|---|---|---|
0x00 | Normal | 0x30 | Insect | 0x60 | Zap |
0x08 | Fist | 0x38 | Spooky | 0x68 | Mind |
0x10 | Sky | 0x40 | Iron | 0x70 | Icicle |
0x18 | Toxic | 0x48 | Flame | 0x78 | Draco |
0x20 | Earth | 0x50 | Splash | 0x80 | Dread |
0x28 | Stone | 0x58 | Meadow | 0x4C | ??? |
Encounter Types
Value | Country |
---|---|
0x0 | Pal Park, Egg, Hatched, Special Event |
0x2 | Tall Grass |
0x4 | Dialga/Palkia In-Game Event |
0x5 | Cave, Hall of Origin |
0x7 | Surfing, Fishing |
0x9 | Building |
0xA | Great Marsh (Safari Zone) |
0xC | Starter, Fossil, Gift (Eevee) |
Ribbons
DPPtf stores the ribbon data as bitfields in 16-bit words. Given below are the bytewise representations of the ribbon bitfields:
Sinnoh Ribbon Set 1
Bit | Ribbon |
---|---|
0x24 & 0x01 | Sinnoh Champ Ribbon |
0x24 & 0x02 | Ability Ribbon |
0x24 & 0x04 | Great Ability Ribbon |
0x24 & 0x08 | Double Ability Ribbon |
0x24 & 0x10 | Multi Ability Ribbon |
0x24 & 0x20 | Pair Ability Ribbon |
0x24 & 0x40 | World Ability Ribbon |
0x24 & 0x80 | Alert Ribbon |
0x25 & 0x01 | Shock Ribbon |
0x25 & 0x02 | Downcast Ribbon |
0x25 & 0x04 | Careless Ribbon |
0x25 & 0x08 | Relax Ribbon |
0x25 & 0x10 | Snooze Ribbon |
0x25 & 0x20 | Smile Ribbon |
0x25 & 0x40 | Gorgeous Ribbon |
0x25 & 0x80 | Royal Ribbon |
0x26 & 0x01 | Gorgeous Royal Ribbon |
0x26 & 0x02 | Footprint Ribbon |
0x26 & 0x04 | Record Ribbon |
0x26 & 0x08 | History Ribbon |
0x26 & 0x10 | Legend Ribbon |
0x26 & 0x20 | Red Ribbon |
0x26 & 0x40 | Green Ribbon |
0x26 & 0x80 | Blue Ribbon |
0x27 & 0x01 | Festival Ribbon |
0x27 & 0x02 | Carnival Ribbon |
0x27 & 0x04 | Classic Ribbon |
0x27 & 0x08 | Premier Ribbon |
Sinnoh Ribbon Set 2
Bit | Ribbon |
---|---|
0x60 & 0x01 | Cool Ribbon |
0x60 & 0x02 | Cool Ribbon Great |
0x60 & 0x04 | Cool Ribbon Ultra |
0x60 & 0x08 | Cool Ribbon Master |
0x60 & 0x10 | Beauty Ribbon |
0x60 & 0x20 | Beauty Ribbon Great |
0x60 & 0x40 | Beauty Ribbon Ultra |
0x60 & 0x80 | Beauty Ribbon Master |
0x61 & 0x01 | Cute Ribbon |
0x61 & 0x02 | Cute Ribbon Great |
0x61 & 0x04 | Cute Ribbon Ultra |
0x61 & 0x08 | Cute Ribbon Master |
0x61 & 0x10 | Smart Ribbon |
0x61 & 0x20 | Smart Ribbon Great |
0x61 & 0x40 | Smart Ribbon Ultra |
0x61 & 0x80 | Smart Ribbon Master |
0x62 & 0x01 | Tough Ribbon |
0x62 & 0x02 | Tough Ribbon Great |
0x62 & 0x04 | Tough Ribbon Ultra |
0x62 & 0x08 | Tough Ribbon Master |
Hoenn Ribbon Set
Bit | Ribbon |
---|---|
0x3C & 0x01 | Cool Ribbon |
0x3C & 0x02 | Cool Ribbon Super |
0x3C & 0x04 | Cool Ribbon Hyper |
0x3C & 0x08 | Cool Ribbon Master |
0x3C & 0x10 | Beauty Ribbon |
0x3C & 0x20 | Beauty Ribbon Super |
0x3C & 0x40 | Beauty Ribbon Hyper |
0x3C & 0x80 | Beauty Ribbon Master |
0x3D & 0x01 | Cute Ribbon |
0x3D & 0x02 | Cute Ribbon Super |
0x3D & 0x04 | Cute Ribbon Hyper |
0x3D & 0x08 | Cute Ribbon Master |
0x3D & 0x10 | Smart Ribbon |
0x3D & 0x20 | Smart Ribbon Super |
0x3D & 0x40 | Smart Ribbon Hyper |
0x3D & 0x80 | Smart Ribbon Master |
0x3E & 0x01 | Tough Ribbon |
0x3E & 0x02 | Tough Ribbon Super |
0x3E & 0x04 | Tough Ribbon Hyper |
0x3E & 0x08 | Tough Ribbon Master |
0x3E & 0x10 | Champion Ribbon |
0x3E & 0x20 | Winning Ribbon |
0x3E & 0x40 | Victory Ribbon |
0x3E & 0x80 | Artist Ribbon |
0x3F & 0x01 | Effort Ribbon |
0x3F & 0x02 | Marine Ribbon |
0x3F & 0x04 | Land Ribbon |
0x3F & 0x08 | Sky Ribbon |
0x3F & 0x10 | Country Ribbon |
0x3F & 0x20 | National Ribbon |
0x3F & 0x40 | Earth Ribbon |
0x3F & 0x80 | World Ribbon |
Location
The party Pokémon are stored in the save file beginning at offset 0x00098 for the first block pair, and 0x40098 for the second block pair. Each party Pokémon is 236 bytes in size.
The PC storage Pokémon are stored in the save file from Box 1 to Box 18. They start at 0x0C104 in the first block pair, and at 0x4C104 in the second block pair. Each PC stored Pokémon is 136 bytes in size.
|
This data structure article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |