Talk:Effort values: Difference between revisions
Qwertyasdf (talk | contribs) (→EV distribution if multiple pokemon are used: new section) |
|||
Line 210: | Line 210: | ||
:::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with <b>only</b> 252. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">™</span>]]</strong> 18:23, 13 June 2009 (UTC) | :::::In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with <b>only</b> 252. <strong>[[User:PhoenixGraphix|<span style="color: #FFD700;">Phoenix</span>]][[User_Talk:PhoenixGraphix|<span style="color: #AAAAAA;">Graphix</span>]][[Special:Contributions/PhoenixGraphix|<span style="color: #B0E0E6">™</span>]]</strong> 18:23, 13 June 2009 (UTC) | ||
::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!<br>[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC) | ::::::Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!<br>[[User:TheCakeIsALie|NonaSuomi]] 01:03, 14 June 2009 (UTC) | ||
== EV distribution if multiple pokemon are used == | |||
So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --[[User talk:Qwertyasdf|<font color="#0000C8">(QQ)<sup>∞</sup>wertyasdf</font>]] 11:25, 14 November 2009 (UTC) |
Revision as of 11:25, 14 November 2009
Where "252" comes from isn't explained... it'd be better as Math.floor(255/4), but I'd prefer to see it written with the proper math symbols, which don't appear to be supported in Bulbapedia yet... - Hyperworm.
- We'll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - 刘 (劉) 振霖 12:23, 21 Feb 2005 (UTC)
- Feel free to make it floor(255/4) with a description of the floor command, but leave the "Math." out, Bulbapedia isn't a compiler. Don't expect most people viewing the page to know what "floor()" does.
- --Jshadias 00:53, 22 Feb 2005 (UTC)
Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn't list all of them at one spot, any ambitions or places online that it could be copied over from? Lucasthalefty 02:12, 13 June 2007 (UTC)
- Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it's not linked to here. I'll add a hyperlink to the article. -- Jioruji Derako.> 04:08, 13 June 2007 (UTC)
Wow that makes it so much better thanks Lucasthalefty 14:47, 13 June 2007 (UTC)
Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? Fuzzy 13:53, 17 June 2007 (UTC)
- Once they have the effort ribbon, you'll know they have full effort values. Otherwise, then, you can't really know. Heck, a Pokémon can hit 100 without full EVs. --TTEchidna 19:12, 17 June 2007 (UTC)
- No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? Fuzzy 14:59, 18 June 2007 (UTC)
- Well, it's not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don't keep track personally, but I think that they'll show up instantly once you've filled the EVs, and it won't matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --TTEchidna 21:26, 18 June 2007 (UTC)
- No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? Fuzzy 14:59, 18 June 2007 (UTC)
Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk's, youll get 4 evs. So leveling to 100 isnt necesarry-- User:Mr T Tar
And now i know thanks to you. I feel like a noob T_T
Some adjustments needed?
First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.
Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:
100 = 4 80 = 5 50 = 8 40 = 10 25 = 16 20 = 20 16 = 25 10 = 40 8 = 50 5 = 80 4 = 100
2 = 200 1 = 400
Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.
- I'm thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. Kendai 10:38 October 22, 2007.
I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20.
- Vitamins are only if the EV's less than 100 at the time of use. Even if it's 99, you can still use one vitamin. TTEchidna 09:03, 22 October 2007 (UTC)
- I'm confused as to what happens in that situation. If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --Dual 07:36, 17 October 2009 (UTC)
Double on the route where caught?
I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?
- I know that in Crystal, it raised happiness by like, double or something. TTEchidnaGSDS! 02:54, 17 December 2007 (UTC)
Is it possible to check how many EVs are there for a apecific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)
EV
Is it possible to check how many EVs are there for a a specific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)
- If you know the IVs, you can come pretty damn close. But otherwise, no. System Error 21:43, 20 January 2008 (UTC)
Is there any way you can max out a specific stat without the use of vitamins? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 13:58, 24 January 2008 (UTC)
- Yes. Extra EV training can make up for no vitamin usage. Ultraflame 18:41, 24 January 2008 (UTC)
- How do you do that? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:17, 24 January 2008 (UTC)
- All 252 (255) EVs would have to come from battling. Ultraflame 02:02, 25 January 2008 (UTC)
- Does that mean you have to battle continuously? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 18:48, 2 February 2008 (UTC)
- All 252 (255) EVs would have to come from battling. Ultraflame 02:02, 25 January 2008 (UTC)
- How do you do that? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:17, 24 January 2008 (UTC)
- Unless you have the 'rus and a Macho Brace. TTEchidnaGSDS! 00:48, 3 February 2008 (UTC)
What about Emerald? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 06:59, 3 February 2008 (UTC)
- I think (THINK!) it is more or less the same. Ph34r4everTalk page 07:14, 3 February 2008 (UTC)
- But how do you know battling which Pokémon raises which EV? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 07:24, 3 February 2008 (UTC)
- Ask TTE. He knows (almost) everything! Ph34r4everTalk page 07:52, 3 February 2008 (UTC)
- But how do you know battling which Pokémon raises which EV? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 07:24, 3 February 2008 (UTC)
- (edit conflict) Or ask me!
- There's a list linked on the article here, and other lists across the 'web as well. Generally, Pokémon will give EVs to stats they're strong in themselves (Zubat's Speed stat is it's strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that's generally how it works out.
- For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? -- Jïörüjï Ðērākō.>.cнаt^ 07:56, 3 February 2008 (UTC)
- Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that's what I'm playing now)?
- For one, List of Pokémon by effort value yield is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).
- In Emerald, let's see... Sp. Atk. is something I've trained before, let me check my notes. *runs off*
- ...I trained on Route 113, Spindas and Slugmas each give out 1 point towards Sp. Atk. stat. Flee from Skarmory, they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there's nothing more annoying then losing count after number 134! And don't forget to save every so often too.
- One more note, if you didn't already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it'll gain the EVs from battling too. It won't get the benefit of a Macho Brace or anything if your first Pokémon has one, though.
- ...last note, training there is a great way to collect Soot on the route while you're at it. ;D -- Jïörüjï Ðērākō.>.cнаt^ 00:09, 4 February 2008 (UTC)
- Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that's what I'm playing now)?
One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can't find that thing anywhere!!!) File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 14:01, 9 February 2008 (UTC)
I was wondering if somebody could please explain something for me... sorry if I'm slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I'm having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn't seem to be the case. Someone also mentioned resetting EV values... that confused me too :S
If there's a clearer explanation of how this works somewhere else, I'd really appreciate it if someone could direct me to it.
Thanks- Timothy.
- Every four EV points you gain, that's +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don't get stat points for 3 EVs. EV points are gained from specific Pokémon, and there's a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. TTEchidna 14:07, 2 July 2008 (UTC)
Lv 100 Pokemon
Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn't rise). So here is the question: Can a Lv 100 Pokemon receive EVs? hfc2X 18:21, 18 May 2008 (UTC)
- No, you can't EV train at 100. Tina☆♫ 18:29, 18 May 2008 (UTC)
- What about in Generation III? I've heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. Ultraflame 02:16, 19 May 2008 (UTC)
- I'm positive that without actually leveling up, the Pokémon won't gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn't in Gen.III, I'm 99% sure. -- Jïörüjï Ðērākō.>.cнаt^ 03:52, 19 May 2008 (UTC)
- What about in Generation III? I've heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. Ultraflame 02:16, 19 May 2008 (UTC)
- And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to "It won't have any effect", can you still train them? hfc2X 19:53, 20 May 2008 (UTC)
- Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there's still 155 EVs left that you can do in that stat.
- In Gen.IV at least, I know Vitamins won't actually help you out training a level 100 Pokémon, if that's your question, since Vitamins grant EVs, and you'll need to level up to gain the effects. Just an FYI. -- Jïörüjï Ðērākō.>.cнаt^ 09:41, 21 May 2008 (UTC)
- And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to "It won't have any effect", can you still train them? hfc2X 19:53, 20 May 2008 (UTC)
- Eheh, he tried the box trick? That's only in the original Game Boys, not the Advance. So the trick won't work: 0.00000000000001% chance of it working. Good luck. Posted by the Θρtιmαtum♏Talk|Links09:45 21 May 2008
- If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. Ultraflame 22:16, 21 May 2008 (UTC)
- Which game were you playing exactly? -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 22 May 2008 (UTC)
- Sorry. It was Diamond. Ultraflame 22:46, 22 May 2008 (UTC)
- Which game were you playing exactly? -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 22 May 2008 (UTC)
- If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. Ultraflame 22:16, 21 May 2008 (UTC)
Maxing Stats?
I've noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn't it be more convenient to just get it to 255 without counting and using a EV-reducing berry? Thanks. Drbazzi 18:09, 25 July 2008 (UTC)
- Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you'll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. hfc2X 20:45, 25 July 2008 (UTC)
- In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x's question, let me turn that around: "Why 255? It is just the same as 252." The 1 extra point is for "all the advantage you can get", because you never know when one extra point may save you. Ultraflame 19:15, 26 July 2008 (UTC)
- Nopes, you're wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, 'cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called "RNG" which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. hfc2X 02:21, 27 July 2008 (UTC)
- Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: "Why 255? It is just the same as 252.", and "all the advantage you can get". Ultraflame 21:50, 27 July 2008 (UTC)
- No offense, but Playing Diamond and Pearl doesn't mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I'm sure, but that's the way the game works. hfc2X 00:17, 28 July 2008 (UTC)
- I still challenge you to try it in Diamond/Pearl. I say again: "Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority." Ultraflame 00:52, 28 July 2008 (UTC)
- No offense, but Playing Diamond and Pearl doesn't mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I'm sure, but that's the way the game works. hfc2X 00:17, 28 July 2008 (UTC)
- Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: "Why 255? It is just the same as 252.", and "all the advantage you can get". Ultraflame 21:50, 27 July 2008 (UTC)
- Nopes, you're wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, 'cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called "RNG" which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. hfc2X 02:21, 27 July 2008 (UTC)
- In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x's question, let me turn that around: "Why 255? It is just the same as 252." The 1 extra point is for "all the advantage you can get", because you never know when one extra point may save you. Ultraflame 19:15, 26 July 2008 (UTC)
You think I've never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I've already done that. hfc2X 04:17, 28 July 2008 (UTC)
If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)? --Podunk 10:54, 5 October 2008 (UTC)
- It works like this:
- I defeated a Gastly and my Alakazam had Pokérus and was holding Power Lens. Gastly gives 1 Sp.Atk EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. hfc2X 19:20, 5 October 2008 (UTC)
Oh really?
The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?
To clarify, +4 first, THEN x2 for Pokerus - unsigned comment from Mr. Black (talk • contribs)
Also, I believe the EV system for Generations I and II is wrong here. I'm fairly sure Pokemon weren't given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon's stats. Please check it anyway to make sure.
Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. - unsigned comment from Mr. Black (talk • contribs)
- Well, Mr. Black isn't responding you questions... The first one is YES, if you use Power Wheight you'll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. - unsigned comment from hfc2x (talk • contribs)
Well, I'll explain it better:
- Power Wheight helps you get +4 EVs in HP EVERY TIME YOU FIGHT AND FAINT AND OPPONENT. This is added to the total if you haven't got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.
- In Generations I and II, ALL Pokémon give THE SAME EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.
I hope it is clear now... hfc2X 18:31, 5 November 2008 (UTC)
- I think your second statement about Generations I and II is incorrect. According to this GenI&II Pokémon DVs guide, defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the data structure, which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --JDigital 05:41, 6 May 2009 (UTC)
Probability
How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? - unsigned comment from Superbreeder (talk • contribs)
- I think 255! * 6...but that doesn't discount duplicates, so I'm not quite sure. It probably involves factorials, and it's certainly exceptionally large. evkl 21:50, 24 December 2008 (UTC)
I Still Don't Understand
EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? - unsigned comment from ShinjiLover (talk • contribs)
- No, it doesn't help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat AT LEVEL 100, not at other levels. Ah, and try signing your comments with ~~~~. hfc2X 21:37, 24 December 2008 (UTC)
Effort Values and Stat Experience
I saw that on the article it says that Effort Values were created in Gen. I, but weren't they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent's base stat for that specific stat.
There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn't that because each stat rises according to every 1000 points(or something)?
So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? - unsigned comment from Dark Boye (talk • contribs)
- In Generations I and II we called it Stat Experience. Nowadays they're called EVs. It's calculated differently now, but it's essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they're just different versions of the same thing - after all, as far as I know, both "stat XP" and "Effort Values" are just fan-created names. --JDigital 05:14, 6 May 2009 (UTC)
Stat-reducing Berries
I'd like to note some things about the Stat Reducing Berries. The fact that they reduce EV's by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it's either due to the stat having no EV's, or an EV amount below 10. These berries are also very useful in changing a Pokemon's EV spread, a very good thing for an In-game team to make them more competitive. Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.Joe T.E. 14:19, 3 April 2009 (UTC)
Your questions are probably answered here...
After reading this page, I found that there were a lot of complicated topics that weren't quite answered. Here're the most frequently asked questions answered:
What is EV training, and how is it good? EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon's stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.
How do I EV train? Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV's throughout the course of one battle. Although you can have a maximum of 255 EV's in each stat, many trainers opt to put a maximum of 252 EV's in a stat. You can have a maximum of 510 EV's total (shared between stats), and every 4 EV's in a stat boost the stat at level 100 by 1 point.
What about Berries? If you use a stat-reducing berry on a pokemon that has more than 100 EV's in a stat, it reduces that stat's EV's to 100. From 100 down, however, it reduces the EV's by 10. Kudos to Joe T. E.!
How do I squeeze the most out of EV training? Ok, so this isn't really an FAQ, but I found some nice ideas to maximize your EV's. First off, putting EV's in a stat increased by nature can make its effect go up from +63 to +69, putting you "one point ahead" in the end!
Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm
<i>Phoenix</i> 22:30, 24 April 2009 (UTC)
- I'm still a little puzzeled, butI think I'm getting to understand EVs. Basically by the time I get to level 100 I'll HAVE to have my max EV numbers somewhere right? The only "EV training" is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that's all I can do, right? Timing of getting the EVs early/ect don't matter, right? The end result doesn't need babysitting from the very start it looks like/I hope?--Barakku 05:06, 6 May 2009 (UTC)
- A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level X divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. PhoenixGraphix™ 02:23, 16 May 2009 (UTC)
- I have a question that isn't answered here: Is it possible to check to see how many EVs your Pokemon has in specific stat? I know that there's a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --Dual 12:25, 10 October 2009 (UTC)
- Well, if you know your exact IVs, it's possible to calculate your EVs, but otherwise, no. Generally, if you're training for a particular number of EVs, you keep track of it in a notepad or something. -- Jïörüjï Ðērākō.>.cнаt^ 15:09, 10 October 2009 (UTC)
- I never bothered with EVs or IVs till now, so I didn't keep track. So what's the formula to calculate the EVs then? Also, does the formula calculate the EVs exactly, or is it just an approximate amount? --Dual 15:50, 10 October 2009 (UTC)
- Well, if you know your exact IVs, it's possible to calculate your EVs, but otherwise, no. Generally, if you're training for a particular number of EVs, you keep track of it in a notepad or something. -- Jïörüjï Ðērākō.>.cнаt^ 15:09, 10 October 2009 (UTC)
- I don't know the formula, so I wouldn't know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don't already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon's species page.
- For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the base stats at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).
- It's a rough aproxximation, but it'll give you a good idea where you're at.
- Generally, if you really want to get serious with EV training, you'll want to start fresh with a newly-caught/newly-hatched Pokémon. I've not tried it, but I believe you could also use berries that reduce EVs to "reset" your Pokémon back to 0, as well (not sure on the details of that, however). -- Jïörüjï Ðērākō.>.cнаt^ 21:31, 17 October 2009 (UTC)
EV Training for Lv 50 battles
Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I'm surprised that I don't see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn't you not particularly want 252 EV in a stat? Unless I'm mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?
NonaSuomi 02:33, 13 June 2009 (UTC)
- That's actually wrong. You can have max EVs at like level 10 and it wouldn't hurt. tc²₆tc26 02:54, 13 June 2009 (UTC)
- Maxing at any level doesn't matter. It's just at level 100 where full bonus is calculated. At level 100 your Pokémon's stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100's are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon's level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. TTEchidna 03:03, 13 June 2009 (UTC)
- Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV's can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (
about 63/(100 - level)(future stat (with EV's) - current stat) points more than usual if fully trained in one level). PhoenixGraphix™ 03:28, 13 June 2009 (UTC)- I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn't it make sense that it would take 8 points at exactly half that level? That is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you'd have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I'm not so sure from the sources I've looked at.
NonaSuomi 06:29, 13 June 2009 (UTC)- In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with only 252. PhoenixGraphix™ 18:23, 13 June 2009 (UTC)
- Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!
NonaSuomi 01:03, 14 June 2009 (UTC)
- Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!
- In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with only 252. PhoenixGraphix™ 18:23, 13 June 2009 (UTC)
- I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn't it make sense that it would take 8 points at exactly half that level? That is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you'd have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I'm not so sure from the sources I've looked at.
- Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV's can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (
- Maxing at any level doesn't matter. It's just at level 100 where full bonus is calculated. At level 100 your Pokémon's stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100's are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon's level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. TTEchidna 03:03, 13 June 2009 (UTC)
EV distribution if multiple pokemon are used
So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --(QQ)∞wertyasdf 11:25, 14 November 2009 (UTC)