Wonder Guard (Ability): Difference between revisions
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==Trivia== | ==Trivia== | ||
* Hackers often hack this ability onto {{p|Spiritomb}} ([[Wondertomb]]) and {{p|Sableye}} ([[Wondereye]]), because those Pokémon do not have a weakness. Hence, they can only be damaged by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV}}, [[recoil]], {{m|Struggle}}, [[Life Orb]], [[Sticky Barb]], [[Black Sludge]], {{a|Rough Skin}}, {{a|Iron Thorns}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Foresight}} or {{m|Odor Sleuth}}, and by Pokémon with {{a|Mold Breaker}} or {{a|Scrappy}}. | * Hackers often hack this ability onto {{p|Spiritomb}} ([[Wondertomb]]) and {{p|Sableye}} ([[Wondereye]]), because those Pokémon do not have a weakness. Hence, they can only be damaged by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}{{tt|*|Generation IV}}, [[recoil]], {{m|Struggle}}, [[Life Orb]], [[Sticky Barb]], [[Black Sludge]], {{a|Rough Skin}}, {{a|Iron Thorns}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Foresight}} or {{m|Odor Sleuth}}, and by Pokémon with {{a|Mold Breaker}} or {{a|Scrappy}}. | ||
* Wonder Guard and {{a|Multitype}} are the only abilities that resist {{a|Mummy}}, besides Mummy itself. | |||
==In other languages== | ==In other languages== |
Revision as of 21:16, 12 December 2010
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an ability introduced in Generation III. Only one Pokémon has this ability.
Effect
In battle
Wonder Guard only allows super effective moves to hit. It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather effects, such as Sandstorm.
Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up. A glitch in Generation IV allows Fire Fang to hit even if it is not super-effective, however this was removed in Generation V. Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced. Spikes and Stealth Rock will also damage a Pokémon with Wonder Guard.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
Shedinja. Shedinja is unaffected by all moves except super effective ones, which automatically knock it out.
- Activated by Colonel Hansen's Shedinja in The Princess and the Togepi. Debut.
Trivia
- Hackers often hack this ability onto Spiritomb (Wondertomb) and Sableye (Wondereye), because those Pokémon do not have a weakness. Hence, they can only be damaged by status ailments, weather conditions, entry hazards, Fire Fang*, recoil, Struggle, Life Orb, Sticky Barb, Black Sludge, Rough Skin, Iron Thorns, fixed-damage attacks, after the use of Gastro Acid, Foresight or Odor Sleuth, and by Pokémon with Mold Breaker or Scrappy.
- Wonder Guard and Multitype are the only abilities that resist Mummy, besides Mummy itself.
In other languages
- French: Garde Mystik
- German: Wunderwache
- Italian: Magidifesa
- Korean: 불가사의 부적 Bulgasayi Bujeok
- Spanish: Superguarda
- Portuguese: Proteção Maravilhosa
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |