Arena Trap (Ability): Difference between revisions
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==In the anime== | ==In the anime== | ||
'''{{p|Trapinch}}''' | '''{{p|Trapinch}}''' | ||
* Used by a [[wild]] Trapinch in [[DP145]]. | * Used by a [[wild]] Trapinch in ''[[DP145|A Rivalry to Gible On!]]''. | ||
==See also== | ==See also== |
Revision as of 04:05, 27 January 2010
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Flavor text
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Arena Trap (Japanese: ありじごく Antlion) is an ability introduced in Generation III. Three Pokémon have this ability, all of which are of the Ground-type.
Effect
In battle
Arena Trap prevents fleeing or switching out as long as the user remains in battle. If the user switches out, the affected Pokémon can switch out or flee the next turn. Flying-type Pokémon are immune to this ability's effect, as are Pokémon with Levitate. Run Away will also negate its effect, but only in a wild Pokémon battle.
Outside of battle
Outside of battle, Arena Trap causes wild Pokémon to appear more often.
Pokémon with Arena Trap
Single ability
No Pokémon have Arena Trap as their only ability.
Dual ability
# | Pokémon | Type | Other ability
Template:Abilityentry2 Template:Abilityentry2 Template:Abilityentry2 | ||
---|---|---|---|---|---|
In the anime
- Used by a wild Trapinch in A Rivalry to Gible On!.
See also
In other languages
- Italian: Trappoarena
- Spanish: Trampa arena