Bulbapedia:Spading: Difference between revisions

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(Undo revision 529813 by Uppfinnarn (Talk): Please don't answer these questions without any supporting evidence)
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===[[Turnback Cave]]===
===[[Turnback Cave]]===
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.
How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.
Yes, it is random


==={{a|Flash Fire}}===
==={{a|Flash Fire}}===

Revision as of 21:18, 29 October 2008

Spading (from the Bartle Test) is the act of actively trying to learn about all aspects of a game. To that end, this page will contain a list of questions about the games that need to be researched, and will probably contain a list of answers for historical purposes.

All generations

Confusion

How is damage from confusion determined? Attack and defense stats both influence it, but is there a base power like normal attacks?

Generation IV

Breeding

There's some oddity in the number of steps it takes to hatch an egg. The steps between egg hatches when holding multiple eggs is always divisible by 255 (minimum difference of 510), even if the steps between receiving them are not. It happens consistently when

  • Magma Armor or Flame Body are on
  • while holding multiple eggs from the same parents
  • when some eggs are received while others are being held

There's probably a common counter for all eggs in the party, which, when it rolls over, decrements all egg counters by 1. However, this doesn't explain the "divisible by 255" part.

Turnback Cave

How does the game determine which kind of room comes next for each entrance? Is there any way to determine if the room the player is entering into will be a pillar room before entering it, or is getting through the cave in three rooms just dumb luck? Each room has four exits, the one the player came from warps them back to the entrance room, while the other three may take the player to several types of rooms filled with rocks or a pillar room.

Flash Fire

The current page says that Flash Fire will activate when the user is burned. However, Flash Fire nullifies Fire attacks, and thus the only moves that can possibly burn a Flash Fire user are Will-O-Wisp and Tri Attack. Flame Orb and Flame Body can also cause a burn.

The question: Does a burn really activate Flash Fire, or did the contributor see an interaction between Will-O-Wisp and Flash Fire and interpreted it incorrectly?

Will-O-Wisp is possibly nullified, since it's a Fire move, and Google says that Flame Orb does not get nullified, so the only case is Tri Attack. Does causing a burn with Tri Attack activate Flash Fire?

Iron Fist

Is the list of moves that count as punches complete? Are there any punches which can't usually be learned by Hitmonchan, yet are boosted by Iron Fist?