Tweaking: Difference between revisions

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(An update explaining the results of tweaking)
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[[Image:Tweaking Glitch.PNG|thumb|right|A successful tweak.]]
[[Image:Tweaking Glitch.PNG|thumb|right|A successful tweak.]]
'''Tweaking''', also known as '''holepunching''', is a glitch that first appeared in the [[Generation IV]] of Pokémon. It is caused by pressing the left and right buttons continuously whilst holding the up/down button and riding on a [[bicycle]] in fourth gear and going through a load line (a load line is from where the game loads the next area graphics). It saturates the DS's RAM making it impossible for the game to load the graphics, and sometimes the values too. It is most easily done in [[Jubilife City]]. This glitch will throw up invisible walls or cause a section/route to become black, only seeing the shadows of trainers, items etc. In some cases, the player will be able to walk through a black wall. They may also be allowed to walk through [[signpost]]s. Tweaking seems to have no negative consequences on the game's data. However, there is a slight chance that while tweaking, the game will freeze. This is solved by simply turning off the game and turning it back on.
'''Tweaking''', originally called "Holepunching" to commemorate it's discoverer, is a glitch in the Fourth Generation Pokemon games: Diamond/Pearl/Platinum. It is a failure to properly load the graphics of a location fast enough due to the rapid movement of the character.


In some cases, tweaking may allow players to catch {{p|Shaymin}} and {{p|Darkrai}}. If the player tweaks correctly, then a way to the [[Mystery Zone]] can become accessible. If the player navigates correctly, the player might be able to reach the in-game locations of the legendaries mentioned above. Tweaking ''may'' be thought as a harder-to-do [[surf glitch]] for other language versions of {{game|Diamond and Pearl|s}}. Tweaking does '''not''' work in {{game|Platinum}}, as the game loads graphics differently than its predecessors, likely in order to address this problem.
The [[Generation IV]] of Pokemon uses a map with section the size of 32 tiles in length and width. The result of a tweak will either freeze the game, create an invisible barrier, or will distort one or more of these sections. Tweaking may cause a black section, white section, or another section to load instead of the normal section.
 
'''How Tweaking Works'''
For tweaking to work, it must be preformed at the "load lines" of these 32x32 tile sections. The load lines are found vertically and horizontally between the 16th and 17th step of every section. Upon crossing a load line, the game will immediately load the next section your character is approaching. Tweaking is, in essence, simply crossing over the load lines so quickly that the game overloads from the loading of multiple incoming sections. This is better done at the intersection of a vertical and horizontal load line as it creates a place where 4 different sections load at the same place; making overload easier.
 
The distorted result of tweaking itself can be corrected by walking 17 or more steps away from the distorted section. At this point, the section will unload from the game's RAM and reload normally once it is approached again. Therefore, tweaking itself is almost completely harmless to the game.
 
Tweaking can be used to enter the [[Mystery Zone]] also called the "Void". The Void is the surrounding black area which is seen at the edge of any section of the game. This area's data is very uncertain and unstable since it has not been programmed in a specific fashion. This makes it possible to come across countless abnormailites in the game which could both be beneficial or detrimental to the game. Most notably, a method for obtaining the event Pokemon [[Darkrai]] and [[Shaymin]] have been discovered by the Mystery Zone.


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[[Category:Glitches]]
[[Category:Glitches]]

Revision as of 08:17, 17 April 2009

File:Tweaking Glitch.PNG
A successful tweak.

Tweaking, originally called "Holepunching" to commemorate it's discoverer, is a glitch in the Fourth Generation Pokemon games: Diamond/Pearl/Platinum. It is a failure to properly load the graphics of a location fast enough due to the rapid movement of the character.

The Generation IV of Pokemon uses a map with section the size of 32 tiles in length and width. The result of a tweak will either freeze the game, create an invisible barrier, or will distort one or more of these sections. Tweaking may cause a black section, white section, or another section to load instead of the normal section.

How Tweaking Works For tweaking to work, it must be preformed at the "load lines" of these 32x32 tile sections. The load lines are found vertically and horizontally between the 16th and 17th step of every section. Upon crossing a load line, the game will immediately load the next section your character is approaching. Tweaking is, in essence, simply crossing over the load lines so quickly that the game overloads from the loading of multiple incoming sections. This is better done at the intersection of a vertical and horizontal load line as it creates a place where 4 different sections load at the same place; making overload easier.

The distorted result of tweaking itself can be corrected by walking 17 or more steps away from the distorted section. At this point, the section will unload from the game's RAM and reload normally once it is approached again. Therefore, tweaking itself is almost completely harmless to the game.

Tweaking can be used to enter the Mystery Zone also called the "Void". The Void is the surrounding black area which is seen at the edge of any section of the game. This area's data is very uncertain and unstable since it has not been programmed in a specific fashion. This makes it possible to come across countless abnormailites in the game which could both be beneficial or detrimental to the game. Most notably, a method for obtaining the event Pokemon Darkrai and Shaymin have been discovered by the Mystery Zone.

Template:Glitchstub

Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)