Pokéwalker: Difference between revisions

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Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from.  
Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from.  
===Syncing with new games===
===Syncing with new games===
After resetting a Pokéwalker, it may be synced with another game. This is because Nintendo is selling replacement Pokéwalkers.
After resetting a Pokéwalker, it may be synced with another game.


It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer's party is stored on it. The latter could be because you can fight trainers you've gifted with at the [[Trainer House]] in [[Viridian City]].
It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer's party is stored on it. The latter could be because you can fight trainers you've gifted with at the [[Trainer House]] in [[Viridian City]].

Revision as of 00:03, 4 April 2010

The Pokéwalker

The Pokéwalker (Japanese: ポケウォーカー Pokéwalker) is a pedometer device bundled with Pokémon HeartGold and SoulSilver that can interact with the games in various manners.

Much as HeartGold and SoulSilver are remakes of the original Gold and Silver, the Pokéwalker could be considered to be somewhat of a remake of the Pokémon Pikachu 2, which interacted in much the same way with the Generation II games. Unlike the Pokémon Pikachu 2, however, Pikachu is not the only Pokémon that can be interacted with, and Pokémon can actually be transferred to and from the Pokéwalker at any given point in time.

Like the Pokémon Pikachu and its successor, the Pokéwalker uses a currency known as "watts" (shortened to w), which are obtained as the player walks with the device. Every 20 steps will earn the player one watt.

Alongside the Johto Safari Zone, the Pokéwalker allows for Pokémon normally unavailable until after the player has traveled to Kanto, such as Murkrow, to be available before defeating the Elite Four.

Technical specs

File:Pokewalker artwork.png
Artwork and features of the Pokéwalker

The Pokéwalker is a small device, 4.8 centimeters (1.9 inches) in diameter and 13.9 millimeters (0.5 inches) thick, weighing in at only 21 grams (0.75 ounces). It is portable, with an optional belt clip included with the system; a plain backing is installed out of the package and must be replaced using a Phillips-head screwdriver.

Gameplay

Pokéwalker gameplay boils down to simply walking around with the device so as to charge up watts, then utilizing the watts to purchase use of the Poké Radar and Dowsing MCHN. Up to three caught Pokémon and up to three found items may be stored at once: any more than that, and the player will have to decide which to get rid of. The step counter resets at midnight each day. The Pokéwalker's clock is synchronized with the game's clock every time the Pokéwalker connects to the game. Although the clock can be veiwed on the Pokéwalker under the "Trainer Card" menu option, it can not be directly altered on the Pokéwalker device. The Pokéwalker's clock is set in military time and can not be changed to 12-hour style.

From time to time, typically during the Pokéwalker's hibernation, the Pokémon stored in the Pokéwalker may react to something, displaying a face, a musical note, a heart, or an exclamation mark above the background of the route it's taking a stroll on. When that happens, the player must press the center button. Upon doing so, the player will receive either 10 watts (if it is a face), 20 watts (if it is a musical note), 50 watts (if it is a heart), or a random item from that route (if it is an exclamation mark). If there is no Pokémon stored in the Pokéwalker, the player might see a similar notice on the screen. If the middle button is pressed, a wild Pokémon might befriend the Trainer, which means it is instantly captured.

Poké Radar

Each time the Poké Radar is used will cost the player 10 watts, and brings them to a screen containing four patches of grass. After a short period of time, an exclamation mark will appear above one of the patches. The player must then use the side buttons to align the arrow with that bush and push the center button to look in that bush before time expires. If the player successfully selects the bush with the exclamation mark, either a battle will begin or after a short random period of time an exclamation mark will appear above a bush again. Again the player must select the bush at which time either battle will begin or after a short random period of time two exclamation marks will appear above a random bush. If battle does not begin this time, finally three exclamation points will appear above one of the bushes. Successfully selecting that bush will always begin a battle. Taking too long to select the correct bush will instantly result in failure and the Poké Radar will need to be reused with 10 more watts to try again.

Exclamation Point Pokémon Group
! Group C
! Group C or Group B
!! Group B or Group A
!!! Group A

The battle system of the Pokéwalker is quite primitive, even compared to the Generation I games; each Pokémon utilizes their in-game menusprite in the battle, while each has only 4 HP. Only three choices are offered: Attack, Evade, or Catch. Attacking will cause the player's Pokémon to perform a basic tackle on the opponent (note that this is not the move itself, and that type advantages and disadvantages play no role), while evading may cause the opponent's attack to miss. Evading successfully will result in attacking the opponent for one damage without receiving any. If the player's Pokémon evades but the opponent does not choose to attack, it will result in a "Stare down" between the two Pokémon. If multiple stare-downs occur in succession, it is likely the opponent will flee, though this is not always the case. The catch option will throw a Poké Ball at the wild Pokémon, which, if it is sufficiently weak enough, may be caught. Critical hits sometimes occur: these will take away 2 HP rather than the standard 1. If a Poké Ball is not successful in capturing the opponent Pokémon, it will flee, and the player's 10 watts will have been in vain. The same is true if the player's Pokémon defeats its opponent, while if the opponent defeats the player's Pokémon, up to ten watts will be lost (much as money is in the main series games after the defeat of the player's Pokémon).

Player Action Wild Pokémon Action Result
Attack Attack Player's Pokémon Receive one damage
Wild Pokémon Receive one damage
Evade Player's Pokémon Receive one damage
Wild Pokémon ---
Run Player's Pokémon Receive one damage
Wild Pokémon Receive two damage (critical hit)
Evade Attack Player's Pokémon ---
Wild Pokémon Receive one damage
Evade Player's Pokémon ---
Wild Pokémon ---
Run Player's Pokémon ---
Wild Pokémon Run away
Catch Succeed Wild Pokémon is caught
Fail Wild Pokémon runs away

Dowsing MCHN

Much like in the main games, the Dowsing MCHN will help the player find items in the wild. Each use of this function costs 3 watts, and the player has two chances to find an item hidden among six grass tufts. If the item is not found the first time, the Dowsing MCHN will tell the player if the item is close by or far away. If the item is close by then it is likely either to the direct right or the direct left of the first checked grass tuft. Likewise if the item is far away then the item is at least two grass tufts away in either direction. If the item is not found on the second search, the player will be out of luck and will have to pay an additional 3 watts to try again.

Advantageous types

Each Pokéwalker area has three advantageous elemental types which vary between routes, and have influence over the Pokéwalker's Poké Radar and Dowsing MCHN. When a Pokémon of an advantageous type is brought into a route, then the chance of finding rarer Pokémon when using the Poké Radar and items when using the Dowsing MCHN will slightly increase. In addition to making rarer Pokémon easier to find when using the Poké Radar, an advantageous type will lower the required step count for each Pokémon by 25%. This effect does not seem to apply to the Dowsing MCHN.

Areas

File:Pokewalker areas.png
Selecting an area before sending a Pokémon

The Pokéwalker has 27 distinct areas that a player can have their Pokémon visit on sending them from HeartGold or SoulSilver. The main difference between them is the species of Pokémon that can be found using the Poké Radar. Two areas are unlocked from the start, while more can be unlocked by various means.

Pre-National Pokédex

Route Name Unlock Method
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Default
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Default
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50 watts
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200 watts
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500 watts
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1,000 watts
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2,000 watts
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3,000 watts

Post-National Pokédex

Route Name Unlock Method
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5,000 watts
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7,500 watts
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10,000 watts
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15,000 watts
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20,000 watts
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25,000 watts
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30,000 watts
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40,000 watts
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50,000 watts
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65,000 watts
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80,000 watts
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100,000 watts

Special

Route Name Unlock Method
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Obtaining a foreign Pokémon through the GTS
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Transferring a fateful encounter Jirachi to Pokémon HeartGold and SoulSilver
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Download Route Map via event to Pokémon HeartGold and SoulSilver
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Download Route Map via event to Pokémon HeartGold and SoulSilver
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Download Route Map via event to Pokémon HeartGold and SoulSilver
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Download Route Map via event to Pokémon HeartGold and SoulSilver
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Currently unknown

Communication

The Pokéwalker, like the Pokémon Pikachu 2, can communicate with other Pokéwalkers as well as with Pokémon HeartGold and SoulSilver. Unlike before, this exchange is not limited merely to watts, but also items and Pokémon.

With other Pokéwalkers

If two Pokéwalkers are within range of each other, and infrared communications are activated, the two players' Pokémon will interact, and each player will receive an item. Which items are given is based on the route the player is using at the time. A player can only link with the same person once per day. Similar to mixing records, once two players connect their Pokéwalkers, then their in-game team data at the time they sent their Pokémon to the Pokéwalker will also be passed to the other person. When a player then sends their Pokémon back to the games, then the person that they connected with and their team will appear in the basement of the Trainer House located in Viridian City so that they can be battled for one Battle Point once a day.

With HeartGold and SoulSilver

File:PokéWalk.png
Communication between a Pokéwalker and a Nintendo DSi with HeartGold or SoulSilver

Coming bundled with the games themselves, the Pokéwalker's most important means of communication is with a copy of Pokémon HeartGold or Pokémon SoulSilver. The Pokéwalker syncs with the time on the Nintendo DS system it links with. As long as a Pokémon is on the Pokéwalker, the specific game it came from is locked to that Pokéwalker, and will only send back to the same save file.

After a sync with the games, any Pokémon caught in the Pokéwalker will be put into a PC box, while items found in the device will be placed into the bag's appropriate pocket. A diary will be kept on the game of specific events related to the Pokémon in the Pokéwalker.

The Pokéwalker will connect to any DS system, be it the original Nintendo DS, DS Lite, DSi, or DSi XL as the infrared receiver is in the game cartridge itself, rather than on the system (as was the case with the originals Gold, Silver, and Crystal themselves, cut off from communication with the Pokémon Pikachu 2 if not in a Game Boy Color).

Troubleshooting

Returning a Pokémon

A Pokémon can be restored to the game it was taken from if a Pokéwalker is lost or broken by pressing the following buttons at the Pokéwalker connection screen:

  • Press and hold Up, Select, and R

Resetting a Pokéwalker

At the Pokéwalker connection screen:

  • Press and hold Down, X, and L

Replacing the battery

The Pokéwalker uses a CR 2032 3V watch battery. Removing the battery will cause all steps taken and watts obtained to be cleared. The Pokémon inside will not be erased.

Replacing a Pokéwalker

Nintendo has started selling individual Pokéwalkers, battery covers, and clip covers as replacements on their online store [1]. These replacements can be used with any HeartGold or SoulSilver game card, regardless of the default language.

Compatibility

The Pokéwalker can communicate with other Players in several ways, including infrared communication, sending gifts to the other person's game, and fighting their Pokémon teams at the Trainer House.

Between Pokéwalkers

Pokéwalkers can communicate with native Pokéwalkers and foreign Pokéwalkers; for example, an English Pokéwalker could communicate with a Japanese Pokéwalker. This works for all languages.

Communicating with games

Each Pokéwalker can send gifts to any game. However, the Pokémon on the Pokéwalker must return to the game it was sent from.

Syncing with new games

After resetting a Pokéwalker, it may be synced with another game.

It should also be noted that when synced with a new game, the Pokéwalker will become the language the game is. For example, if you synced a Pokéwalker that came with a Japanese game with an English game, after syncing, the Pokéwalker would be in English. This proves that very little data is stored on the Pokéwalker itself, most likely that only the Pokémon on it and the trainer's party is stored on it. The latter could be because you can fight trainers you've gifted with at the Trainer House in Viridian City.

Trivia

  • The Pokéwalker's sprites are greyscale versions of the ones used in Pokémon Diamond and Pearl, rather than the ones from Pokémon Platinum or Pokémon HeartGold and SoulSilver.
    • This is of course with the exception of Platinum-exclusive and HeartGold and SoulSilver-exclusive alternate forms, such as Origin Forme Giratina or Spiky-eared Pichu.
  • The tall grass and alert exclamation point sprites used on the Radar screen of the Pokéwalker are reused sprites used in the original Gold and Silver. (Tall grass is from the National Park, and the alert sprite is from a trainer battle.)
  • In order to unlock all non-event routes, one would need to walk approximately 1000 miles (1609 km), assuming 2000 steps per mile, with the assumption that no watts are spent or received as gifts.[2]
  • If walking with the Pokéwalker the recommended 10,000 steps[3] per day, it would take 200 days to unlock all the routes, with the assumption that no watts are spent or received as gifts.
  • In the Pokéwalker, 20 steps equals 1 watt. Similarly, it takes approximately 20 steps to burn 1 calorie. [4]
  • The Pokéwalker will record up to a maximum of 99999 steps a day, though watts will continue to be earned. Similarily, there is a limit of 9999 watts before some must be transfered or spent to earn more.
  • When a Pokémon levels from a Pokéwalker, it does not evolve, or learn moves, when transferred.

See also

Bulbanews
Bulbanews has an article related to this subject:
Project Games logo.png This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.