Zero to Hero (Ability): Difference between revisions

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After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}} and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}} and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.
After switching out for the first time in battle (not due to [[fainting]]), a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of {{cat|moves that switch the user out}}, such as {{m|Baton Pass}} and {{m|Flip Turn}}; the [[Eject Button]]; and moves used by opposing Pokémon that {{cat|Moves that switch the target out|force it to switch}}, such as {{m|Whirlwind}} and {{m|Dragon Tail}}. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.


{{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}} or traded by {{a|Wandering Spirit}}.
{{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{m|Worry Seed}}, {{a|Mummy}} or {{a|Lingering Aroma}}, traded by {{a|Wandering Spirit}} or suppressed by {{a|Neutralizing Gas}} or {{m|Gastro Acid}}.


===Outside of battle===
===Outside of battle===

Revision as of 04:03, 28 December 2022

Zero to Hero マイティチェンジ
Mighty Change
Flavor text
Generation IX
The Pokémon transforms into its Hero Form when it switches out.

Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.

Effect

In battle

After switching out for the first time in battle (not due to fainting), a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn; the Eject Button; and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail. If Hero Form Palafin faints and revives later, it does not revert to its Zero Form.

Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Worry Seed, Mummy or Lingering Aroma, traded by Wandering Spirit or suppressed by Neutralizing Gas or Gastro Acid.

Outside of battle

Zero to Hero has no effect outside of battle.

Pokémon with Zero to Hero

# Pokémon Types First Ability Second Ability Hidden Ability
0934 Palafin Palafin
Water Water Zero to Hero None None
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Trivia

  • Zero to Hero is the last Ability in alphabetical order.

In other languages

Language Title
Chinese Cantonese 全能變身 Chyùhnnàhng Binsān
Mandarin 全能變身 / 全能变身 Quánnéng Biànshēn
France Flag.png French Supermutation
Germany Flag.png German Superwechsel
Italy Flag.png Italian Supercambio
South Korea Flag.png Korean 마이티체인지 Mighty Change
Spain Flag.png Spanish Cambio Heroico


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.