Espeon (Pokémon)/Generation II learnset: Difference between revisions

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{{pokelinkback|196|Espeon}}
{{pokelinkback|196|Espeon|2}}
__NOTOC__
__NOTOC__
====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{movelist|psychic|psychic|2|2|Espeon}}
{{learnlist/levelh|Espeon|psychic|psychic|2|2}}
{{mlentry2|Start|Tackle|Normal|35|95|35||}}
{{learnlist/level2|Start|Tackle|Normal|35|95|35||}}
{{mlentry2|Start|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|Start|Tail Whip|Normal|—|100|30}}
{{mlentry2|8|Sand-Attack|Ground|—|100|15}}
{{learnlist/level2|8|Sand-Attack|Ground|—|100|15}}
{{mlentry2|16|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level2|16|Confusion|Psychic|50|100|25||'''}}
{{mlentry2|23|Quick Attack|Normal|40|100|30||}}
{{learnlist/level2|23|Quick Attack|Normal|40|100|30||}}
{{mlentry2|30|Swift|Normal|60|—|20}}
{{learnlist/level2|30|Swift|Normal|60|—|20}}
{{mlentry2|36|Psybeam|Psychic|65|100|20||'''}}
{{learnlist/level2|36|Psybeam|Psychic|65|100|20||'''}}
{{mlentry2|42|Psych Up|Normal|—|—|10}}
{{learnlist/level2|42|Psych Up|Normal|—|—|10}}
{{mlentry2|47|Psychic|Psychic|90|100|10||'''}}
{{learnlist/level2|47|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|52|Morning Sun|Normal|—|—|5}}
{{learnlist/level2|52|Morning Sun|Normal|—|—|5}}
{{movelist/note|2|psychic}}
{{learnlist/levelf|Espeon|psychic|psychic|2|2}}


====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{movelisttm|psychic|psychic|2|2|Espeon}}
{{learnlist/tmh|Espeon|psychic|psychic|2|2}}
{{mlentry2|[[TM02]]|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{mlentry2|[[TM03]]|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{mlentry2|[[TM06]]|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{mlentry2|[[TM07]]|Zap Cannon|Electric|100|50|5}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5}}
{{mlentry2|[[TM09]]|Psych Up|Normal|—|—|10}}
{{learnlist/tm2|TM09|Psych Up|Normal|—|—|10}}
{{mlentry2|[[TM10]]|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{mlentry2|[[TM11]]|Sunny Day|Fire|—|—|5}}
{{learnlist/tm2|TM11|Sunny Day|Fire|—|—|5}}
{{mlentry2|[[TM13]]|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{mlentry2|[[TM15]]|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{mlentry2|[[TM17]]|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{mlentry2|[[TM18]]|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{mlentry2|[[TM20]]|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{mlentry2|[[TM21]]|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{mlentry2|[[TM23]]|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{mlentry2|[[TM27]]|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{mlentry2|[[TM29]]|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm2|TM29|Psychic|Psychic|90|100|10||'''}}
{{mlentry2|[[TM30]]|Shadow Ball|Ghost|80|100|15}}
{{learnlist/tm2|TM30|Shadow Ball|Ghost|80|100|15}}
{{mlentry2|[[TM31]]|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{mlentry1|[[TM32]]|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{mlentry2|[[TM34]]|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{mlentry2|[[TM35]]|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{mlentry2|[[TM39]]|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{mlentry2|[[TM42]]|Dream Eater|Psychic|100|100|15||'''}}
{{learnlist/tm2|TM42|Dream Eater|Psychic|100|100|15||'''}}
{{mlentry1|[[TM43]]|Detect|Fighting|—|—|5}}
{{learnlist/tm2|TM43|Detect|Fighting|—|—|5}}
{{mlentry2|[[TM44]]|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{mlentry2|[[TM45]]|Attract|Normal|—|100|15}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{mlentry2|[[TM50]]|Nightmare|Ghost|—|100|15}}
{{learnlist/tm2|TM50|Nightmare|Ghost|—|100|15}}
{{mlentry2|[[HM01]]|Cut|Normal|50|95|30}}
{{learnlist/tm2|HM01|Cut|Normal|50|95|30}}
{{mlentry2|[[HM05]]|Flash|Normal|—|100|20}}
{{learnlist/tm2|HM05|Flash|Normal|—|100|20}}
{{movelist/note|2|psychic}}
{{learnlist/tmf|Espeon|psychic|psychic|2|2}}


====By {{pkmn|breeding}}====
====By {{pkmn|breeding}}====
{{eggmoves|Psychic|Psychic|2|2|Espeon}}
{{learnlist/breedh|Espeon|psychic|psychic|2|2}}
{{mlentry2|{{p|Snubbull}}, {{p|Granbull}}<br>{{p|Teddiursa}}<br>{{p|Phanpy}}|Charm|Normal|&mdash;|100|20}}
{{learnlist/breed2|{{MSP|209|Snubbull}}{{MSP|210|Granbull}}<br>{{MSP|216|Teddiursa}}<br>{{MSP|231|Phanpy}}|Charm|Normal|&mdash;|100|20}}
{{mlentry2|{{p|Dunsparce}}<br>{{p|Phanpy}}, {{p|Donphan}}|Flail|Normal|&mdash;|100|15}}
{{learnlist/breed2|{{MSP|206|Dunsparce}}<br>{{MSP|231|Phanpy}}{{MSP|232|Donphan}}|Flail|Normal|&mdash;|100|15}}
{{eggmoves/note|2|psychic}}
{{learnlist/breedf|Espeon|psychic|psychic|2|2}}


====By [[move tutor|tutoring]]====
====By [[move tutor|tutoring]]====
 
{{learnlist/tutorh|Espeon|psychic|psychic|2|2}}
None
{{learnlist/tutor2null}}
{{learnlist/tutorf|Espeon|psychic|psychic|2|2}}

Revision as of 01:40, 13 October 2010

← Espeon Espeon

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
00Start Tackle Normal 03535 095}}95% 35
00Start Tail Whip Normal 0000 100}}100% 30
088 Sand-Attack Ground 0000 100}}100% 15
1616 Confusion Psychic 05050 100}}100% 25
2323 Quick Attack Normal 04040 100}}100% 30
3030 Swift Normal 06060 —}}—% 20
3636 Psybeam Psychic 06565 100}}100% 20
4242 Psych Up Normal 0000 —}}—% 10
4747 Psychic Psychic 09090 100}}100% 10
5252 Morning Sun Normal 0000 —}}—% 5
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an Evolution of Espeon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM09 Psych Up Normal —% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Fire Sprite.png TM11 Sunny Day Fire —% 5
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Steel Sprite.png TM23 Iron Tail Steel 100 75% 15
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic 90 100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost 80 100% 15
Bag TM Ground Sprite.png TM31 Mud-Slap Ground 20 100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM42 Dream Eater Psychic 100 100% 15
Bag TM Fighting Sprite.png TM43 Detect Fighting —% 5
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag TM Ghost Sprite.png TM50 Nightmare Ghost 100% 15
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM05 Flash Normal 100% 20
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an Evolution of Espeon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
SnubbullGranbull
Teddiursa
Phanpy
Charm Normal 100% 20
Dunsparce
PhanpyDonphan
Flail Normal 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Espeon in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Espeon in that game.
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an Evolution of Espeon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Espeon can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Espeon cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Espeon
  • Italic indicates a move that gets STAB only when used by an Evolution of Espeon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations