- (glitch Pokémon): Difference between revisions
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óË {e Ái, will occur when a Pokémon with "negative" (i.e. 65535 or below) health (from the [[Pomeg glitch]]) is traded from Pokémon Emerald to Pokémon FireRed or LeafGreen versions and a healing item is used, resetting the Pokémon's HP to 0 when there are no other Pokémon available for battle. The player will not [[black out|white out]] because healing can never activate the 'no Pokémon left' flag. The 'no Pokémon left' flag only activates when the player's last Pokémon faints due to damage of some kind. | óË {e Ái, will occur when a Pokémon with "negative" (i.e. 65535 or below) health (from the [[Pomeg glitch]]) is traded from Pokémon Emerald to Pokémon FireRed or LeafGreen versions and a healing item is used, resetting the Pokémon's HP to 0 when there are no other Pokémon available for battle. The player will not [[black out|white out]] because healing can never activate the 'no Pokémon left' flag. The 'no Pokémon left' flag only activates when the player's last Pokémon faints due to damage of some kind. | ||
By using the method above, entering a battle with all fainted Pokémon and using a [[Revive]] on another fainted Pokémon will immediately take the player to the Pokémon selection menu. However, for unknown reasons selecting the revived Pokémon will prompt the player that the opponent "is about to switch Pokémon". Returning to the Pokémon selection menu via the "YES" option but choosing Cancel instead of choosing the revived Pokémon will force the player to send out óË {e Ái. | By using the method above, entering a battle with all fainted Pokémon and using a [[Revive]] on another fainted Pokémon will immediately take the player to the Pokémon selection menu. However, for unknown reasons selecting the revived Pokémon will prompt the player that the opponent "is about to switch Pokémon". Returning to the Pokémon selection menu via the "YES" option but choosing Cancel instead of choosing the revived Pokémon will force the player to send out óË {e Ái. | ||
When sent out, óË {e Ái's sprite entry animation, a frame of a distorded [[Egg]] (zoomed, unzoomed, and twisted) rising upward will loop itself indefinitely and the game will lock up (this is not a [[Game freeze]], so the game can still be [[Soft resetting|soft reseted]]). | |||
As such, óË {e Ái can't be used in battle. | |||
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• óË {e Ái's cry is identical to {{p|Bulbasaur}}'s. | • óË {e Ái's cry is identical to {{p|Bulbasaur}}'s. | ||
{{-}} | {{-}} |
Revision as of 17:23, 13 July 2017
The contents of this article have been suggested to be merged into the page - (glitch Pokémon). Please discuss it on the talk page for this article. |
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
- The title of this article is incorrect because of technical limitations. The correct title is óË {e Ái.
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óË {e Ái is a nicknamed version of the glitch Pokémon - in FireRed and LeafGreen. Emulation error may regard it as a slightly different Pokémon, such as "B óË ÁN".
The forced switch Pomeg sub-glitch
óË {e Ái, will occur when a Pokémon with "negative" (i.e. 65535 or below) health (from the Pomeg glitch) is traded from Pokémon Emerald to Pokémon FireRed or LeafGreen versions and a healing item is used, resetting the Pokémon's HP to 0 when there are no other Pokémon available for battle. The player will not white out because healing can never activate the 'no Pokémon left' flag. The 'no Pokémon left' flag only activates when the player's last Pokémon faints due to damage of some kind.
By using the method above, entering a battle with all fainted Pokémon and using a Revive on another fainted Pokémon will immediately take the player to the Pokémon selection menu. However, for unknown reasons selecting the revived Pokémon will prompt the player that the opponent "is about to switch Pokémon". Returning to the Pokémon selection menu via the "YES" option but choosing Cancel instead of choosing the revived Pokémon will force the player to send out óË {e Ái.
When sent out, óË {e Ái's sprite entry animation, a frame of a distorded Egg (zoomed, unzoomed, and twisted) rising upward will loop itself indefinitely and the game will lock up (this is not a Game freeze, so the game can still be soft reseted). As such, óË {e Ái can't be used in battle.
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This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Game data
Location
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Base stats
Unknown
Learnset
Unknown
By leveling up
It is impossible to discover óË {e Ái's moveset because it is impossible to battle using this Pokémon.
Trivia
• óË {e Ái's cry is identical to Bulbasaur's.
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |