Characteristic: Difference between revisions
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In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner: | In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner: | ||
Start with the Pokémon's [[Personality | Start with the Pokémon's [[Personality value]] Mod 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed. | ||
{{-}} | {{-}} |
Revision as of 03:38, 4 September 2009
Characteristics are a feature in the Pokémon games, introduced in Generation IV. A Pokémon's characteristic indicates which stat contains a Pokémon's highest IV. It is displayed on the Pokémon's profile screen where its nature, date met, place met, and berry flavor preference are shown.
A Pokémon's characteristic is determined by the remainder of its highest IV divided by 5 (known as modulo operation in programming). Since it is built this way, Pokémon transferred from the games of Generation III via Pal Park have a characteristic without their stats being changed.
List of characteristics
Possible Individual Values | HP | Attack | Defense | Special Attack | Special Defense | Speed |
---|---|---|---|---|---|---|
0, 5, 10, 15, 20, 25, 30 | Loves to eat | Proud of its power | Sturdy body | Highly curious | Strong willed | Likes to run |
1, 6, 11, 16, 21, 26, 31 | Often dozes off | Likes to thrash about | Capable of taking hits | Mischievous | Somewhat vain | Alert to sounds |
2, 7, 12, 17, 22, 27 | Often scatters things | A little quick tempered | Highly persistent | Thoroughly cunning | Strongly defiant | Impetuous and silly |
3, 8, 13, 18, 23, 28 | Scatters things often | Likes to fight | Good endurance | Often lost in thought | Hates to lose | Somewhat of a clown |
4, 9, 14, 19, 24, 29 | Likes to relax | Quick tempered | Good perserverance | Very finicky | Somewhat stubborn | Quick to flee |
Note that having a certain characteristic does not necessarily imply that the highest possible value for an IV is present. A Pokémon with an "Alert to sounds" characteristic could have a 6 in Speed (and thus very low IVs across all of its stats since none could be higher than 6) instead of a 31 in Speed.
Examples
A Mudkip has the following IVs:
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
---|---|---|---|---|---|
24 | 18 | 17 | 29 | 24 | 27 |
Since its highest IV is 29 in Special Attack, its characteristic will be "Very finicky."
A Ditto has the following IVs:
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed |
---|---|---|---|---|---|
8 | 0 | 0 | 10 | 17 | 10 |
Since its highest IV is 17 in Special Defense, its characteristic will be "Strongly defiant."
Ties
In the event of a tie in highest IVs, the IV that determines the Pokémon's Characteristic is decided in the following manner:
Start with the Pokémon's Personality value Mod 6. The result is an index number of a stat in this order: HP, Attack, Defense, Speed, Special Attack, Special Defense. In the event of a tie in IVs, the first IV checked is the IV corresponding to that index number. If that IV is not part of the tie, the game moves on to the next index number in the aforementioned order. If it goes past 5 (Special Defense), it wraps around back to 0 (HP). When the game finds an IV that is part of the tie, that is the IV that will determine the Characteristic displayed.
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |