Appendix:Red and Blue walkthrough/Section 14: Difference between revisions
m (Removing text in the introduction of the Power Plant since it was moved to Section 13) |
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{{Itemlist|HP Up|In the top right room|R=yes|B=yes|display={{DL|Vitamin|HP Up}}}} | {{Itemlist|HP Up|In the top right room|R=yes|B=yes|display={{DL|Vitamin|HP Up}}}} | ||
{{Itemlist|PP Up|In a rock, in the room northeast of Zapdos ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|PP Up}}}} | {{Itemlist|PP Up|In a rock, in the room northeast of Zapdos ''(hidden)''|R=yes|B=yes|display={{DL|Vitamin|PP Up}}}} | ||
{{Itemlist|Max Elixir|In a rock past the Voltorb and the Electrode that are in the long, central room ''(hidden)''|R=yes|B=yes | {{Itemlist|Max Elixir|In a rock past the Voltorb and the Electrode that are in the long, central room ''(hidden)''|R=yes|B=yes}} | ||
{{catch/div|building|Fake items}} | {{catch/div|building|Fake items}} | ||
{{Itemlist|None|sprite=100MS| | {{Itemlist|None|sprite=100MS| |
Revision as of 07:16, 25 April 2017
The Power Plant
With the first of the legendary birds caught, let's hunt down the second. Like with Articuno, it's best to bring a large supply of Ultra Balls.
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This old abandoned building still has a few items lying around, but beware: some of the items are actually Voltorb and Electrode in disguise. Just past the entrance room is a Carbos, and further along is a second "item", a Voltorb. The room to the right is a dead-end with both a Voltorb and Electrode, just waiting to pounce on an unsuspecting Trainer. Continue south to the exterior wall, and pick up TM33 (Reflect). Head to the east, and grab TM25 (Thunder) in the southeast room. Follow the narrow hallway to the north and west to find a Rare Candy and an HP Up in the northeast room. Continue west and zigzag a bit to reach the final room.
Zapdos makes its nest in the deepest room of the Power Plant. Like with Articuno, save your progress before battling it. It won't go down without a fight, so whittle its health down and try inflicting a status condition before attempting to capture it.
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Once the battle is done, take the side exit, and fly back to Viridian. It's time to claim the final badge!
Viridian City
Viridian Gym
VIRIDIAN CITY
POKéMON GYM
In the time it took to collect the seven other badges, the leader of Viridian Gym has finally returned. None of the locals seem to know the identity of this mysterious figure, but it's certainly a familiar face.
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Giovanni returned to his Gym Leader position after his defeat in Saffron City. His Gym turns out to be a favorite training spot for those who favor Ground-type Pokémon, so Grass-, Water-, and Ice-type attacks will see the greatest effectiveness. Flying Pokémon are immune to Ground-type attacks, and can deal major damage to the several Fighting types here. The same Water Pokémon that put a damper on the Cinnabar Gym can use moves like Surf to terrorize their terrestrial opponents. Psychic moves will work wonders against foes like Arbok, Nidoking, and Nidoqueen. Take out Giovanni's Rhydon quickly; its Fissure and Horn Drill moves can knock out an opponent in one hit!
Congratulations on defeating the eighth and final Gym! The Earth Badge commands attention of all Pokémon, regardless of level. Giovanni gives you TM27 (Fissure), a TM he claims to have made when he originally acted as Gym Leader. He seems remorseful of his actions with Team Rocket, and he officially disbands the gang before disappearing.
With all eight Gym badges collected, the way to Indigo Plateau is finally open. Gather a team with access to Surf and Strength, and stop by a Poké Mart to replenish your supply of Potions and Ultra Balls. The elite Trainers at Indigo Plateau are tough enough, but you'll never defeat them if you can't first get through Victory Road, a grueling tunnel with the third legendary bird roosting deep inside.
Head west to Route 22.
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Red and Blue walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |