Haunted Zone: Difference between revisions
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| {{ms|101|Electrode (Pokémon)}} | | {{ms|101|Electrode (Pokémon)}} | ||
| {{pcolor|Electrode|000}} | | {{pcolor|Electrode|000}} | ||
| | | Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared). | ||
| None | | None | ||
| Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. | | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. |
Revision as of 16:53, 19 February 2011
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Zone Info | ||||
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Zone Leader | Rotom | |||
Drifblim Stop | On the bridge near the entrance to the zone. | |||
Connecting Zones | ||||
Meeting Place |
The Haunted Zone (Japanese: ハウスゾーン House Zone) is the sixth zone the player arrives in in the game PokéPark Wii: Pikachu's Adventure. It's an old mansion inhabited by Ghost-type Pokémon. The leader of this zone is Rotom.
After returning from the Lava Zone, Misdreavus sends the player to search for Mismagius in the Haunted Zone to gain information about the PokéPark's history so that they can find their way to the Sky Pavilion. It turns out that the house's master, Rotom, has gone missing and the inhabitants of the mansion ask the player to find him.
Arriving at the Haunted Zone, the player is not allowed access into the house by the door master, Drifloon without first completing Tangrowth's Swing-Along. After that is done, Drifloon will allow the player access into the house. Inside the player is greeted by Duskull who then gives the player a quick tour of the main hall. After the tour, Dusknoir's attraction opens up and once completed, the player is allowed into the grand ballroom where they learn that the ghost Pokémon are really just putting on an act. A Misdreavus explains that Mismagius hasn't left the library ever since the piano broke and sends you to find Spinarak who can make new strings for the piano. Once the piano is restored, Mismagius opens the doors to the library and joins the other ghost Pokémon. She informs the player that in order to reach the Sky Pavilion, they must first pass through the Granite Zone.
With the information in hand, the player then sets off to find the missing Rotom. Inside the library, a Duskull informs the player that a book has gone missing from the shelf and he has a feeling it is related to Rotom's disappearance. The player finds the book in the possession of a Sableye who reluctantly returns it. Placing the book back in its proper location reveals a hidden catacomb leading down to a basement. Down the stairs, the player finds Rotom who explains that he was working on his own attraction that was suppose to be a surprise for his friends but the bookcase closed behind him, trapping him in the basement.
With all tasks complete, the player makes their way to the Granite Zone.
Attractions
Tangrowth's Swing-Along
In Tangrowth's Swing-Along, a series of ropes are set up along the bridge at the entrance of the mansion. The player must swing from rope to rope without falling and within the time limit. If they fall, they will be placed at the beginning of the bridge. Celebi is the best Pokémon for this attraction.
Pokémon | Time for Bonus | |
---|---|---|
Pikachu | 0:30.20 | |
Meowth | 0:30.40 | |
Pichu | 0:30.60 | |
Lucario | 0:27.80 | |
Infernape | 0:28.00 | |
Blaziken | 0:28.20 | |
Riolu | 0:28.40 | |
Sneasel | 0:28.60 | |
Raichu | 0:28.80 | |
Ambipom | 0:29.00 | |
Primeape | 0:29.20 | |
Aipom | 0:29.40 | |
Electabuzz | 0:29.60 | |
Chimchar | 0:00.00 | |
Croagunk | 0:30.00 | |
Celebi | 0:19.00 |
Dusknoir's Speed Slam
Dusknoir's Speed Slam (Japanese: ヨノワールのクラッシュランニング Yonoir's Running Crash) uses the same aim as Bulbasaur's Daring Dash: to reach the end as fast as possible by shaking the Wii remote. However, the view of this six Pokémon race is different from Bulbasaur's attraction and there are obstacles that slow the Pokémon down when it hits them. There are two types of obstacles: stone walls, which will already be there at the start, and Spinarak, which come down in front of players. The player must hit these obstacles unless they use certain Ghost-type Pokémon such as Gengar which just pass through. The best Pokémon to play as in this attraction is Darkrai, who can only be befriended after every Pokémon has gotten a bonus.
Pokémon | Time for Bonus | |
---|---|---|
Pikachu | 0:15.50 | |
Stunky | 0:16.00 | |
Gengar | 0:09.00 | |
Mismagius | 0:09.50 | |
Scizor | 0:10.00 | |
Espeon | 0:10.50 | |
Dusknoir | 0:11.00 | |
Umbreon | 0:11.50 | |
Cranidos | 0:12.00 | |
Skutank | 0:12.50 | |
Voltorb | 0:13.00 | |
Gastly | 0:13.50 | |
Duskull | 0:14.00 | |
Misdreavus | 0:14.50 | |
Krabby | 0:15.00 | |
Darkrai | 0:08.00 |
Rotom's Spooky Shoot-'em-Up
In Rotom's Spooky Shoot-'em Up, the player must defend themselves from an onslaught of Gastly, Haunter and occasionally one of the Rotom forms. Rotom is the best Pokémon for this attraction.
Pokémon | Score for Bonus | |
---|---|---|
Pikachu | 2,000 | |
Magnemite | 1,000 | |
Porygon-Z | 11,000 | |
Magnezone | 10,000 | |
Gengar | 9,000 | |
Magmortar | 8,500 | |
Electivire | 8,000 | |
Mismagius | 7,500 | |
Claydol | 6,500 | |
Electabuzz | 6,000 | |
Haunter | 5,500 | |
Abra | 5,000 | |
Elekid | 4,000 | |
Mr. Mime | 3,500 | |
Baltoy | 3,000 | |
Rotom | 24,000 |
Available Pokémon
This is a list of all the Pokémon that can be befriended in the Haunted Zone. The locations listed are where the respective Pokémon is commonly found when first entering the zone, however the Pokémon have free range and may run off when interacting with other Pokémon.
Pokémon | Location | Skill game | Notes | Pokémon | Location | Skill game | Notes | |||
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Murkrow | Outside the house. | Chase | Skutank | Near Dusknoir's Speed Slam (Befriend Stunky) | Battle | |||||
Honchkrow | Outside the house. (Befriend Murkrow) | Battle | Voltorb | Blue jewel room on the second story. (Release from inside a vase) | Battle | |||||
Gliscor | Outside the house. | Battle | Electrode | Outside the house (before Rotom's Spooky Shoot-'em-Up has been cleared); in the grand ballroom (after Rotom's Spooky Shoot-'em-Up has been cleared). | None | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. | ||||
Drifloon | Next to the front door; In the Grand Ballroom. | None. | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up | Umbreon | Near Dusknoir's Speed Slam. | Chase | ||||
Kakuna | In the tree on the right side of the house. (Must be knocked out of tree) | None | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. | Espeon | Near Dusknoir's Speed Slam. (Befriend Umbreon) | Chase | ||||
Metapod | In the tree on the left side of the house. (Must be knocked out of tree) | None | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. | Gastly | Floating through the halls and various rooms. | Chase | ||||
Tangrowth | Next to Tangrowth's Swing-Along. | None | Automatically befriends the player once they complete Tangrowth's Swing Along. | Haunter | Floating through the halls and in various rooms. | Chase | ||||
Riolu | Outside the house; in the upstairs hallways. | Battle | Gengar | In the painting in the Blue Jewel room. | Battle | Will exit the painting once the player Befriends 90 Pokémon. | ||||
Sableye | In the library at the bottom of the stairs. | Quiz | Duskull | Various rooms. | Chase | Only when Rotom's Spooky Shoot-'em-Up has been cleared. | ||||
Spinarak | Green jewel room on the second story. | None | Automatically befriends the player once they complete Rotom's Spooky Shoot-'em-Up. | Dusknoir | Next to Dusknoir's Speed Slam. | None | Automatically befriends the player once they complete Dusknoir's Speed Slam. | |||
Breloom | Green jewel room on the second story. | Battle | Abra | In the Green Jewel room. | None | Automatically befriends the player. | ||||
Pichu | In the grand ballroom. | Chase | Raichu | Outside the house. | Chase | |||||
Misdreavus | In the grand ballroom. | Chase | Aipom | Outside the house. | Chase | |||||
Mismagius | In the grand ballroom (After the piano is repaired) | Battle | Only when Rotom's Spooky Shoot-'em-Up has been cleared. | Ambipom | Outside the house. (Befriend Aipom) | Battle | ||||
Elekid | In entrance hall. | Hide-and-Seek | Meowth | Outside the house. | Quiz | |||||
Electabuzz | Near Dusknoir's Speed Slam (Befriend Elekid) | Battle | Rotom | Next to Rotom's Spooky Shoot-'em-Up. | None | Automatically befriends the player once every Pokémon has achieved a bonus in Rotom's Spooky Shoot-'em-Up. | ||||
Luxray | In the grand ballroom. | Chase | Defeat a Pokémon 5 consecutive times to challenge him. | Darkrai | In the grand ballroom; Dusknoir's Speed Slam | Battle | Requires a password. Befriends the player once every Pokémon has achieved a bonus in Dusknoir's Speed Slam. | |||
Stunky | In the entrance hall. | Battle | Celebi | Tangrowth's Swing-Along | None. | Requires a password. Befriends the player once every Pokémon has achieved a bonus in Tangrowth's Swing-Along. | ||||
Zones in the PokéPark | ||
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This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |