Nature: Difference between revisions
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== Battle Style == | == Battle Style == | ||
Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though. | Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though. | ||
Changing is also a part of | Changing is also a part of it's battle style. If a Pokémon took a decent ammount of damage, it would change its battle style in favor of the situation. For a Pokémon with a Quirky Nature, it wouldn't change though. But for a Pokémon with a Lonely Nature, it would change its attack style, most likely changing from (liking) support to (liking) attack moves. | ||
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading. | The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading. |
Revision as of 20:01, 12 May 2008
Natures are the Pokémon analogue of personalities. They were introduced by the Generation III games and remain a game mechanic in Generation IV. Each Pokémon in these games has one of 25 natures, as listed and described in the table below. A Pokémon's nature usually affects the growth rate of two of its stats, ultimately increasing one of its stats by 10% and decreasing another of its stats by 10%. Five of the possible natures, however, have no effect on the Pokémon's stat growth. (Note that despite these relationships to a Pokémon's development, natures do not affect experience or DVs.) Natures also determine the Pokémon's favorite flavor of food and which flavor it dislikes. The exception is again the five previously mentioned "neutral" natures, which cause a Pokémon to not like or dislike any flavor. From Emerald onwards, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its nature to its offspring when at the Pokémon daycare. Natures also depend on the way the Pokémon battle by themselves at the Battle Palace, different natures make the Pokémon use different methods of attacks and change tactics when they're low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace.
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
# | Nature | Japanese | Increased stat | Decreased stat | Favorite flavor | Disliked flavor |
---|---|---|---|---|---|---|
0 | Hardy | がんばりや | — | — | — | — |
1 | Lonely | さみしがり | Attack | Defense | Spicy | Sour |
2 | Brave | ゆうかん | Attack | Speed | Spicy | Sweet |
3 | Adamant | いじっぱり | Attack | Sp. Attack | Spicy | Dry |
4 | Naughty | やんちゃ | Attack | Sp. Defense | Spicy | Bitter |
5 | Bold | ずぶとい | Defense | Attack | Sour | Spicy |
6 | Docile | すなお | — | — | — | — |
7 | Relaxed | のんき | Defense | Speed | Sour | Sweet |
8 | Impish | わんぱく | Defense | Sp. Attack | Sour | Dry |
9 | Lax | のうてんき | Defense | Sp. Defense | Sour | Bitter |
10 | Timid | おくびょう | Speed | Attack | Sweet | Spicy |
11 | Hasty | せっかち | Speed | Defense | Sweet | Sour |
12 | Serious | まじめ | — | — | — | — |
13 | Jolly | ようき | Speed | Sp. Attack | Sweet | Dry |
14 | Naïve | むじゃき | Speed | Sp. Defense | Sweet | Bitter |
15 | Modest | ひかえめ | Sp. Attack | Attack | Dry | Spicy |
16 | Mild | おっとり | Sp. Attack | Defense | Dry | Sour |
17 | Quiet | れいせい | Sp. Attack | Speed | Dry | Sweet |
18 | Bashful | てれや | — | — | — | — |
19 | Rash | うっかりや | Sp. Attack | Sp. Defense | Dry | Bitter |
20 | Calm | おだやか | Sp. Defense | Attack | Bitter | Spicy |
21 | Gentle | おとなしい | Sp. Defense | Defense | Bitter | Sour |
22 | Sassy | なまいき | Sp. Defense | Speed | Bitter | Sweet |
23 | Careful | しんちょう | Sp. Defense | Sp. Attack | Bitter | Dry |
24 | Quirky | きまぐれ | — | — | — | — |
Battle Style
Depending on a Pokémon's nature, its battle style changes in the Battle Palace or the Battle Tent of Verdanturf Town. Though this does not affect its battling outside of those areas. Explaining the symbols, the '+' means the Pokémon prefers to do the specified action, while the '-' means that the Pokémon dislikes to do the specified action. This means that the Pokémon would sometimes use the action if it shows a '='. A double symbol for something would mean it greatly likes or dislikes to attack, defend, or use a support move. For instance, a Pokémon with a Hardy Nature would greatly like to attack, strongly dislike to defend, and may use some support moves. Whereas a Pokémon with a Modest Nature would use some attack moves, but be more defensive. It would probably not use any support moves though. Changing is also a part of it's battle style. If a Pokémon took a decent ammount of damage, it would change its battle style in favor of the situation. For a Pokémon with a Quirky Nature, it wouldn't change though. But for a Pokémon with a Lonely Nature, it would change its attack style, most likely changing from (liking) support to (liking) attack moves.
The following table lists each nature and its effect on a Pokémon; it may be rearranged by clicking the boxes next to each column's heading.
# | Nature | Japanese | Attack | Defense | Support | Change |
---|---|---|---|---|---|---|
0 | Hardy | がんばりや | + + | - - | = | Attack |
1 | Lonely | さみしがり | - | = | + + | Attack |
2 | Brave | ゆうかん | + + | - - | - - | Defense |
3 | Adamant | いじっぱり | = | = | = | Attack |
4 | Naughty | やんちゃ | - | + + | - - | Attack |
5 | Bold | ずぶとい | = | - | + + | Defense |
6 | Docile | すなお | + + | - | - | None |
7 | Relaxed | のんき | = | - - | + + | Attack |
8 | Impish | わんぱく | + + | - - | = | Defense |
9 | Lax | のうてんき | = | - - | + + | Support |
10 | Timid | おくびょう | + + | - - | = | Support |
11 | Hasty | せっかち | + + | = | - - | Attack |
12 | Serious | まじめ | = | - - | + + | None |
13 | Jolly | ようき | = | - - | + + | Defense |
14 | Naïve | むじゃき | + + | - | - | None |
15 | Modest | ひかえめ | = | + | - | Defense |
16 | Mild | おっとり | + | + + | - | Support |
17 | Quiet | れいせい | + + | - | - | None |
18 | Bashful | てれや | = | + + | - - | None |
19 | Rash | うっかりや | = | - - | + + | Support |
20 | Calm | おだやか | + | + + | - - | Defense |
21 | Gentle | おとなしい | - | + + | - - | Attack |
22 | Sassy | なまいき | + + | - - | - - | Support |
23 | Careful | しんちょう | + | + + | - - | Support |
24 | Quirky | きまぐれ | + + | - | - | None |