Valley: Difference between revisions
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[[Image:Valley.jpg|frame|The Valley]] | [[Image:Valley.jpg|frame|The Valley]] | ||
The '''Valley''' (Japanese: '''けいこく''' ''Valley'') is one of the six major areas of [[Pokémon Island]]. | The '''Valley''' (Japanese: '''けいこく''' ''Valley'') is one of the six major areas of [[Pokémon Island]]. It is a valley with a rapid-moving river flowing through it, and the home of thirteen species of [[Pokémon]]. There is also a hidden area which can be accessed. | ||
The [[Pokémon sign]] here is a large mountain which looks like a {{p|Dugtrio}} and is seen almost immediately upon entering the course. | The [[Pokémon sign]] here is a large mountain which looks like a {{p|Dugtrio}} and is seen almost immediately upon entering the course. | ||
==Native Pokémon== | ==Native Pokémon== | ||
* {{p|Squirtle}} | |||
: When [[Todd Snap|Snap]] enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball. | : When [[Todd Snap|Snap]] enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball. | ||
* {{p|Goldeen}} | |||
: Throwing items into the water will sometimes make Goldeen jump out. Occasionally, the water around it will sparkle when they jump, which is worth extra points. | : Throwing items into the water will sometimes make Goldeen jump out. Occasionally, the water around it will sparkle when they jump, which is worth extra points. | ||
* {{p|Dratini}} | |||
: Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out. A shot of sparkling water during the jump is worth extra points. | : Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out. A shot of sparkling water during the jump is worth extra points. | ||
* {{p|Mankey}} | |||
: There are three Mankey throughout the stage. The first is seen early on, yelling at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This puts Mankey in a close spot for good pictures of it yelling at Snap. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond. A shot of Mankey in the air after being hit with a Pester Ball is also worth extra points. | : There are three Mankey throughout the stage. The first is seen early on, [[Cry|yelling]] at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This puts Mankey in a close spot for good pictures of it yelling at Snap. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond. A shot of Mankey in the air after being hit with a Pester Ball is also worth extra points. | ||
* {{p|Sandshrew}} | |||
: There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew. | : There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew. | ||
* {{p|Sandslash}} | |||
: Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down. | : Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down. | ||
* {{p|Geodude}} | |||
: These are seen clinging to the rock walls early in the stage. | : These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall, and Snap will have a good shot of them momentarily before they climb back up. | ||
* {{p|Graveler}} | |||
: One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the [[Poké Flute]] will wake them up, and they will do a tribal dance for Snap. | : One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the [[Poké Flute]] will wake them up, and they will do a tribal dance for Snap. | ||
* {{p|Magikarp}} | |||
: There is one {{M|splash}}ing around in the beginning and many others | : There is one {{M|splash}}ing around in the beginning and many others will jump out of the water when Snap throws an item in. | ||
* {{p|Gyarados}} | |||
: If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a | : If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados. | ||
* {{p|Staryu}} | |||
: During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the | : During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE. | ||
* {{p|Starmie}} | |||
: If Snap makes any of the Staryu start to circle the | : If Snap makes any of the Staryu start to circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie. | ||
* {{p|Dragonite}} | |||
: At one point, Snap will see a large whirlpool on the right of the stage. Throwing three | : At one point, Snap will see a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out. | ||
{{Pokémon Island Areas}} | {{Pokémon Island Areas}} |
Revision as of 02:05, 29 June 2010
The Valley (Japanese: けいこく Valley) is one of the six major areas of Pokémon Island. It is a valley with a rapid-moving river flowing through it, and the home of thirteen species of Pokémon. There is also a hidden area which can be accessed.
The Pokémon sign here is a large mountain which looks like a Dugtrio and is seen almost immediately upon entering the course.
Native Pokémon
- When Snap enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball.
- Throwing items into the water will sometimes make Goldeen jump out. Occasionally, the water around it will sparkle when they jump, which is worth extra points.
- Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out. A shot of sparkling water during the jump is worth extra points.
- There are three Mankey throughout the stage. The first is seen early on, yelling at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This puts Mankey in a close spot for good pictures of it yelling at Snap. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond. A shot of Mankey in the air after being hit with a Pester Ball is also worth extra points.
- There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with Pester Balls. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
- Like Sandshrew, Sandslash burrows underground before the ZERO-ONE can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down.
- These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall, and Snap will have a good shot of them momentarily before they climb back up.
- One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the Poké Flute will wake them up, and they will do a tribal dance for Snap.
- There is one splashing around in the beginning and many others will jump out of the water when Snap throws an item in.
- If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados.
- During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE.
- If Snap makes any of the Staryu start to circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
- At one point, Snap will see a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out.
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