Sniper (Ability): Difference between revisions
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Revision as of 21:01, 14 February 2023
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Flavor text
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Sniper (Japanese: スナイパー Sniper) is an Ability introduced in Generation IV.
Effect
In battle
Sniper increases critical hit damage by 50%.
Generation IV
Critical hits will do 3× damage instead of 2× damage. Sniper cannot be activated by Beat Up.
Generation V
Sniper can now be activated by Beat Up. Additionally, rather than changing the critical hit multiplier directly, Sniper now doubles the damage dealt by a move that deals a critical hit, applied last to damage as part of the "final" modifiers that get applied to the damage, resulting in virtually the same effect.
Generation VI onward
Critical hits will now effectively do only 2.25× damage, as a result of the critical hit multiplier being lowered to 1.5×.
Outside of battle
Sniper has no effect outside of battle.
Pokémon with Sniper
In other games
Pokémon Mystery Dungeon series
In Explorers of Time, Darkness and Sky, Sniper makes critical hits do 2× damage instead of 1.5× damage.
Description
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In the manga
Pokémon Adventures
Trivia
- All Pokémon that can have Sniper can learn at least Focus Energy or at least one move with a high critical-hit ratio.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |