From Bulbapedia, the community-driven Pokémon encyclopedia.
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| If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] and no action can be taken, which then leads to a crash. | | If encountered with the [[Mew glitch]], with a stat of 191, the game will [[game freeze|freeze]] and no action can be taken, which then leads to a crash. |
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| | The reason why it crash the game, is due to it setting to a invalid sound bank, which is due to that 4 4's (invalid) front sprite is unusually huge (256x256), which causes it to overflow from RAM to SRAM which then corrupt the current sound bank identifier address into invalid sound banks. Since invalid sound banks (usually) crashes, 4 4 will (usually) crash due to that. It could actually be encountered without crashing, which is by using the gameshark to prevent sound banks from ever changing (0108EFC0, 0108F0C0), and 4 4 could be encountered without crashing (since sound banks didn't change to invalid). But even doing that, the battle couldn't be continued forward due to the fact 4 4's sprite overflowing also corrupts address that RAM holds (http://datacrystal.romhacking.net/wiki/Pokémon_Red/Blue:RAM_map). Since 256x256 is a ultimately huge size, it could possibly corrupt the whole RAM, turning the whole game into gibberish. |
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| | Example of using gameshark to encounter 4 4 here: https://youtu.be/wiqosSUVVf8 |
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| [[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move [[Surf (move)|Surf]]; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu. | | [[File:YGlitchNameBF.png|link=]]'s cry in battle is part of the sound of the move [[Surf (move)|Surf]]; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a [[PC]] its cry is a slowed-down version of the melody of [[Cinnabar Island]]. [[File:YGlitchNameBF.png|link=]]'s solid [[glitch screen]] makes using it in battle difficult, as the player won't be able to see the battle menu. |
Revision as of 03:46, 25 July 2016
- This glitch Pokémon is not titled 4' 4 because its name changes to 4A 4 in a player's party.
4 4 ジ Zi
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's sprite
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Equivalent in Red and Blue
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▶ A
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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Encountering
in battle.
is a dual-type 999/Normal Glitch Pokémon that is found in Pokémon Yellow. It can only be obtained via the Time Capsule exploit with Chikorita. It occupies hexadecimal slot BF.
If encountered with the Mew glitch, with a stat of 191, the game will freeze and no action can be taken, which then leads to a crash.
The reason why it crash the game, is due to it setting to a invalid sound bank, which is due to that 4 4's (invalid) front sprite is unusually huge (256x256), which causes it to overflow from RAM to SRAM which then corrupt the current sound bank identifier address into invalid sound banks. Since invalid sound banks (usually) crashes, 4 4 will (usually) crash due to that. It could actually be encountered without crashing, which is by using the gameshark to prevent sound banks from ever changing (0108EFC0, 0108F0C0), and 4 4 could be encountered without crashing (since sound banks didn't change to invalid). But even doing that, the battle couldn't be continued forward due to the fact 4 4's sprite overflowing also corrupts address that RAM holds (http://datacrystal.romhacking.net/wiki/Pokémon_Red/Blue:RAM_map). Since 256x256 is a ultimately huge size, it could possibly corrupt the whole RAM, turning the whole game into gibberish.
Example of using gameshark to encounter 4 4 here: https://youtu.be/wiqosSUVVf8
's cry in battle is part of the sound of the move Surf; however in its summary it has the cry of a Rhydon, and when withdrawn or deposited at a PC its cry is a slowed-down version of the melody of Cinnabar Island. 's solid glitch screen makes using it in battle difficult, as the player won't be able to see the battle menu.
Game data
Pokédex entry
Game locations
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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14
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74 - 120
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138 - 231
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116
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121 - 167
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237 - 330
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108
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113 - 159
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221 - 314
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0
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5 - 51
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5 - 98
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18
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23 - 69
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41 - 134
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Total: 256
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(274 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Under normal battle conditions in Generation I, this Pokémon is:
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Notes:
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- As its primary type is one of the glitch types, which do not have any weaknesses or resistances, this glitch Pokémon has the same weaknesses and resistances as a pure Normal-type Pokémon.
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Learnset
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- Bold indicates a move that gets STAB when used by
- Italic indicates a move that gets STAB only when used by an Evolution of
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Sprites
Front sprite
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Front sprite 2
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Front sprite 3
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Back sprite
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Menu sprite
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Note: 's backsprite is covered by a solid black glitch screen, it cannot be seen.
External links