Emergency Exit (Ability): Difference between revisions
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==In the anime== | ==In the anime== | ||
{{moveanime|type=HP|exp=yes|gen=The Pokémon, sensing danger, switches out when its HP becomes half or less.|image1= | {{moveanime|type=HP|exp=yes|gen=The Pokémon, sensing danger, switches out when its HP becomes half or less.|image1=Guzma Golisopod Emergency Exit.png|image1p=Golisopod}} | ||
{{movep|type=HP|ms=768|pkmn=Golisopod|method=Golisopod returns to its Poké Ball when its HP becomes half or less.}} | {{movep|type=HP|ms=768|pkmn=Golisopod|method=Golisopod returns to its Poké Ball when its HP becomes half or less.}} | ||
{{movebtm|type=HP|user=Guzma|user1=Guzma's Golisopod|startcode=SM115|startname=SM115|notes=Debut}} | {{movebtm|type=HP|user=Guzma|user1=Guzma's Golisopod|startcode=SM115|startname=SM115|notes=Debut}} |
Revision as of 12:57, 31 March 2019
Emergency Exit | ききかいひ | ||||||||||||||||||
Crisis Prevention | |||||||||||||||||||
Flavor text
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Emergency Exit (Japanese: ききかいひ Crisis Prevention) is an Ability introduced in Generation VII. It is the signature Ability of Golisopod.
Effect
In battle
When a Pokémon with Emergency Exit drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute or Belly Drum, but it will activate if the HP falls below half from Spikes or Stealth Rock damage. If the Pokémon falls below half HP and immediately consumes a Sitrus Berry or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a Shell Bell, Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat.
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by Sheer Force.
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out. This Ability will not activate if the Pokémon's HP falls below half while it is in the air during the semi-invulnerable turn of Sky Drop.
Trapping moves do not prevent Emergency Exit from activating.
If the Pokémon with Emergency Exit holds a Red Card or Eject Button, the item activates first. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Emergency Exit will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Emergency Exit has no effect outside of battle.
Pokémon with Emergency Exit
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0768 | Golisopod |
Bug | Water | Emergency Exit | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon, sensing danger, switches out when its HP becomes half or less. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Golisopod returns to its Poké Ball when its HP becomes half or less. | |||
Guzma's Golisopod | SM115 | Debut |
In other languages
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Variations of the Ability Wimp Out | |
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Wimp Out • Emergency Exit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |