Talk:Effort values: Difference between revisions

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Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? ([[User:MichaelXD|MichaelXD]] 23:39, 12 February 2012 (UTC))
Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? ([[User:MichaelXD|MichaelXD]] 23:39, 12 February 2012 (UTC))
:The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can't be determined from the Gen II and onwards stats. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 03:18, 13 February 2012 (UTC)
:The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can't be determined from the Gen II and onwards stats. <span class="sc">[[User:Werdnae|<span style="color:#2D4B98;">Werdnae</span>]]</span> <small>[[User talk:Werdnae|<span style="color:#009000;">(talk)</span>]]</small> 03:18, 13 February 2012 (UTC)
Where is the footer of the stats template for the first 151 Pokemon? Also if I managed to take down an Eevee, 3 Pidgey, a Rattata, a Mankey, a Nidoran ♂, a Nidoran ◙, and a Spearow in Yellow with Pikachu in that order, how would the Stat EXP or their base stats converted to Stat EXP add up to my Pikachu's overall stats? ([[User:MichaelXD|MichaelXD]] 03:43, 13 February 2012 (UTC))

Revision as of 03:43, 13 February 2012

Where "252" comes from isn't explained... it'd be better as Math.floor(255/4), but I'd prefer to see it written with the proper math symbols, which don't appear to be supported in Bulbapedia yet... - Hyperworm.

We'll try to get texvc installed, but that would mean getting an Ocaml compiler for whatever platform the server is running... not to mention checking that TeX is installed properly, etc. (mutter...) - 刘 (劉) 振霖 12:23, 21 Feb 2005 (UTC)
Feel free to make it floor(255/4) with a description of the floor command, but leave the "Math." out, Bulbapedia isn't a compiler. Don't expect most people viewing the page to know what "floor()" does.
--Jshadias 00:53, 22 Feb 2005 (UTC)

Is anyone thinking of compiling a chart of pokemon and what Effort Values they have? I see that each pokemon has theirs on their own pages but it doesn't list all of them at one spot, any ambitions or places online that it could be copied over from? Lucasthalefty 02:12, 13 June 2007 (UTC)

Bulbapedia already has one of those, actually. Now that you mention it, I hvae no idea why it's not linked to here. I'll add a hyperlink to the article. -- Jioruji Derako.> 04:08, 13 June 2007 (UTC)

Wow that makes it so much better thanks Lucasthalefty 14:47, 13 June 2007 (UTC)

Just a point of clarification here - is it necessary to get a Pokemon to lv. 100 to get the full EV benefits? Fuzzy 13:53, 17 June 2007 (UTC)

Once they have the effort ribbon, you'll know they have full effort values. Otherwise, then, you can't really know. Heck, a Pokémon can hit 100 without full EVs. --TTEchidna 19:12, 17 June 2007 (UTC)
No, no. I mean, do the stat benefits show up only at lv. 100, or immediately after you've filled the 510 EVs? Fuzzy 14:59, 18 June 2007 (UTC)
Well, it's not like leveling from 99 to 100 will add some ridiculously high number to the stats. I don't keep track personally, but I think that they'll show up instantly once you've filled the EVs, and it won't matter if you enter them as some lower level into the autolevel-to-100 battle on WFC, or level them up naturally. --TTEchidna 21:26, 18 June 2007 (UTC)

Actually, if you have enough evs, the stat gain comes after you level up. Say you get 16 evs before leveling up. If so, then when you do level up and you get 16 atk's, youll get 4 evs. So leveling to 100 isnt necesarry-- User:Mr T Tar

It is. You may have the EVs, but you don't have the stats. TTEchidna 04:32, 10 September 2007 (UTC)

And now i know thanks to you. I feel like a noob T_T

Some adjustments needed?

First off, vitamins, The article's wording seems to imply that a vitamin can be used when the current points are any amount less than 100, and unless things have changed, or i know wrong, vitamins will only raise EV's TO 100 and never over 100, meaning vitamins can only be used when current EV's are 90 or less.

Also, the basic info seems to ONLY address the final results at level 100, leading to earlier confusion about whether or not EV's apply anytime before. The EV portion of the stat calculations could be here, and/or a chart showing at what levels the EV's needed for an actual stat point are whole numbers, and how many it is, along the lines of:

100 = 4 80 = 5 50 = 8 40 = 10 25 = 16 20 = 20 16 = 25 10 = 40 8 = 50 5 = 80 4 = 100


2 = 200 1 = 400

Obviously we don't need a lot of the lower levels, since it'd be difficult to finish EV training that low. at eight, you'd need to use all the vitamins the game will let you to get just two stat points, and only one for the same at level 4, and gaining a single whole stat point is impossible at levels 1 and 2.

I'm thinking the chart should be cut off at 4, since then you could still use vitamins to gain 5 single stat points in different stats. Kendai 10:38 October 22, 2007.

I get the numbers by dividing 400 by the level, or the needed number of EV's. You can see they start to mirror at 20.

Vitamins are only if the EV's less than 100 at the time of use. Even if it's 99, you can still use one vitamin. TTEchidna 09:03, 22 October 2007 (UTC)
I'm confused as to what happens in that situation. If the Pokemon has 99 EVs and you give it a vitamin, will it only gain 1 EV so that it hits 100, or will it raise the EVs to 109? --Dual 07:36, 17 October 2009 (UTC)

Double on the route where caught?

I read somewhere (a long time ago, I forget now) that when training a Pokémon on the same route or other map area where you caught it, it will receive double the normal amount of EVs. Does anyone know if this is true?

I know that in Crystal, it raised happiness by like, double or something. TTEchidnaFire echyGSDS! 02:54, 17 December 2007 (UTC)
I don't think that thing you read was true. After all, many Pokémon are recieved in places where there are no wild Pokémon, such as starter pokémon, and you can't battle in the Safari Zone, and if a Pokémon is traded, say, from Diamond to Soul Silver, then you couldn't do train on the route either.

Is it possible to check how many EVs are there for a apecific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)

EV

Is it possible to check how many EVs are there for a a specific stat? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:48, 20 January 2008 (UTC)

  • If you know the IVs, you can come pretty damn close. But otherwise, no. System Error 21:43, 20 January 2008 (UTC)

Is there any way you can max out a specific stat without the use of vitamins? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 13:58, 24 January 2008 (UTC)

Yes. Extra EV training can make up for no vitamin usage. Ultraflame 18:41, 24 January 2008 (UTC)
How do you do that? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 19:17, 24 January 2008 (UTC)
All 252 (255) EVs would have to come from battling. Ultraflame 02:02, 25 January 2008 (UTC)
Does that mean you have to battle continuously? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 18:48, 2 February 2008 (UTC)
Yep. So if you wanted to raise Sp Attack EVs, you'd battle something like Budew 252 times (Budew gives out one Sp Attack EV, I think) Tina δ 18:50, 2 February 2008 (UTC)
Unless you have the 'rus and a Macho Brace. TTEchidnaFire echyGSDS! 00:48, 3 February 2008 (UTC)

What about Emerald? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 06:59, 3 February 2008 (UTC)

I think (THINK!) it is more or less the same. Ph34r4everTalk page 07:14, 3 February 2008 (UTC)
But how do you know battling which Pokémon raises which EV? File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 07:24, 3 February 2008 (UTC)
Ask TTE. He knows (almost) everything! Ph34r4everTalk page 07:52, 3 February 2008 (UTC)
(edit conflict) Or ask me!
There's a list linked on the article here, and other lists across the 'web as well. Generally, Pokémon will give EVs to stats they're strong in themselves (Zubat's Speed stat is it's strongest, so it gives out 1 EV to Speed when you defeat it). There are some exceptions, but that's generally how it works out.
For training in a specific stat, generally you just look at a list of Pokémon by EV reward, find ones that are fairly common, and track down a spot where you can find them easily. For example, Fearow and Raticate both give 2 EVs to Attack, and the area just North of the Fight Area in D/P is full of Fearow and Raticate; if you were planning to train for Attack, that would be the easiest place to train (fighting Fearow and Raticate, and running from anything else). Is that what you meant to ask? -- Jïörüjï Ðērākō.>.cнаt^ 07:56, 3 February 2008 (UTC)
Could you give me a link to any of those websites? And could you also tell me how to raise Special Attack in Emerald (that's what I'm playing now)?
For one, List of Pokémon by effort value yield is right here, simply sort by the Sp. Atk. column, which will put anything with more then a zero at the top (keep an eye out for some Pokémon that raise multiple stats at once, they can mess up your math).
In Emerald, let's see... Sp. Atk. is something I've trained before, let me check my notes. *runs off*
...I trained on Route 113, Spindas and Slugmas each give out 1 point towards Sp. Atk. stat. Flee from Skarmory, they give out 2 points towards Def. stat (Skarmory are pretty rare anyways). MAKE SURE you mark down each Spinda/Slugma you defeat, there's nothing more annoying then losing count after number 134! And don't forget to save every so often too.
One more note, if you didn't already know, Exp. Share shares EVs too, so if you need to train two Pokémon for Sp. Atk., give one of them an Exp. Share and it'll gain the EVs from battling too. It won't get the benefit of a Macho Brace or anything if your first Pokémon has one, though.
...last note, training there is a great way to collect Soot on the route while you're at it. ;D -- Jïörüjï Ðērākō.>.cнаt^ 00:09, 4 February 2008 (UTC)

One more thing....is there any other way to get Attack EVs without having to battle Carvanha? (I can't find that thing anywhere!!!) File:Ani448MS.gifJmathFile:Ani447MS.gifTalkFile:Ani448MS.gif 14:01, 9 February 2008 (UTC)


I was wondering if somebody could please explain something for me... sorry if I'm slow to pick it up, I only found out about EVs a little while ago (so yeah, I played my way through the games ignorant of them), but I'm having trouble understanding how EVs actually become stat points. I understand how you accumulate EVs, but at what point, and how, do these become stat points? I originally assumed that it was instant (i.e., you get four EVs in a particular stat, that becomes a stat point for that stat) but from reading the rest of the discussion on this page, that doesn't seem to be the case. Someone also mentioned resetting EV values... that confused me too :S If there's a clearer explanation of how this works somewhere else, I'd really appreciate it if someone could direct me to it. Thanks- Timothy.

Every four EV points you gain, that's +1 in that stat at level 100. You can get up to 255 EVs in one stat, 510 total. 252 is where most people stop for a specific stat, since you don't get stat points for 3 EVs. EV points are gained from specific Pokémon, and there's a list of them somewhere around here. They get doubled by Pokérus and the Macho Brace. TTEchidna 14:07, 2 July 2008 (UTC)

Lv 100 Pokemon

Sigh.. my brother wanted to make a Latias he got stronger. The Latias was Lv100, so he gave the berries that lower EVs in ATTACK, so he could give extra Sp.Atk to his Latias, but when he went to train, the Latias did NOT receive any EV after battling (he tried doing the box trick so the game would recalculate the EVs, but the Sp.Atk didn't rise). So here is the question: Can a Lv 100 Pokemon receive EVs? hfc2X 18:21, 18 May 2008 (UTC)

No, you can't EV train at 100. Tina 18:29, 18 May 2008 (UTC)
What about in Generation III? I've heard many conflicting stories about Level 100 Pokémon in Generation III receiving/not receiving experience and EVs. Ultraflame 02:16, 19 May 2008 (UTC)
I'm positive that without actually leveling up, the Pokémon won't gain any EVs. I believe the previous versions allowed players to deposit a Pokémon into a storage box, then withdraw, which would re-count the EVs... but this isn't in Gen.III, I'm 99% sure. -- Jïörüjï Ðērākō.>.cнаt^ 03:52, 19 May 2008 (UTC)
And what about pokémon that I already use vitamins? I mean because if you use medicine on them until it gets to "It won't have any effect", can you still train them? hfc2X 19:53, 20 May 2008 (UTC)
Vitamins cap out at 100 EVs (10 EVs per item), so when the Vitamins stop working, there's still 155 EVs left that you can do in that stat.
In Gen.IV at least, I know Vitamins won't actually help you out training a level 100 Pokémon, if that's your question, since Vitamins grant EVs, and you'll need to level up to gain the effects. Just an FYI. -- Jïörüjï Ðērākō.>.cнаt^ 09:41, 21 May 2008 (UTC)
Eheh, he tried the box trick? That's only in the original Game Boys, not the Advance. So the trick won't work: 0.00000000000001% chance of it working. Good luck. Posted by the Θρtιmαtum♏Talk|Links09:45 21 May 2008
If this is any evidence for or against the idea, I once made a mistake in EV training my Donphan--It was Level 50 with 196/140 HP/Attack instead of the 197/141 I wanted. I deleted its EVs, re-trained it WITHOUT LEVELLING IT UP, and deposited it into the PC. Donphan is still Level 50 and now has 197/141 HP/Attack. Ultraflame 22:16, 21 May 2008 (UTC)
Which game were you playing exactly? -- Jïörüjï Ðērākō.>.cнаt^ 05:09, 22 May 2008 (UTC)
Sorry. It was Diamond. Ultraflame 22:46, 22 May 2008 (UTC)
The box trick works in Gen III too. I've done it many times, but just for fun because I know it's the same as leveling up. But I was wondering if you could do it with lv 100 pokemon too, because it's still possible with other pokemon. hfc2X 00:48, 23 May 2008 (UTC)

Maxing Stats?

I've noticed that a lot of people manually count the number of battles they do while maxing a stat to 252...but wouldn't it be more convenient to just get it to 255 without counting and using a EV-reducing berry? Thanks. Drbazzi 18:09, 25 July 2008 (UTC)

Well, a berry would reduce it to 245, as they make EVs decrease by 10. And... why 252? it is just the same as 255. if you get 252 in two stats, you'll be able to get other 6 EVs for a thid stat, but it will only increase it 1 point at level 100... and 1 at level 100 is the same as nothing. hfc2X 20:45, 25 July 2008 (UTC)
In Emerald, that method would be more convenient. For Diamond/Pearl (and later, I would assume), if the Pokémon has more than 100 EVs in a stat, one EV-reducing berry would take it back to 100. For example, using an EV-reducing berry on a Pokémon with 255 EVs would take it down to 100 EVs, and using a berry on one with 101 EVs would also take it down to 100. For Hfc2x's question, let me turn that around: "Why 255? It is just the same as 252." The 1 extra point is for "all the advantage you can get", because you never know when one extra point may save you. Ultraflame 19:15, 26 July 2008 (UTC)
Nopes, you're wrong. EV-reducing berries lower the EVs by 10 ALWAYS, even when it is over 100. and the 1 point in one stat is nothing, 'cause you can only make the difference every 18 points at level 100. For example... if I have a Pokémon with 300 of speed and my oponent has 305, ANY of the Pokémon may attack first because the difference is so minimal. And for offensive stats there is something called "RNG" which is the reason of why sometimes your attacks are more powerful than usual, and not just for your high stats. hfc2X 02:21, 27 July 2008 (UTC)
Okay, try maxing out a stat in Diamond/Pearl, and use one berry. I have tried it myself--there is a MASSIVE loss with the first berry and a much smaller loss with the second, third, and so on. Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority. Remember what I said: "Why 255? It is just the same as 252.", and "all the advantage you can get". Ultraflame 21:50, 27 July 2008 (UTC)
No offense, but Playing Diamond and Pearl doesn't mean that you are the complete master of the games... I know why I say it. A Pokémon with 305 speed MAY attack before another with 300, and I tell you not because I'm sure, but that's the way the game works. hfc2X 00:17, 28 July 2008 (UTC)
I still challenge you to try it in Diamond/Pearl. I say again: "Your speed example is ridiculous, because a 305-Speed Pokémon will ALWAYS move before a 300-Speed, provided the moves have the same priority." Ultraflame 00:52, 28 July 2008 (UTC)

You think I've never played Pokémon? xD quoting your own phrases is not the great thing... please read the whole talk page and see that I've already done that. hfc2X 04:17, 28 July 2008 (UTC)


If you are EV training a Pokémon with both a Macho Brace(Power Anklet, et al.) and the Pokérus, does the doubling take place before or after the plus four? For example, if I defeat a Jumpluff with a Pokémon that is holding a Power Anklet and currently has or has previously had the Pokérus, will it be getting 10 EVs(3*2+4) or 14 EVs((3+4)*2)? --Podunk 10:54, 5 October 2008 (UTC)

It works like this:
I defeated a Gastly and my Alakazam had Pokérus and was holding Power Lens. Gastly gives 1 Sp.Atk EV and the Power lens gives 4 extra EVs also, giving a total of 5. THEN the Pokérus duplicates the EVs for the Pokémon, (in this case Alakazam) giving a total of 10 Sp.Atk EVs. hfc2X 19:20, 5 October 2008 (UTC)

Oh really?

The last sentence states that it adds 4 EVs to the respective stat even if EVs in a different stat are gained. Is this tested to be true?

To clarify, +4 first, THEN x2 for Pokerus - unsigned comment from Mr. Black (talkcontribs)

Also, I believe the EV system for Generations I and II is wrong here. I'm fairly sure Pokemon weren't given specific EV values like they are now, I think EVs were actually calculated based on a Pokemon's stats. Please check it anyway to make sure.

Since you added 252 is the highest multiple of 4 in 255, you might want to add 508 is the highest multiple of 4 in 510, making 2 available EVs useless. - unsigned comment from Mr. Black (talkcontribs)

Well, Mr. Black isn't responding you questions... The first one is YES, if you use Power Wheight you'll always gain +4 HP EVs, even if you fight a Graveler. And the second one is NO, Pokémon always have given away the same EVs they give now, but the difference is that there is no limit in Gens I and II, instead of the limit of 510 in Gens III and IV. - unsigned comment from hfc2x (talkcontribs)

Well, I'll explain it better:

  • Power Wheight helps you get +4 EVs in HP EVERY TIME YOU FIGHT AND FAINT AND OPPONENT. This is added to the total if you haven't got the Pokerus. If you have Pokérus, then the total (after adding the bonus for the held item) is multiplied by 2.
  • In Generations I and II, ALL Pokémon give THE SAME EVs they give now. The only difference among generations is the total of EVs you can add to a Pokémon if you want to train. In Gens III and IV the maximum training in EVs is 510, with a maximum of 255 in every stat, but the total cannot exceed 510. In Gens I and II, there is no maximum amount of EVs in any stat nor a maximum of total EVs. Meaning that you can get infinite training.

I hope it is clear now... hfc2X 18:31, 5 November 2008 (UTC)

  • I think your second statement about Generations I and II is incorrect. According to this GenI&II Pokémon DVs guide, defeating a Pokémon added its base stats to your EV scores (called Stat XP in the old terminology), and your EV scores were limited to 65535. This corroborates with the data structure, which has ten bytes for Effort data or two bytes per stat, and two bytes can store a maximum value of 65535. --JDigital 05:41, 6 May 2009 (UTC)

Probability

How many different combinations of EVs are possible without going over the limit for EVs, 510, and the limit in each individual stat, 255? - unsigned comment from Superbreeder (talkcontribs)

I think 255! * 6...but that doesn't discount duplicates, so I'm not quite sure. It probably involves factorials, and it's certainly exceptionally large. evkl 21:50, 24 December 2008 (UTC)
Ask this guy nicely. If you explain exactly what you're looking for, I'm sure he can figure it out. He has told me, though, that he plans to be less active than an inactive user, so try email or his Wikipedia talk page for the fastest results. — THE TROM — 21:55, 24 December 2008 (UTC)

I Still Don't Understand

EV Training still confuses me. . If I fought a Charizard, who gives 3SpAtk EVs, then what would happen? My Pokemon gets 3 extra points to their SpAtk? Does it have to level up? - unsigned comment from ShinjiLover (talkcontribs)

No, it doesn't help. Try beating other 83 Charizards to fill up your Sp.Atk EV max and then level up and see what happens. 252 EVs mean +63 of the stat AT LEVEL 100, not at other levels. Ah, and try signing your comments with ~~~~. hfc2X 21:37, 24 December 2008 (UTC)

Effort Values and Stat Experience

I saw that on the article it says that Effort Values were created in Gen. I, but weren't they created in Gen. III during the Data Structure Overhaul. The extra 63 points in the first 2 generations were determined by a hidden experience value for each stat value (max - 63,105 exp. points i think), and the amount of hidden exp. you get for a stat is equal to the opponent's base stat for that specific stat.

There is more evidence to support this then the EV theory. Like if you just caught a Lapras in, say, Pokémon Crystal,and you fight 4 Grimers. If the EV theory were correct, you would get 1 point in your HP stat after using the Box Trick, but instead multiple stats rise. Isn't that because each stat rises according to every 1000 points(or something)?

So I was just thinking to suggest that the EV info on Gen. I and II be moved to III, and create a link to a new page, Stat Experience? The SE theory sounds more correct then the EV one for Gens. I and II. What do you guys think? - unsigned comment from Dark Boye (talkcontribs)

  • In Generations I and II we called it Stat Experience. Nowadays they're called EVs. It's calculated differently now, but it's essentially the same thing - you get faster by fighting Jolteons, and more hit points by fighting Chanseys. I think it makes sense to say they're just different versions of the same thing - after all, as far as I know, both "stat XP" and "Effort Values" are just fan-created names. --JDigital 05:14, 6 May 2009 (UTC)

Stat-reducing Berries

I'd like to note some things about the Stat Reducing Berries. The fact that they reduce EV's by 10 is correct, but I wanna note that when used on a stat above 100, the stat is reduced down to 100, then each subsequent use is 10 each. Once the berry starts failing, it's either due to the stat having no EV's, or an EV amount below 10. These berries are also very useful in changing a Pokemon's EV spread, a very good thing for an In-game team to make them more competitive. Also, when used on a Level 100 Pokemon, they WILL reduce the stats, but because they can no longer level up, they cannot raise the stats back up via EV training.Joe T.E. 14:19, 3 April 2009 (UTC)

Although you may be able to raise your stats back using stat-enhancing drinks, which are the opposite of stat reducing berries.Valorum27 00:46, 10 April 2010 (UTC)

Your questions are probably answered here...

After reading this page, I found that there were a lot of complicated topics that weren't quite answered. Here're the most frequently asked questions answered:

What is EV training, and how is it good? EV training is a method in which you train one Pokémon against a against a specific group of Pokémon in order to raise the Pokémon's stats. This would be like training a future sweeper against Jolteon so that the sweeper gets faster.

How do I EV train? Personally, I EV train by finding trainers that have only one species of Pokémon, but others may prefer to train against wild Pokémon. Both methods are equally effective. A common one is PI Carlos just below Veilstone City. Because he has 3 Goldeen (which evolve into Seaking), he gives 3 (or 6) EV's throughout the course of one battle. Although you can have a maximum of 255 EV's in each stat, many trainers opt to put a maximum of 252 EV's in a stat. You can have a maximum of 510 EV's total (shared between stats), and every 4 EV's in a stat boost the stat at level 100 by 1 point.

What about Berries? If you use a stat-reducing berry on a pokemon that has more than 100 EV's in a stat, it reduces that stat's EV's to 100. From 100 down, however, it reduces the EV's by 10. Kudos to Joe T. E.!

How do I squeeze the most out of EV training? Ok, so this isn't really an FAQ, but I found some nice ideas to maximize your EV's. First off, putting EV's in a stat increased by nature can make its effect go up from +63 to +69, putting you "one point ahead" in the end!

Try my EV Optimizer here: http://masd.21classes.com/pub/MASD/DavidKo/Stat_Calculator.htm

<i>Phoenix</i> 22:30, 24 April 2009 (UTC)

I'm still a little puzzeled, butI think I'm getting to understand EVs. Basically by the time I get to level 100 I'll HAVE to have my max EV numbers somewhere right? The only "EV training" is in aiming for those two max stats? Maybe use EV reducer berries to tweak. But after I get those EVs full and in a way I like them, that's all I can do, right? Timing of getting the EVs early/ect don't matter, right? The end result doesn't need babysitting from the very start it looks like/I hope?--Barakku 05:06, 6 May 2009 (UTC)
A Pokémon's stats are pre-calculated, but think of it like this: the difference between the Pokémon's stat now and their stat at level X divided by the number of levels between them equals the stat change. As an example, if a Pokémon's stat at level 100 would be 300, and it's level 99 with 290 as its stat, its next stat gain will be 10. As long as you get all of your EV's in before level 100, all of the EV's will be factored in. PhoenixGraphix 02:23, 16 May 2009 (UTC)
I have a question that isn't answered here: Is it possible to check to see how many EVs your Pokemon has in specific stat? I know that there's a guy in the Platinum Battle Tower that will let you know their IVs, but is there something like that for EVs to? --Dual 12:25, 10 October 2009 (UTC)
Well, if you know your exact IVs, it's possible to calculate your EVs, but otherwise, no. Generally, if you're training for a particular number of EVs, you keep track of it in a notepad or something. -- Jïörüjï Ðērākō.>.cнаt^ 15:09, 10 October 2009 (UTC)
I never bothered with EVs or IVs till now, so I didn't keep track. So what's the formula to calculate the EVs then? Also, does the formula calculate the EVs exactly, or is it just an approximate amount? --Dual 15:50, 10 October 2009 (UTC)
I don't know the formula, so I wouldn't know how exact it would be. You can probably get an aproximate however by going into a Wi-Fi battle and setting levels to 100 (if you don't already have your Pokémon at level 100), than compare the stats to the stats listed on that Pokémon's species page.
For example, if I checked my Weavile at level 100 and its Attack stat was at 350, I could compare that to the base stats at level 100 and figure that my Attack EV was somewhere close to maxed-out (since the highest you can get with EVs and IVs combined would be 372 on a Weavile).
It's a rough aproxximation, but it'll give you a good idea where you're at.
Generally, if you really want to get serious with EV training, you'll want to start fresh with a newly-caught/newly-hatched Pokémon. I've not tried it, but I believe you could also use berries that reduce EVs to "reset" your Pokémon back to 0, as well (not sure on the details of that, however). -- Jïörüjï Ðērākō.>.cнаt^ 21:31, 17 October 2009 (UTC)

EV Training for Lv 50 battles

Since there is currently a world tourney going on with a Lv 50 limit and there also is (and has been for along while) the in-game option of battling with Lv 50 pokémon, I'm surprised that I don't see more information or discussion on the topic. If you are EV training for a Lv 50 battle, then wouldn't you not particularly want 252 EV in a stat? Unless I'm mistaken, you would want floor(252/8) because you are at half the level of Lv 100 battles, where it is four EV per stat point. This would mean that raising a stat to 252 would in fact be a waste of four perfectly usable effort points! Am I mistaken here, or is this assumption correct?


NonaSuomi 02:33, 13 June 2009 (UTC)

That's actually wrong. You can have max EVs at like level 10 and it wouldn't hurt. tc²₆tc26 02:54, 13 June 2009 (UTC)
Maxing at any level doesn't matter. It's just at level 100 where full bonus is calculated. At level 100 your Pokémon's stats will range by exactly 31 points for their IVs and exactly 63 points for their EVs. Under 100's are just fractionalized by their level: a level 50 Pokémon would thus have a 15-point or 16-point range in stats due to IVs, while the range due to EVs would be 31 or 32 points. As the Pokémon's level gets higher the discrepancy is greater between untrained and crap-IVs and trained with excellent IVs. TTEchidna 03:03, 13 June 2009 (UTC)
Sorry TTE, but IV points can vary a stat as much as 34 points and as little as 28 points, and EV's can vary as much as 69 points and as little as 57 points depending on the nature. Training a Pokémon earlier rather than later or vice versa has no effect on its stats at level 10, 25, 50 or 100. What appears to happen is that a Pokémon trained later will have a more extreme stat gain in the next level (about 63/(100 - level) (future stat (with EV's) - current stat) points more than usual if fully trained in one level). PhoenixGraphix 03:28, 13 June 2009 (UTC)
I think my question has been misunderstood here. What I want to ask is this: since at level 100 it takes four effort points to add a single point in any stat, wouldn't it make sense that it would take 8 points at exactly half that level? That is what I am asking. Can anyone answer this for me, as it can mean the difference between 252 being the max useful amount and 248 being that number, and with 2 stats at that level, you'd have eight effort points to spare, meaning one stat point anywhere you chose... Sorry if this seems obvious to anyone, but I'm not so sure from the sources I've looked at.
NonaSuomi 06:29, 13 June 2009 (UTC)
In an attempt to answer your multi-faceted question, yes, it would be more thrifty to put only 248 EV's in a stat if you intend to keep that Pokémon at level 50. The extra point in the stat with 252 would be rounded down anyway, so putting in 248 is a much better choice. If you intend, however, to train the Pokémon to level 100, it would max out the stat with only 252. PhoenixGraphix 18:23, 13 June 2009 (UTC)
Understood. And yes, I was asking about pokémon you intend to keep for battling at level 50, which I suppose I should have specified. I just figured since I mentioned the VGC tourneys it would be assumed, what with a lv 50 cap and all... Thanks!
NonaSuomi 01:03, 14 June 2009 (UTC)
It depends on whether the IV is even or odd, if it's odd you need 252 to max the stat, if even only 248. Any other level and you would have to consider the whole IV and the Base stat too, but the EV needed for max stat will always be a multiple of 4. I know that this conversation is almost a year old, but having an accurate answer is important. --sp unit 262 04:11, 6 March 2010 (UTC)

EV distribution if multiple pokemon are used

So only the pokemon that lands the finishing blow gets the EVs? Or do all the pokemon that were exposed in the battle get EVs? --(QQ)wertyasdf 11:25, 14 November 2009 (UTC)

Every Pokémon that gained EXP, as a result of the defending Pokémon being defeated, gets EVs. Ultraflame 17:12, 14 November 2009 (UTC)
So if i knock out a Paras by sending out Heracross, switching to Scyther and knocking it out with wing attack, they both get 1 attack EV? So both get the full effect? What if the opponent gives two or there EVs?Emperor Fox 01:45, 14 April 2010 (UTC)
All Pokémon who received experience recieve the full amount of EVs. Evs are not divided, unlike experience. --Valorum27 16:29, 9 May 2010 (UTC)
Is this the same in Generation I/II, i.e. for stat exp? Also can we add this to the article somewhere? Smithers888 14:08, 11 May 2010 (UTC)

Confused about Effort Values and Effort Points

In the first paragraph under Generation III, it begins by describing the new effort points, but the example uses effort values:

Generation III completely overhauls the effort value structure. Defeated Pokémon give out 1, 2 or 3 effort points to a particular stat, depending on species (see list of Pokémon by effort value yield). However, in battles that do not give any experience (such as in the Battle Tower or if the Pokémon is level 100), Pokémon will not gain any EVs. At level 100, a Pokémon's stats will be one point higher in a specific stat for every four effort points gained in that stat.

The way that I read the second sentence, no pokémon at any level from Generation 3 on would earn effort values since they were replaced by effort points. If effort points and effort values are the same thing, using both terms is confusing. If effort points are converted into effort values, that should be stated with the conversion rate.

If a level 100 pokémon cannot gain any experience from battle, how would it be getting effort points or a stat increase at all?

One more thing: Does the mew in the Generation 1 example grant 100 (points) to each effort value or 100 effort values to each stat? White Phoenix 21:56, 20 November 2009 (UTC)

From how I see it, defeating one Mew in Generation I grants 100 points to each effort value. My interpretation of the article is that an "effort point" or "effort value point" refers to stat exp. that has been gained, and "effort value" is the total amount of effort points that has been "collected" in a particular stat. For example, a Pokémon that defeats a Mew will gain 100 effort points in each stat, and its effort values for each stat will therefore increase by 100. However, it looks like many people often say "effort values" when they really mean "effort points", which is extremely confusing. Ultraflame 02:47, 21 November 2009 (UTC)
So you would wind up with effort points and effort values? Oh, the effort value is in increments of effort points. It’s like having a hundred dollars in one-dollar bills. You have 100 dollar bills which is 100 dollars. But who ever says they have a hundred dollar bills in their account? White Phoenix 02:29, 27 November 2009 (UTC)
Also, whoever says they received 100 dollar bills? By the way, nowhere on Bulbapedia is the relationship of effort points to effort values given, or even a definition. White Phoenix 10:34, 29 November 2009 (UTC)
One Effort Value = One Effort Point. The names were changed starting with Generation III it appears (from Value to Point), but the EV term is still the most commonly used.
The article needs a bit of a re-write to clarify this; some editors have written it as Points, while others have written it as Values, which is why the current article is a little convoluted on that particular regard. I'll need to research a bit as to which name is the current "official" term. -- Jïörüjï Ðērākō.>.cнаt^ 00:00, 30 November 2009 (UTC)
I don't know about what these things were "officially" called in Generation III. However, in Diamond and Pearl:
  • The description for vitamins mention "base" stat. For example, the HP Up's description says, "... It raises the base HP of a single Pokémon." Using it on a Pokémon will say something like, "FEEBAS's base HP rose!"
  • The description for EV-reducing berries also say "base" stat. For example, the Pomeg Berry's description says, "... Using it on a Pokémon makes it more friendly, but it also lowers its base HP." Using it on a Pokémon will say something like, "However, its base HP fell!", "Its base HP fell!", or "Its base HP can't go lower."
Similar wording occurs with the other vitamins and EV-reducing berries as well. Of course, the items I mentioned actually modify the EVs, and not what we (on Pokémon fan sites) would call "base stats". Ultraflame 00:24, 30 November 2009 (UTC)
  • Does the 100 effort values to all stats when defeating a mew apply only to generation 1, or does it apply to generation II as well?(Forger03 at 10:33pm on February 03, 2010)
That should be valid for both Generation I and Generation II. Ultraflame 17:37, 4 February 2010 (UTC)

EV Gain at Level 100

It might be worth mentioning that while you can't EV train at level 100, you can use vitamins. Smythe 10:20, 2 March 2010 (UTC)


A Few Questions...

Having read through the whole talk page, there are a few things I'm still not entirely clear on.

Firstly, does the level at which a Pokémon gains it's EVs matter? For instance, if I were to train a certain Pokémon to have 252 HP EVs at level 40, and then do the same with an identical Pokémon at level 70 and then raise both up to level 100 will the ultimate result be that both Pokémon have the same maxed HP stat?

Secondly, Is it smarter to maximize two selected stats of a Pokémon, or to spread the EVs around evenly? Example: Gengar has naturally high Speed and Special Attack stats, so, would this Pokémon be most competitive if it had 252 EVs in each of these stats? or would that just make it less flexible in battle?

Thirdly, I read somewhere on this page that "All Pokémon that gain EXP from defeating another Pokémon will get EVs." Does this include EXP gained through the use of an EXP. Share? If so, do the EVs get divided among the Pokémon in the same manner as the EXP? Or does each Pokémon that gained EXP from a battle then gain the full EV yield?

I apologise if any of these questions have already been answered and I simply missed them... ~ Ender Phoenix 06:02, 5 March 2010 (UTC)

  1. Level won't matter, so long as it's not at level 100 when it gains the EVs (so it still has level-ups left to receive the bonuses). At level 100, both of your examples would have the same stats (not counting any differences in nature or IVs).
  2. This depends, but generally speaking, you'll focus on two main stats. There are some instances where you'll want a bit of a spread, but normally you'll always max out HP on a defensive Pokémon and put the rest of the points into either one or both of the defense stats, or on an offensive Pokémon, perhaps allocate the majority of the points to Speed and the rest to one of the attack stats. Sites like Smogon.com list popular movesets and EV spreads for nearly every Pokémon used competitively, and can be a good way to get a feel for how a competitive set might look.
  3. Exp. Share will split the EXP, but both Pokémon will get the full EVs. If you defeat a Pikachu while one of your other party members has an Exp. Share, both your active Pokémon and the one with the Exp. Share will get 2 Speed EVs. -- Jïörüjï Ðērākō.>.cнаt^ 03:50, 6 March 2010 (UTC)


Thanks for your answers, thats exactly what I needed to know! ~ Ender Phoenix 00:27, 7 March 2010 (UTC)

Related question: If a Pokemon holding a Macho Brace or other EV-affecting item is switched into battle, and therefore two or more Pokemon earn experience from the battle WITHOUT the use of an Exp. Share, do the Pokemon without the EV-affecting item receive the normal number of EVs or the increased number? I know that Pokerus affects only the Pokemon experiencing it, but I can't find any description of the mechanics for a normal shared experience scenario as opposed to one involving an Exp. Share. Mousewings 08:49, 8 November 2011 (UTC)

Box Trick

The article never states if you can still use the box trick to raise stats when at level 100. I'm wondering if you can un-train then re-train the EVs of lv 100 Pokémon.Valorum27 00:51, 10 April 2010 (UTC) Never mind... I'm really stupid.

An Additional Question

Sorry if this seems a bit picky, but I wanted a direct answer to this question rather than assume the answer. I know you have 510 EVs to distribute to a single Pokémon, and you can only use 255 EVs for one stat. Is it possible to max out a stat (spend 255 EVs on it), but still continue to waste your 510 EVs on that stat? Like, if you invested 255 EVs to speed (and thus only have 255 EVs total to work with) then battled a Zubat, would you now have only 254 EVs to work with or do you still have 255? Goddessofevil9 01:46, 14 April 2010 (UTC)

The 255 cap is just that, a cap. Once you get 255 in a stat, no other EVs in that stat will be counted, so you still have 255 EVs left to put into other stats. -- Jïörüjï Ðērākō.>.cнаt^ 01:48, 14 April 2010 (UTC)
Really? I thought once you reached 252 you were just throwing away EV points. Are you completely sure?Emperor Fox 01:51, 14 April 2010 (UTC)
It is "throwing away EV points" because you need 4 EV points to get 1 stat point, but you put in 3 EV points to fill the max to 255, meaning you never get your 1 stat point out of it. But I wasn't sure if you were able to continue wasting. Goddessofevil9 02:04, 14 April 2010 (UTC)
Eh... i was unclear. Apart from the wasted 3, i thought you could continue gaining EVs until you'd wasted all of them on one stat. Though if it really does stop gaining EVs after 255, that would answer my question of "Why is it a cap if you can keep wasting them?" Frankly, it's fantastic news, since I'm EV training a zangoose the horribly lazy way. Pokérus, Power Bracer and beating a whole bunch of floatzel. (Which, if I'm not mistaken, nets me 4 speed EVs and 8 attack with each one defeated. Anyone care to correct me if I'm wrong?)Emperor Fox 02:13, 14 April 2010 (UTC)
So it seems Jïörüjï Ðērākō is right in that it does cap. Just had someone test it out so let the lazy EV training begin! Goddessofevil9 02:19, 15 April 2010 (UTC)
As for the why it caps, 1 byte is capable of storing 256 different values. One of those values is zero, leaving 255 others. Werdnae (talk) 02:31, 15 April 2010 (UTC)

Excuse me...

HI, I'm new!... That aside, could someone please explain the following situation? I think it might be useful to people... Anyway, I came across EVs recently and decided to train my Alakaz in Sp. Atk. and Speed. His EVs were already maxed, so I thought of using the EV-reducing berries. I also tried some on a Houndoom, for happiness. These are the messages I got:

I used a lot of Grepa berries, and then some Kelpsy and Qualot. His happiness was always at max. At first I got the message "Alakaz adores you! Its base Sp. Def. fell." After some Grepas, I got the message "It won't have any effect." Then I fed him some Kelpsy, and I got the message "Alakaz adores you! Its base Attack fell"... Then I tried a few Pomeg berries on Houndark. At first the normal message showed, but I didn't see the HP go down. Then, after the third one, I got "Houndark became more friendly. Its base HP won't go lower."

Can someone please explain? I'm TogePikachu, thank you. 10:24, 24 April 2010 (UTC)

  • Your Alakaz must have had maximum happiness, as well as some Attack and Sp. Def. EPs. Using a reduction berry on a Pokémon with maximum happiness but nonzero EV will give you the "adores you" message. But once you erased all of Alakaz's Sp. Def. EPs, since Alakaz already had maximum happiness and 0 Sp. Def. EV, more Grepa berries would not have any effect (and the game told you). Alakaz still had some Attack EPs, so Kelpsy berries would still have an effect by reducing its Attack EV.
  • Your Houndark had 11-20 HP EPs before you used the Pomeg berries (after the Pomeg berries, it had 0), but that was not enough to make a difference in its HP stat at that level. Your Houndark did not reach maximum happiness even after you gave it the Pomeg berries, so using further Pomeg berries would still have an effect by increasing its happiness.
Ultraflame 20:08, 9 May 2010 (UTC)

1st and Second Gen

Is it possible in the first and second generation to see when your stats have maxed BESIDES fighting the E4 then Box Tricking? I want to know when to stop training Mewtwo over there. Haha. PoketoaTheFirefox 20:00, 5 June 2010 (UTC)

It's not possible to definitively determine if your Pokémon is maxed out (unless if one of its stats has IV 15 and that stat was maxed before - then you know it's absolutely maxed) without outside hardware, such as a cheating device. Couldn't reduce EVs until late Generation III, so it's really hard to determine a Generation I or II Pokémon's stat potential. If you don't see any stat improvement after a large number of battles, then of course that may suggest that maximum stats have been reached, but that's not a guarantee. Ultraflame 07:53, 6 June 2010 (UTC)

Is "Effort values" an official terminology?

I see in the Pokémon Emerald Official Encyclopaedia (a Japanese official book), and in the Route 9 Department Store of Pokémon Black & White, effort value is called "基礎ポイント" (base point) in Japanese. I want to know, is the terminology "Effort values / 努力値" (as well as base stats, IV, others..) referred in any official media? Or it's actually a widely-used fanon terminology like "Masuda method" --Swampert 14:50, 2 October 2010 (UTC)

I have never seen official Pokémon media use "effort value" or "effort point". In fact, in the English Generation IV games, the descriptions for the vitamins (HP Up, Protein, etc.) and the EV-reduction berries (Pomeg, Kelpsy, etc.) also mention "base" stat. For example, the in-game description of the HP Up item is, "A nutritious drink for Pokémon. It raises the base HP of one Pokémon." I think that IV (individual value) is also an unofficial term, but I'm not sure about other terminology. Ultraflame 15:54, 2 October 2010 (UTC)
I think the reason that they do this is because although IV's and EV's are separate data, when calculating stats they are pretty much just addons to the base stats. So, one EV point actually raises the base stat of a specific Pokémon by 1/8 of a point, and one IV point raises it by a half point. Ztobor 17:49, 2 October 2010 (UTC)
Apparently there's an official name for them now - "Base Points". Ztobor 21:55, 5 October 2010 (UTC)
So perhaps the official (English) term for the combined effect of base stat, IV, and EV, is "base stat", and not just EVs specifically? Ultraflame 01:08, 6 October 2010 (UTC)
Actually, I think we might need some more clarification (maybe an exact quote) about what they really mean when they say "base point" or "base stat". Swampert (or anyone), could you provide a translation of the text that you mentioned? Ultraflame 01:24, 6 October 2010 (UTC)
And apparently I didn't see it in the first post (the "base point" thingy). I'm dumb >_< Ztobor 22:36, 7 October 2010 (UTC)
From my understanding, 基礎ポイント means and only means effort value, since the book says 基礎ポイント(base points) can affect about 60 stat value when Lv.100(translated), and a NPC in Route 9 Department Store says The items to rise 基礎ポイント are sold on Floor 3. I haven't found an official English term, it should be ascertained in the English version of Black and White.--Swampert 14:11, 10 October 2010 (UTC)
Thank you Swampert. We'll have to see if Ztobor might be correct that the English games will translate "基礎ポイント" as "base point". Ultraflame 01:29, 11 October 2010 (UTC)

Effect on stat points

The German Pokéwiki has this to say about effort values. Here is a rough translation:

"At level 100, four EV's in a particular stat will result in an increase of one point for that stat. At other levels, the number of EV's needed to do so is as follows:

  • Level 0-19: 40
  • Level 20-29: 20
  • Level 30-39: 13.3
  • Level 40-49: 10
  • Level 50-59: 8
  • Level 60-69: 6.6
  • Level 70-79: 5.7
  • Level 80-89: 5
  • Level 90-99: 4.4
  • Level 100: 4"

Should this be included here? --Locrian 13:32, 12 October 2010 (UTC)

I was under the understanding that it was 4 EVs = 1 point for all levels... —darklordtrom 06:01, 14 October 2010 (UTC)
You can add it if you want. I don't see what the problem would be, since it would show people the "true" effect of EVs at certain levels. For example, you would expect a level 1 Chimchar, with 31 Attack IV and 252 Attack EV, to have 7 Attack (by the formula) instead of 69 Attack (6+252/4). Ultraflame 19:00, 16 October 2010 (UTC)
i say add it because i was gonna ask why my pokes were getting 1 pt every 8 evs when its supposed to be 4 evs i thought. looking at that chart it makes sense because they were at 55-58 when i was training them. TerrorKingMugen 16:47, 12 April 2011 (UTC)
So what my question now is...when you level up, do these EVs "catch up" with their proper level? So if I EV trained a Bulbasaur at level 2 and he got +1 Sp ATK because he had 40 Sp ATK EVs, once he got to level 41, and theoretically gained no EVs, would that become +4 Sp Atk, or did I just screw Bulbasaur out of points? Poke poke poke 23:20, 19 April 2011 (UTC)
Technically, that chart is only an approximation. You didn't screw Bulbasaur out of any EV's, but it's not always obvious the work that the EV's are doing. To answer your question, yes, that +1 you got at Level 2 will... actually grow into +20 at Level 41. The figure of "40" only works for Level 10. At level 2, it actually takes 200 EV's to raise the Sp.Atk by 1 point. It's just that that +20 will be spread about through the other 38 levels, so you won't see it discretely. Ztobor 19:11, 5 June 2011 (UTC)

official name?

Serebii are reporting that an NPC on Isshu Route 9 gives an official name to EVs as "base points". Can anyone confirm this? Kidburla 15:11, 30 October 2010 (UTC)

Please see the discussion above, "Is 'Effort values' an official terminology?". Since Black and White haven't been released in any language other than Japanese, we only know that the term used in Japanese is "基礎ポイント", which people have translated as "base point". We'll just have to wait for the English-language release to find out the official English name. Ultraflame 03:28, 31 October 2010 (UTC)

That Gen V section

Is it proven yet? --Turtwig Lover 12:18, 12 November 2010 (UTC)

Yes, here: [1]. Pikiwyn talk 12:22, 12 November 2010 (UTC)

Still a bit confused...

So are Rare Candies okay if you've already got all your desired 512 EVs? Or is it better to level it up through battling, manually, all the way to Level 100?

And would the following method work to get the best possible stats for a Pokemon with the same IVs? Say: a Level 50 Gyarados with mixed random EVs via battling throughout the storyline, fed as many stat-reducing berries as possible, and then battled the correct number of the correct type of Pokemon to get 252/252/6 EVs, and then leveled up with a bunch of Rare Candies to Level 100?

If the Pokémon has 510 EVs total then it doesn't matter whether you use Rare Candies or Battle experience to further level it up. And yes, that method should work. Werdnae (talk) 01:45, 24 November 2010 (UTC)

Gen III Deoxys

It should be mentioned somewhere in the article, that the only Pokémon that gets stats recalculated at the end of every battle in Gen III is Deoxys, as opposed to the other Pokémon, which get their stats recalculated in the box or by leveling up. I recall, when I first got an event Deoxys in my FireRed game, I noticed that it wasn't getting normal stat recalculation upon leveling up when I was EV training it. Then I noticed that in FR/LG/E, the alternate formes of Deoxys have that behavior upon battling: their stats grow after every battle instead of the normal way of gaining a boost upon level-up. This doesn't happen with the normal Deoxys from R/S. Anyone feel free to add it to the article (and confirm it, if you have time and Deoxys, too). hfc2X 21:58, 17 January 2011 (UTC)


As for the "recalculations" in Gen. V

I'm rather confused as to what "stats being recalculated after every battle" entails. Does it mean that even if, say, your Emboar is fully EV trained, its EVs can still be changed just by its being in more battles? Sorry, I might just be missing some obvious wording, but it'd help if someone would clear this up.... Puppy of Doom and Destruction 19:43, 27 February 2011 (UTC)

In Generations III and IV, if, say, you have a Pokémon (not Deoxys) with 100 Attack and zero Attack EVs, if it then gains 252 Attack EVs without leveling up, evolving, going in the PC box, or using any vitamins, its Attack will still be 100 until you do one of those things. In Generation V, this is changed so that increases in EVs will automatically increase stats as appropriate after every battle without the need of the box trick or similar. —Minimiscience 19:58, 27 February 2011 (UTC)
Ah, so basically the stats are fully realized when you finish EV Training versus when reaching Level 100? And level gain is no longer required to have EVs account at all? Exciting. Thank you very much for the clarification. Puppy of Doom and Destruction 19:13, 3 March 2011 (UTC)

Effort Values checker?

According to the articles regarding Blackthorn City and Opelucid City, there is a lady who gives you a rough idea of your Pokemon's EVs. Can we get a list of phrases? In my playing experience, the only thing this person has ever said about any of my Pokémon is "It looks like your [Pokémon] ... could try a little harder", whether it's my Starter (who has long since maxed out a few EVs) or a freshly bred/caught Pokemon with no EVs at all. --Stratelier 18:16, 14 April 2011 (UTC)

To my understanding, there are only two phrases. She will say "Could try a little harder" if you have not hit 510, and "has put in great effort" if it is at 510.Poke poke poke 23:59, 21 April 2011 (UTC)

Switching out

How does switching out work with EVs? Say I have a Nosepass, holding a Power Belt, as my lead Pokémon, and find a wild Geodude. I automatically send out my Nosepass, of course, then switch to my Weavile and KO the geodude. Will my Nosepass now gain 5 Defense EVs (Geodude's 1 given + 4 from the Power Belt) or 1, or none? On a side note, this page is getting pretty long. Are article talk pages ever archived or does that only apply to user talk pages? EnosShayremTalk 16:36, 21 May 2011 (UTC)

OK, I didn't see the conversation a few above me, and unless I'm horribly wrong here, the power items will always give extra EVs when the Pokémon gains EVs from battle, so goodbye. EnosShayremTalk 16:44, 21 May 2011 (UTC)

Generation II confusion about special

It says generation II is the same as generation I, and the special attack and special defence stat share the EV for special. That makes sense for backwards compatibility, but when I'm trying to keep track of my EVs in generation II I can't work out which one is used.

Example: Hoothoot has sp. atk. and sp. def. of 36 and 56 respectively. Generation II uses just one EV for both, so when I kill a hoothoot, what gets added to the single EV for special? 36 or 56? I'm trying to keep track of how many EVs (or stat exp) my pokémon have earned, but don't know what to do for special and I can't find the answer anywhere. --Pan 09:36, 30 July 2011 (UTC)

So...

This may be the same as a question above but is it possible to put more than 252 or 255 EVs into a stat? Like all 510? Or does it stop at 252 or 255? RedYoshi 18:14, 19 September 2011 (UTC)

It stops at 255. But since 4 EVs are needed to increase a stat by one at level 100, there's not much point putting the final three into the stat. Werdnae (talk) 18:44, 19 September 2011 (UTC)

Is this what is needed to max out stats: IVs of 31 + the right nature/characteristic + 255 EVs? And is it true that you can only max out 2 stats? RedYoshi 21:59, 19 September 2011 (UTC)

I think that's right, I have a Hacked Arceus that was supposed to have Perfect stats, But the nature redid the stats so that only HP and Attack remained maxed. BTW this question seems to be more suited to the forums. Truthseeker4449 22:09, 19 September 2011 (UTC)

Working in Gen V

Okay, first of all I've been EV training for a while in my Pokemon white. I check the stats before and after every battle, and the stats are never recalculated for the said Pokemon. Can anyone explain this to me? Flygonfanno1

Yes, I have the same problem. RedYoshi 18:52, 16 November 2011 (UTC)

From the Generation III section, still relevant in Generation V: "For every Pokémon that has gained Effort Points in battle, stats will be recalculated upon leveling up, except for Deoxys, whose stats are recalculated after every battle instead." Nevermind, I was thinking about Gen. IV. Shiny Porygon 18:35, 29 November 2011 (UTC)
Shiny Porygon, the Gen V section tells you that they're now recalculated after every battle, not after levelling up.
It may just be that your Pokémon's at a low level, so a small amount of EVs don't make a difference yet. What level is the Pokémon you're EV training? - Blazios talk 14:57, 29 November 2011 (UTC)

Working with the earliest form of EV training

I just got the base stats of the Pokemon list printed from bulbapedia and I need a bit of guidance. I don't really understand how much effort value a Pokemon will yield if it has a different base Special Attack than Special Defense. There was only Special in gen 1 and the Stat EXP I read gave a poor example such as defeating 656 Mew give Max EVS since it's obvious that he has a base stat of 100 all over, meaning he can end up with all the same stats at level 100 with Max DVs and EVs. If an Eevee is defeated on Pokemon Yellow, since that is your first rival battle with an Eevee, does Pikachu gain an average of 54.17 Stat EXP in all stats or does he gain a separate 55 HP, 55 Attack, 55 Speed, 50 Defense and 45 or 65 Special Stat EXP? Or does Pikachu gain a total of 325 Stat EXP? How does this work and how do you keep track of this? I wish someone answered me on Yahoo Answers so I wouldn't have to ask here. (MichaelXD 23:32, 12 February 2012 (UTC))

Or since 45 and 65 /2 is 55 on average would it gain an average of 55 Special instead? (MichaelXD 23:39, 12 February 2012 (UTC))

The Generation I special stat is listed in the footer of the stats template for the relevant Pokemon. They can't be determined from the Gen II and onwards stats. Werdnae (talk) 03:18, 13 February 2012 (UTC)

Where is the footer of the stats template for the first 151 Pokemon? Also if I managed to take down an Eevee, 3 Pidgey, a Rattata, a Mankey, a Nidoran ♂, a Nidoran ◙, and a Spearow in Yellow with Pikachu in that order, how would the Stat EXP or their base stats converted to Stat EXP add up to my Pikachu's overall stats? (MichaelXD 03:43, 13 February 2012 (UTC))