Bulbapedia talk:Project Pokédex/Archive 3: Difference between revisions
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So... Yeah ^^ I'd like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs. | So... Yeah ^^ I'd like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs. | ||
--[[User:Democalypse|Democalypse]] 23:11, 10 April 2007 (UTC) |
Revision as of 23:11, 10 April 2007
Movesets
Just a thought, should we add movesets to each Pokémon page? Maybe it could be a subproject. Also, should would add the Serebii.net Pokédex to the infobox? Should Move Tutor moves be on each Pokémon? -coppro
To Move List, we're getting there. But that's not a critical project yet, we have bigger things to do.
To Serebii dex, no, we only link to our affiliates. Serebii is not one of them, nor is his Dex all that accurate from personal experience.
To Move Tutor, yep. It counts as a learnable move. Evkl 00:37, 15 Mar 2005 (UTC)
Why don't we have Serebii as an affiliate? They've greatly improved their Dex recently, too. - hey-nahny-nahny-and-a-hey-ha-ha
If you knew about all the bad blood between myself (and by association, this site) and Joe (and by association, his site, Serebii.net), you wouldn't be asking that question. ^^; --Archaic 07:18, 4 October 2005 (CDT)
I'm new to bulbapedia, very interested in helping out, and have a ton of time to kill coming up soon. I was thinking of starting to mass update Pokemon Movelists. I'm planning on effectively copying over the moveset list of Bulbasaur and correcting the fields.
I'd also like to add a section of "ways to acquire move" for moves other than leveling up such as breeding or TM/Tutor only. Is there a sample pokemon I can show my potential designs for this on? --- Bouldersnap 04:44, 12 December 2006 (EST)
- We'd be glad to have your help. Generally, we like to avoid having people experiment on main articles; it would be for the best if you could demonstrate your idea here, or in the Bulbapedia:Sandbox. --Pie ~♪♫ 22:02, 12 December 2006 (UTC)
I want to become a participant also Ivysaur 18:07, 15 Januari 2007 (GMT)
My mistake
Thanks for that! About the move tutor, I didn't see it on the bulba page the first time, but I see it now. My mistake! Coppro 00:42, 15 Mar 2005 (UTC)
I can help with card text, if anyone needs. Mostly the older sets.--BJ
Pokémon Information
The Pokémon pages would benefit from information as a species. I am unsure how would be best to go about this. It's no secret that the best place to get information on a Pokémon from would be the game Pokédexes, now we could do a few things:
- Have subheadings for each Pokédex entry from games.
- Have a single long paragraph with the text from all the Pokédexes mushed together.
- Have a single long paragraph, totally re-written but taking bits of information from Pokédex entries.
I personally would go for the last one. What do you lot think? - Ferret 03:56, 3 Apr 2005 (UTC)
Why is no one replying to this to give their opinion? I believe individual species background is a very important part of Pokémon and what makes it special from other creature-training games. I did not want to go ahead and add things when it's not what is wanted or required. - Ferret 03:20, 21 Apr 2005 (UTC)
Having no clue what you mean by it, I suggest you make a sample set of edits and see how people respond to it. - 振霖T 04:09, 21 Apr 2005 (UTC)
First one should be included anyways, maybe third as well. Definitely not the second. - Jshadias 04:18, 21 Apr 2005 (UTC)
Zhen Lin: It should be obvious really, the Pokémon pages do not cover information about species themseleves yet, only statistical stuff and name origins, the first goal for the Pokédex Project is "Expand Pokémon pages to have at least a paragraph of information about a Pokémon, preferably background information on that Pokémon." I'm trying to bring up some ideas to help achieve this goal. - Ferret 04:41, 21 Apr 2005 (UTC)
Movelists
Add all Generation III movelists to both /GenIII pages and the main page of a Pokémon.
- Why put the same information in two places, especially when it is just going to be moved when Generation IV is released? - Jshadias 04:04, 8 Apr 2005 (UTC)
Ease of deletion--you don't need to move everything over with the advent of GenIV. evkl 10:34, 21 Apr 2005 (UTC)
The Infobox
Shouldn't Pokémon heights and weights from the game Pokédex be added to the InfoBox - MTC
- I think you're right... hoo, boy, it's going to be fun adding all those heights and weights, though. Especially since there's the English feet-inches-pounds versus (what I believe is originally used) the good ol' metric system. --Pie 23:26, 9 August 2006 (UTC)
Locations
Would you like me to add game locations to each Pokémon's page? Please tell me what you think of the table on the Pikachu page. Fabu-Vinny 12:51, 22 May 2005 (UTC)
Anime information and Manga information
These headings should be something like "In the anime" and "In manga", similar to the current "In the TCG" header. - Jshadias 07:34, 10 Jun 2005 (UTC)
While on the topic of Anime Information, I'd like to see someone else besides me adding Anime Information more often. Please?--Pokencyclopedia 00:30, 9 July 2006 (UTC)
Pokédex Data and TCG Pages
Already on it. Go check out my user page and see what all I've added in. I'd appreciate it if someone could put in the data that I haven't.
I think that each card should have its own page. I just want to know, how should we go about it? What should we name the pages, say something like Beedrill #17 (TCG) for the Base One Beedrill? --Doug teh H-Nut
I see that the Pokedex Data from Stadium 2 needs to be added, but I believe it's the same data as in Gold. Anyone with the game with them wanna check? --PikamasterADV 22:22, 9 October 2006 (UTC)
As a Species?
What gives? If this project is meant to classify Pokemon as a species, then why doesn't it? There are stats, yes, but the Wikipedia page on Pikas doesn't list those facts, does it? Listen, I worked hard on a Pikachu entry for Wikipedia, as follows:
==Biology== A Pikachu (plural also Pikachu) is a ground-dwelling mammal belonging to a subspecies of [[rodent]]s including itself, it's evolutions, [[Plusle]], [[Minun]], and possibly undiscovered others, although pikachu are by far the most well known. Pikachu have short, yellow fur with brown stripes on its back, black-tipped ears, along with an unusually shaped tail, resembling a lightning bolt. They are often found in forests, plains, and occasionally near electrical sources, on most continents throughout the world. It is also a popular pet, and relatively easy to maintain, with little exercise necessary for it's well being, although periodic electric discharge is extremely important. Pikachu are known to have acute senses of hearing, thanks to its large ears. Most domestic pikachu are very intelligent, understanding and interpreting human [[speech]] at levels far surpassing those of any pet [[dog]]. Pikachu can be harmful [[pests]], eating and sometimes destroying telephone poles, wires, and other electronic equipment. In communities found near wooded areas, it is not uncommon for a pikachu to sometimes show up under or near houses, presumably attracted by the electrical output generated by the dwellers' appliances. ===Diet=== Living in wooded areas, pikachu often are found foraging for berries. Instead of climbing trees, they use small electrical shocks to release the berries from the tree, roasting them at the same time. As pets, they can be fed a variety of processed food, available at many pet stores. Alternatively, pikachu are tolerant to most "human" food, and sometimes enjoy it more then the more nutritional food designed for their biology. ===Electrical Abilities=== Exclusive to the Pikachu's subspecies is the obvious ability to release electric discharges of varying intensity, at will, through glandular pouches residing in its cheeks. These glands allow it to store and release a unique form of chemical energy, which can be released in bolts of lightning or [[ball lightning]] to defend itself from attackers, to cook food, to be used in battle, at the command from it's trainer, or in self-defense in the wild. Pikachu are rarely known to purposefully attack others besides the aforementioned, but particularly aggressive pikachu have been recorded. Pikachu often travel in packs, and are rarely territorial. However, when threatened, a group can generate an intense electrical offensive, and the electro-magnetic forces exerted by the resulting field can even produce a short lived, localized thunderstorm. As pikachu build up energy in their electricity glands, it is often needed to discharge, as to not result in a short, or worse, which can lead to physical [[Paralysis ]], or in severe cases, death. Pikachu release the built-up energy through their tail, which acts as a grounding rod, to safely remove unneeded energy. A sure sign to tell if a location is inhabited by pikachu (or a member of its subspecies) is to look for patches of burnt grass, which is the result of the discharge. Through an inability to release a buildup of electricity, a pikachu may develop a rare condition, very similar to the human [[flu]]. This illness is most often caused by strong nearby electro-magnetic forces, which severely impact the electric glands. If a pikachu is introduced to a magnet, it will be attracted towards its cheeks, and display other common attributes of [[magnetism]].
Good, no? I'd be willing to write comprehensive facts on every pokemon, but first, I must ask, is this acceptable, or are you fine with figures and charts? A disgrace, I say! Pokemon as a species means treating them as real, living creatures!
Again, I would be fine with writing articles like this on all pokemon, even if I was the only one writing them. Hell, I think I'd prefer it that way. So, would everyone be fine with that? I'm gonna go ahead and add this to Pikachu's Page, ok?
Supermariorobot 04:15, 5 July 2006 (UTC)
- I'm fine with it, and think it's great. The more the better, not everything has to be hard mechanical game information. It's the fluff that makes the Pokemon universe go 'round anyway. Surgo 04:20, 5 July 2006 (UTC)
- Nice. So, I guess I'm in charge of this? Or would I need to ralk to an Admin? Supermariorobot 04:21, 5 July 2006 (UTC)
- Like it's said on Wikipedia: be bold. Surgo 04:27, 5 July 2006 (UTC)
- LET ALL KNOW THIS!!!! I, Supermariorobot, am in charge of writing Biological discription of Pokemon as a species! w007! Supermariorobot 04:32, 5 July 2006 (UTC)
- Is there somewhere I should put this on the site, besides here? Supermariorobot 04:38, 5 July 2006 (UTC)
- Not the worst idea we've ever had, but take note of some of the edits I've made on the Pikachu article itself. --Pie 05:42, 5 July 2006 (UTC)
Type effectiveness
All Pokémon pages have a section called, "Type effectiveness". Currently the Template used for "Later versions" reflects "the average physical/special ratio". For Diamond and Pearl it has already been revealed that whether an attack is physical or special will be determined individually for each attack instead of based on what attack type it is. This means that the physical/special ratio no longer applies to type effectiveness. There needs to be another section that does not reflect the physical/special ratio. I would like to know how we should go about doing this. Drapion 00:33, 7 August 2006 (UTC)
- I was working on this but got confused. Can someone explain this? At first I thought that the bar meant how well an attack from other PKMN with that type would do, but it turns out that it's a measure of STAB as if this PKMN were using an attack of that type or what? Gambler 06:30, 29 November 2006 (UTC)
- The type effectiveness is how effective a type of that element would be against the Pokémon. For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph). But the system we have was designed for when the Defense and Special Defense also came into play for this. Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions). I think a better system needs to be designed and implemented. --Pie 06:44, 29 November 2006 (UTC)
- Oh, I see. Let me give it a thing over the night and I'll try something in the Sanbox tomorrow. Thanks Pie! Gambler 06:50, 29 November 2006 (UTC)
- Idea! Now that was quick! How about replaceing it for a "Damage Ratio" table? it should have a column for every type and 2 rows, one for Physical and other for Special. Inside each cell goes the effect of that type of attack with that kind of interaction. Onix Ex.
- Oh, I see. Let me give it a thing over the night and I'll try something in the Sanbox tomorrow. Thanks Pie! Gambler 06:50, 29 November 2006 (UTC)
- The type effectiveness is how effective a type of that element would be against the Pokémon. For example, against Onix, Water is x4 (400 on the graph), Ground is x2 (200 on the graph), Psychic is x1 (100 on the graph), Flying is x0.5 (50 on the graph), Poison is x0.25 (25 on the graph). But the system we have was designed for when the Defense and Special Defense also came into play for this. Even before the DP changes, the section was badly explained and the visuals were unuseful and caused page stretching problems (though this problem has been reduced in the new system, it still exists for screens with low resolutions). I think a better system needs to be designed and implemented. --Pie 06:44, 29 November 2006 (UTC)
PKMN Def | Normal | Grass | Rock | ||
Physical | 160 | ||||
Special | 45 |
Style issues
Or Bulbapedia feng shui. Believe it or not, Bulbapedia was discussed in the #bulbagarden chat. Wow. Anyway, besides a general consensus that more useful information should be added than the Name origin information and the articles really need fleshing out in a lot of ways, some thoughts about the style of the Pokémon species articles came up, and since I have a backbone, I'm the one who's sharing what those thoughts were.
- Apparently, the Type effectiveness is not being well received. Others have told me it's ugly and not particularly informative. Why was it added? Does it need to be kept, or could it be removed, or replaced with a more stylish alternative?
- The Name origins are not being considered particularly factual, interesting, useful information either. These may be better moved down to the Other information section, perhaps even as two subsections under Trivia (since, despite the fact that it's unrelated to the name, speculation on design inspirations are usually included under Name origin).
- Appearances may fit better before the Game information, rather than after. In general, it will help the flow of articles if sections with tables are moved below sections with text.
The majority of these are not my own suggestions, though I understand the thought process behind each point and think that this major reorganizing is worth consideration, particularly since I've just started working to organize the articles anyway. --Pie 08:57, 11 August 2006 (UTC)
- Here's what I think should be done: The RBY Type Effectiveness section should be removed, because the information is only useful to a small number of people. If that's too extreme for some people, then a small section detailing the differences in RBY should be added as part of the current Type Effectiveness section. Secondly, the Type Effectiveness sections should not take into account the physical/special ratio because it won't apply in Diamond/Pearl, and because Pokémon with lower special defense have bars that extend far beyond the edge of the page. Drapion 15:03, 12 August 2006 (UTC)
- That's certainly true. I mean, one only has to take a look at Rhyhorn's type effectiveness section to see the problem with the current style. Perhaps we should only indicate x1/4, x1/2, x2, and x4 type effectivenesses, and then how more or less effective a physical attack is compared to a special attack - if anyone still can't figure out which attacks would be best for them to use, then clearly they need to start using a calculator more frequently. (Which, conveniently enough, will be part of the Pokétchi or whatever it's called.) --Pie 19:52, 12 August 2006 (UTC)
Style issues take 2
All right, the revised layout has been up on the project page for a while. Now, does anyone have any questions, comments, or concerns regarding this layout? If no one has any changes they'd like to see to this layout, I think it's about time we set to work organizing all the articles and adding in the appropriate sections. --Pie 23:52, 24 August 2006 (UTC)
- Last call for comments. Otherwise, reorganization will begin. --Pie 23:26, 26 August 2006 (UTC)
Evo boxes
I think we should standardize the sprites that we put there, perhaps changing all of them to ###.png, since we know the National Dex numbers to them all now. Then, it'd be easier to do, or even to use the images on userpages for the teams, like I do. Plus, I've noticed we need to get images for all 493 of them now. I've set up a template, Template:sp, which sets a sprite at (whatever is linked after the vertical pipe).png. For example, you could do {{sp|001}}, and you'd come up with the sprite for Bulbasaur, Template:Sp.
It'd work well, too, for Pokémon we haven't got numbers for yet, when Generation V comes around... All you'd need to do is input the name instead, then change the sprite to a number-based one when the National numbers were revealed.
Also, are we going to change all of the sprites that we have for RSE to DP ones now for all of the oldies as well as having DP sprites for the new guys? Tom Temprotran 08:49, 7 October 2006 (UTC)
Personally, I don't think there's that much of a graphical difference between the GBA and DS sprites, but if anyone wants to take the time doing it - feel free. A lot of Pokemon are actually missing evo boxes and sprites, actually. That and level-up moves seem to be the things missing from the most pages. --Zeta 08:52, 7 October 2006 (UTC)
I personally would like that entire archive revamped. Every single DS Pokemon sprite, both genders (where applicable, if not, then all the females mostly), all in PNG format. Right now, it's incomplete... I'd be glad to help if we undertake such a little image project. MK 10:34, 7 October 2006 (UTC)
- I think we should go for the DS sprites. There is a difference, and you can see it when you compare the sprites of the larger ones - the GBA sprites are 64x64, while the DS sprites are 80x80. The larger sprites means an improved quality. (Changing the evo-chart boxes might be a good idea, though, since they're constructed with the smaller 64x64 sprites in mind.)
- Also, standardization and templates are good. The less sloppy Bulbapedia is, the better. --Pie 18:09, 7 October 2006 (UTC)
I put up the Houndour and Houndoom sprites from pearl/ diamond if you want to see how it looks in the boxes. --Link3710 October 8 0:50
Now, the real issue: do we take the animated versions? Do we do the second or first frame? I noticed that for most of the sprites we take the second frame of the Emerald ones.
Also, we'll need to take a roll call of those still in need of the evoboxes, then those still in need of sprites, and some of the Shin'ō natives still don't have their National number, or Shin'ō number (if it's applicable) in their box.
...I also have to wonder, is it possible to introduce past sprites to the articles? Like, for Charizard's article, having all of the sprites so far, including animated ones for Crystal, Emerald, and D/P? That way, when a new version comes out, we can just move the previous sprites to that old sprite section. Tom Temprotran 02:00, 8 October 2006 (UTC)
- We've considered having sprite sections before, I think, but never decided on the best way to do it. As for finding out who needs what, there's only one easy way to do it - go through each article one by one... --Pie 02:14, 8 October 2006 (UTC)
For the record, I fully support having a "Sprites and Other Artwork" section on every Pokemon's page near the bottom featuring a collection of Sugimori artwork from every gen they've been in, all the sprites, and line-art or screen-caps from the anime where applicable. --Zeta 05:52, 8 October 2006 (UTC)
Sprite suggestion
I don't know WHY we used the second frame/Emerald's, as some of them look pretty bad intermediate sprites. What we should do is make a sprite archive, separate them into 4 subpages by Generation, and get every single sprite, the GBC versions for the old ones, and name them as follows:
- The first 2 letters could be the generation and version, the next 3 the number, then a 'b' if a back sprite, if we have those, and an 's' at the end if shiny Example:
- Japanese Red/Green would be '1g'
- Japanese Blue/English Red/Blue would be '1b'
- Yellow version's sprites would be '1y'
- Gold would be '2g', Silver '2s', Crystal's animations '2c'
- A Charmander from Japanese Red would be '1g004'
- A Bulbaaur from Gold would be '2g001'
- A Shiny Squirtle from Silver would be '2s007s'
- An Unown from Crystal in the form of B would be '2c201-B'
- For Gen III:
- Ruby and Sapphire's 'rs'
- FireRed and LeafGreen's 'fl'
- Emerald's animations: 'em'
- A Shiny Unown from Emerald in the from of a '?' (_ for the ?) would be 'em201-_s'
- An Attack Deoxys from FireRed would be 'fl386-A'
- And for Diamond and Pearl:
- First 2 letters would be 'dp', then the next 3 the number '###', then an 'm', 'f', or 'g' for the gender, a 'b' if a back, and an 's' if it's shiny.
- Male Venusaur: 'dp003m'
- Female Shiny Mr. Mime: 'dp122fs'
- First 2 letters would be 'dp', then the next 3 the number '###', then an 'm', 'f', or 'g' for the gender, a 'b' if a back, and an 's' if it's shiny.
If this sounds too complicated, or just stupid, please comment XP. Note that I will help this project if it's decided we do it, I'm good at wiki-formatting, and can really help with the sprites. Oh, and by the way, the animated sprites are going to be ripped soon. Cheers. MK 07:51, 8 October 2006 (UTC)
- It is a complex code, but a comprehendable one, assuming we type up a guide for it and add it to some sub-page of the Project Pokédex page - even I had a bit of trouble following it as a list. ^^o Also, I think perhaps "sprite" or even just "spr" should be added to the front of the names, just in case someone looking over the filenames such as in the Recent Changes doesn't look over the list and just think "Bzuh?" Descriptive filenames are usually good. --Pie 18:57, 8 October 2006 (UTC)
What about all the pokemon that don't get new sprites in Fire Red/Leaf Green? Also Gold and Silver backs are the same so you only need to have one. --Link3710 22:53, 8 October 2006 (UTC)
- I agree with 'spr', Pie. Link3710: The Gold and Silver sprites were indeed different, and we wouldn't add duplicates for the sprites that are the same in FireRed/LeafGreen. Only the first 151 and Teddiursa (for some reason) were changed from R/S/E. MK 23:59, 8 October 2006 (UTC)
- The fronts were different for Gold and silver sprites but not the backs just check it out if you have both. So is the code going to be sprgg###esb-x where g=game #=national dex number e=gender s=shiny b=back and x=anything else?
- Yes, and I believe Crystal used the same back sprites as well.
- spr(gg)(###)[e][-x][b][s].png
- MK 16:19, 9 October 2006 (UTC)
- Yes, and I believe Crystal used the same back sprites as well.
- so for gsc back sprites should we use gsc instead of 2g 2s and 2c? Anyhow if noone disagrees with this I already have bulbasaur through blastoise ready and named according to this.--Link3710 16:46, 9 October 2006 (UTC)
- I realized all generations have the same back sprites so we might as well just use the generation number for back sprites. Anyhow if anyone has any suggestions please make them now.--Link 20:16, 12 October 2006 (UTC)
- We need underscores, as I just renamed the bulk of my sprites to this formula and they look better. How's this?
Game/Gen Sprite Status Red/Green (J) spr_1g_### Complete Blue (J) & Red/Blue (E) spr_1b_### Complete Yellow spr_1y_### Complete Gen I back spr_b_g1_### Complete
Gold spr_2g_###[_s] ? Silver spr_2s_###[_s] ? Crystal (anim) spr_2c_###[_s] ? Gen II back spr_b_g2_###[_s] ?
Ruby/Sapphirespr_3r_###[_s]?Fire/Red (1-151 + 216) spr_3f_###[_s] ? Emerald (anim) spr_3e_###[_s] Missing 28 Gen III back spr_b_g3_###[_s] Missing 3
Diamond/Pearl spr_4d_###[_g][_s] ? Gen IV back spr_b_g4_###[_g][_s] ?
[_g] is gender for 4th gen sprites
[_s] is shiny for 2nd+ gen sprites
-a at the end (but before _s) for Unown's letter -# at the end (but before _s) for Spinda's variant
Scrath that, too many variants
-[weather] (sun/rain/hail) at the end (but before _s) for Castform's forms
-[form] at the end (but before _s) for Deoxys's form
-[type] at the end (but before _s) for Minomutchi/madam's 2nd type
-[region] at the end (but before _s) for Karanakushi/Toritodon's region
-[type] at the end (but before _s) for Arseus's type
Now here's the thing: do we animate the sprites as they are in the game, or do we just use the second frame? It'd be weird just to have them flash between the two frames, since most of them do something else as well... Should we just use the second frame?
I do like the system for naming the images, though. And they are all going to be .png, right? Except for the animated ones, if we do that. Would we have to make a .swf if we were to animate the Emerald ones? COULD we imbed a .swf into the page? I know the Crystal ones don't do much besides frame changes, but Emerald ones rotate, bounce... all sorts of things.
Also, for Unown's letter, for ? and !, can we use those in the filename? Maybe for ? it could be qm and ! it can be em, so it doesn't interfere with the letters. Then if there's any more in future generations, they can be at things like pe for a period, co for a comma... and so on.
Of course, to make things easier for the sprite boxes, should we keep them as ###.png, for the latest-generation sprites, and have those as well be at the other thing for when they're replaced with whatever comes next? I think it'd make things a lot easier, and we'd not have to change the evo boxes every generation. Because, really, when Gen V comes along, we'll have 493 to change, and then at least 100 more to add. Tom Temprotran 19:03, 13 October 2006 (UTC)
I THINK we could do the animations as gif, and that could work. Also the full Crystal sprites have more than two frames, Venasaur has 27 frames if captured fully. About the evo boxes they take about two seconds if all we have to change is the number so we don't neccessarily need double images. --Link 19:39, 13 October 2006 (UTC)
- Still images would be PNG, animated images would be GIF. For Unown's ! form, '!' can be used in a file name, but ? cannot, so 'em' is fine. For Gen V, they might end up using the same sprites. If so, we'll just add the new ones. As for Emerald's animations, they have been ripped in .gif format perfectly. Example: File:Spr 3e 001.gif MK 21:07, 13 October 2006 (UTC)
- For backs do we even need the _b since the generation part is different.--Link 19:20, 14 October 2006 (UTC)
- You're right, we should use a different thing for backs, like spr_b_g#_###[_s]. That way, all the backs are near eachother on the list. Oh, and with the emerald animations, the Ruby/Sapphire sprites are unecessary. MK 10:26, 15 October 2006 (UTC)
- Even if its just spr_g#_###[_s] they'll be together because the others will be #g instead of g#. Where should we put the sprite section under evolution?--Link 21:17, 15 October 2006 (UTC)
- Less confusing the better though. I'll do green sprites. --Link 19:50, 16 October 2006 (UTC)
- Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I'll volunteer for all the Gen III and Gen IV animated ones as well. MK 10:16, 17 October 2006 (UTC)
- Please do NOT put the animated Emerald sprites in the evolution boxes. The animation in that part looks tacky, and the DP sprites are preferred anyway. --Pie 13:26, 17 October 2006 (UTC)
- I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don't don't have Emerald sprites for the D/P's) Also finished the Gen 3 back sprites. MK 15:17, 17 October 2006 (UTC)
- Ah, okay. I'd avoid doing things like that in the future, however - animated sprites have their uses, but they're not particularly good placeholders. --Pie 16:51, 17 October 2006 (UTC)
- Yup, I wasn't sure if they were going to upload the D/P sprites anyway...the ones now don't follow the pattern above, but we can simply use ###.png for the static images of the most recent generation. Also: Does anyone have the animated Emerald sprites for Unown and Castform's alts? As well as the back sprites for Deoxys in Emerald, FireRed, and LeafGreen? Those are the only ones missing for the 3rd gen so far... MK 19:48, 17 October 2006 (UTC)
- Update: Yellow sprites done. Check the chart above for updates. MK 15:37, 19 October 2006 (UTC)
- Red/Green done MK 19:36, 23 October 2006 (UTC)
- All generation I sprites done (Blue and back since last time). I think by now I know all the first 151 numbers and positions by heart. My fingers hurt. MK 23:08, 26 October 2006 (UTC)
- As I've seen them needed, I've put the D/P sprites at ###.png, for easier access in Pokédex pages and such. Any luck finding the alternate versions of the Unowns? And how about the mini, Party-screen sprites of them all? Should they be here, too? They don't seem to have ANY difference between gen III and IV, so we have that going for us if we do them, at least... Tom Temprotran 12:38, 6 November 2006 (UTC)
- Ah, okay. I'd avoid doing things like that in the future, however - animated sprites have their uses, but they're not particularly good placeholders. --Pie 16:51, 17 October 2006 (UTC)
- I only put them there temporarily waiting for the D/P sprites to be uploaded (since we obviously don't don't have Emerald sprites for the D/P's) Also finished the Gen 3 back sprites. MK 15:17, 17 October 2006 (UTC)
- Please do NOT put the animated Emerald sprites in the evolution boxes. The animation in that part looks tacky, and the DP sprites are preferred anyway. --Pie 13:26, 17 October 2006 (UTC)
- Emerald sprites done. Gonna work on the FireRed/LeafGreen ones soon. I'll volunteer for all the Gen III and Gen IV animated ones as well. MK 10:16, 17 October 2006 (UTC)
- For backs do we even need the _b since the generation part is different.--Link 19:20, 14 October 2006 (UTC)
Categories
Recently, I've been categorizing some Pokémon's pages like nuts, organizing them by how they evolve, and stuff like that. What does everytone think of it? I know it's kinda overloaded on Eevee's and some others' pages, like Poliwhirl, but can't we remedy that somehow?
Also, should we categorize Pokémon that don't evolve at all, legendaries, and Pokémon that evolve only by level? Or just leave off the level-evolvers, since that's pretty much everyone? Also, should the Pokémon be categorized under Pokémon that don't evolve, and bring all of the final forms in, or under Pokémon that are not part of an evolution chain, to prevent that? Tom Temprotran 02:15, 26 October 2006 (UTC)
Wobbuffet and Wynaut: Other appearances
See here for Mystery Dungeon appearance. It should be noted when you watch this that Wobbuffet's Japanese name means something like "That's the way it is" in Japanese, and the joke was lost in translation, but Wynaut is so cute! --Raijinili 16:19, 22 January 2007 (UTC)
Joining?
How do I join this project? I would like to. Carnivine
Screenshots from the anime
I've noticed in a few articles, there are pictures of the Pokémon under the In the anime heading. Should there be screenshots of all Pokémon in the anime? I'd be more than happy to help with that if it's needed. --PAK Man 16:00, 30 March 2007 (UTC)
Basic Stats Radar Graph
Yeah, I'm kinda posting this topic to vent some of my ideas on how to display information. In this one I'll focus on displaying the basic stats. The current system is the values, along with the horizontal bars. I personally thought of replacing it with a slightly more graphic way of displaying it: namely using radar-graphs. I've prepared some samples: Bulbasaur, Ivysaur, Venusaur, Charizard and Weedle
I personally am willing to create all the needed graphs, it's quite a quick process so I can get them all done on reasonably short term. Next to these would be a small table stating the exact values. The shapes of these, along with the size give a more visual indication of what kind of pokemon it is, status-wise. I've sorted them so, that the top half is defence/health, the bottom is speed and offensive power, left is special and the right is physical. Along with these graphs I suggest adding a bar, similar to those currently displayed on the pages, displaying the total of basic stats (i.e. all values added up); again along with the numeric value. The latter gives a good indication of the overall strength of that specific pokemon. I'm still working on how to properly format that one though; the maximum total can run up to 720 (Arceus); a width or height of 720px is a bit too much. ^^;
As for the base-stats of the Red, Blue and Yellow games (where Sp.Atk and Sp. Def haven't been seperated yet); since it's only 151 extra graphs, I wouldn't mind creating and adding a secondary graph for those pokemon.
As for the format of the images; The ones I made are just proto-types, but I reckoned this size and colour would make a nice, neat and neutral-looking graph. This is, however, open to discussion. =3
On a final, slightly unrelated note, I personally feel the type advantage thing could just as well be taken away. Since the special/physical deviations of the types have been taken out, the current information is pretty much stating the obvious. A quick glance at a type-chart can give you the exact same information. Clearing them out will remove the in my humble opinion rather annoying page-stretching.
So... Yeah ^^ I'd like to become a part of this Pokedex project and would like to hear how you all feel about this and whether or not you want me to start implementing the graphs.
--Democalypse 23:11, 10 April 2007 (UTC)