Old man glitch: Difference between revisions

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(→‎Cause: Odd and even characters were reversed to what is said elsewhere in the article.)
(→‎Cause: from Missingno., but much more relevant here.)
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==Cause==
==Cause==
The 1-square-wide strip of water on the right side of Cinnabar and Seafoam Islands was programmed to be a place where wild Pokémon can appear, but which Pokémon can appear there was not defined. When the {{ka|old man}} demonstrates catching the {{p|Weedle}}, "Your Name" is changed to "OLD MAN". To do this, it overwrites the variables the player gave to "Your Name". Therefore, the game must store the variables that make up your name in another place, so it can recall them later. The game stores your name in the slots that define which wild Pokémon appear. Usually, whenever the player enters a new area, the slots will be rewritten. However, if there are no wild Pokémon in the new area entered, the slots are not rewritten. So if the player flies to [[Cinnabar Island]], where there are no wild Pokémon, then the data is not rewritten. Because the coast contains the code to enable wild Pokémon to appear, the game encounters a Pokémon by misreading the players name as wild Pokémon data. The odd characters are read as wild Pokémon and the even characters are read as levels. It can read up to 7 characters. The second character of the player's name is the level of the proceeding byte, then the wild Pokémon, etc.
When the game sets up the battle between the Old Man and a wild {{p|Weedle}}, it needs to change the player's name (temporarily) to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.
 
Due to the limited space in the [[Game Boy]] memory, the programmers decided to use the space where data for [[wild Pokémon]] found in the grass is stored (which is completely blank in Viridian City; only {{m|Surf}}ing and [[Fishing]] data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.
 
In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of [[Cinnabar Island]] marks them as equivalent to grass. As all [[water routes]] have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the [[Kanto Safari Zone|Safari Zone]].
 
The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.
 
The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols correspond to which species and levels, through the use of [http://glitchcity.info/misc/namegen2 certain calculators] and [[#Table|charts]], it is possible to set the name of the player at the start of the game to find specific Pokémon at specific levels.


==Extensions of the glitch==
==Extensions of the glitch==

Revision as of 07:52, 20 July 2010

The old man glitch (not to be confused with the Item duplication glitch) is an infamous glitch in Pokémon Red and Blue. It is one of the ways in which a Trainer can encounter Missingno. and 'M. Its name comes from the old man in Viridian City, whom is required to complete the glitch.

Through the development of Pokémon Yellow, which occurred in the two years following the release of Pokémon Red and Green in Japan, the old man glitch was disabled by blanking the data for wild Pokémon before overwriting it, and reprogramming shore tiles to not call any wild Pokémon. However, even before Yellow, this glitch was fixed in some European versions of Red and Blue, such as the Spanish and Italian versions, by making the shore tiles act as water tiles, but still remains in other European versions, such as the German version.

Performing the glitch

To perform the glitch, the player must talk to the old man located in the north of Viridian City and allow him to demonstrate how to catch a Pokémon. After the demonstration, the player should immediately Fly to Cinnabar Island. Here, the player should surf up and down along the east coast of the island where the water is touching the land without leaving Cinnabar Island. Wild Pokémon will appear, based on the player's name.

Effects

The wild Pokémon that appear are based on the player's name. The third, fifth and seventh slots of the players name are the species of Pokémon that will appear (see table below). The second slot of the players name becomes the level of the Pokémon caused to appear by the third slot, the fourth slot for the fifth slot, and the sixth slot for the seventh slot. In addition, 'M will always appear when using this method.

Table

This table demonstrates what Pokémon specific characters in the player's name will cause to appear, or the level of the Pokémon that they will cause to appear. Only characters possible to include in the player's name are included.[1][2]

Character Pokémon Level
(end of name marker)
File:000.gif
Missingno. 80
057 Primeape 117
(space) 127 Pinsir 127
A 055 Golduck 128
B 097 Hypno 129
C 042 Golbat 130
D 150 Mewtwo 131
E 143 Snorlax 132
F 129 Magikarp 133
G
File:000.gif
Missingno. 134
H
File:000.gif
Missingno. 135
I 089 Muk 136
J
File:000.gif
Missingno. 137
K 099 Kingler 138
L 091 Cloyster 139
M
File:000.gif
Missingno. 140
N 101 Electrode 141
O 036 Clefable 142
P 110 Weezing 143
Q 053 Persian 144
R 105 Marowak 145
S
File:000.gif
Missingno. 146
T 093 Haunter 147
U 063 Abra 148
V 065 Alakazam 149
W 017 Pidgeotto 150
X 018 Pidgeot 151
Y 121 Starmie 152
Z 001 Bulbasaur 153
( 003 Venusaur 154
) 073 Tentacruel 155
:
File:000.gif
Missingno. 156
; 118 Goldeen 157
[ 119 Seaking 158
]
File:000.gif
Missingno. 159
a
File:000.gif
Missingno. 160
b
File:000.gif
Missingno. 161
c
File:000.gif
Missingno. 162
d 077 Ponyta 163
e 078 Rapidash 164
f 019 Rattata 165
g 020 Raticate 166
h 033 Nidorino 167
i 030 Nidorina 168
j 074 Geodude 169
k 137 Porygon 170
l 142 Aerodactyl 171
m
File:000.gif
Missingno. 172
n 081 Magnemite 173
o
File:000.gif
Missingno. 174
p
File:000.gif
Missingno. 175
q 004 Charmander 176
r 007 Squirtle 177
s 005 Charmeleon 178
t 008 Wartortle 179
u 006 Charizard 180
v
File:000.gif
Missingno. 181
w
File:000.gif
Missingno. (Kabutops fossil form) 182
x
File:000.gif
Missingno. (Aerodactyl fossil form) 183
y
File:000.gif
Missingno. (Ghost form) 184
z 043 Oddish 185
' Black Belt 224
PK Blue 225
MN Pokémon Prof. 226
Chief 227
Blaine 239
. Blue 242
/ Blue 243
, Lorelei 244
Channeler 245
0 Agatha 246
1 Lance 247
2 248
3 249
4 250
5 251
6 252
7 253
8 254
9 255

Cause

When the game sets up the battle between the Old Man and a wild Weedle, it needs to change the player's name (temporarily) to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.

Due to the limited space in the Game Boy memory, the programmers decided to use the space where data for wild Pokémon found in the grass is stored (which is completely blank in Viridian City; only Surfing and Fishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.

In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore of Cinnabar Island marks them as equivalent to grass. As all water routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as the Safari Zone.

The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.

The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. By knowing which letters and symbols correspond to which species and levels, through the use of certain calculators and charts, it is possible to set the name of the player at the start of the game to find specific Pokémon at specific levels.

Extensions of the glitch

Due to the fact that Cinnabar Island has no wild Pokémon data but the potential for wild Pokémon to appear, and that wild Pokémon data is not formatted when entering a new area, any location that can be flown from can have it's wild Pokémon available on the coast. This includes the Safari Zone, so players can encounter Safari Pokémon under normal battling circumstances.

References

  1. http://www.trsrockin.com/missingno4.html MissingNo Mystery Solved? (retrieved February 18, 2010)
  2. http://glitchcity.info/biglist.htm Glitch City Laboratories


Multiple
generations
Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation I GlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch, second type glitch) • Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation II GlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation III GlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IV GlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation V GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VI GlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VII GlitchesBattle glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIII Glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IX Glitches
Glitch effects Game freezeGlitch battleGlitch song
Gen I only: Glitch screenTMTRAINER effectInverted sprite
Gen II only: Glitch dimension
Lists Glitches (GOMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) • Glitch types (Gen IGen II)
Project GlitchDex logo.png This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.