Masuda method: Difference between revisions

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==Usage==
==Usage==
The key to using the Masuda method is not to breed any two Pokémon, but to breed two Pokémon created in games of different languages.  An egg resulting from such a pairing will have a higher likelihood of being Shiny.  The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a language different to the language of the game cartridge.
The key to using the Masuda method is not to breed any two Pokémon, but to breed two Pokémon created in games of different languages.  An Egg resulting from such a pairing will have a higher likelihood of being Shiny.  The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a language different to the language of the game cartridge.


There are a few exceptions to this basic premise.  If both Pokémon are foreign to the cartridge but are both from the same language, then the Masuda method will not take effect.  Additionally, if the player tries to breed one of his or her own Pokémon with a foreign Pokémon obtained through an [[in-game trade]] (such as the [[Meister]]'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}), then the method will also fail.  In this case, it is because the two Pokémon breeding were generated on the same game and therefore in the same language. Finally, in Generation IV, foreign Pokémon cannot use the {{evostone|Everstone}} to pass on their [[nature]] to their offspring.
There are a few exceptions to this basic premise.  If both Pokémon are foreign to the cartridge but are both from the same language, then the Masuda method will not take effect.  Additionally, if the player tries to breed one of his or her own Pokémon with a foreign Pokémon obtained through an [[in-game trade]] (such as the [[Meister]]'s {{p|Magikarp|Foppa}} and [[Lt. Surge]]'s {{p|Pikachu|Volty}}), then the method will also fail.  In this case, it is because the two Pokémon breeding were generated on the same game and therefore in the same language. Finally, in Generation IV, foreign Pokémon cannot use the {{evostone|Everstone}} to pass on their [[nature]] to their offspring.


A Pokémon traded internationally while still in its egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the cartridge it was hatched in.
A Pokémon traded internationally while still in its Egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the cartridge it was hatched in.


Some examples are illustrated below.  Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.
Some examples are illustrated below.  Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.
Line 49: Line 49:


==Mechanics and reasoning==
==Mechanics and reasoning==
The Masuda method is possible because of an internal marker on each Pokémon which identifies their "home location", 0x17.  If the game recognizes the two Pokémon in the daycare as having different home locations, then the chances of the egg hatching into a Shiny Pokémon will increase.  In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the odds will be increased by five times: from the usual 1/8192 to 1/1639.  In {{game|Black and White|s}}, the odds were increased again, to 1/1366. This is six times as likely as encountering a Shiny Pokémon in tall grass.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
The Masuda method is possible because of an internal marker on each Pokémon which identifies their "home location", 0x17.  If the game recognizes the two Pokémon in the daycare as having different home locations, then the chances of the Egg hatching into a Shiny Pokémon will increase.  In {{game5|Diamond|Pearl|Platinum|HeartGold|SoulSilver}}, the odds will be increased by five times: from the usual 1/8192 to 1/1639.  In {{game|Black and White|s}}, the odds were increased again, to 1/1366. This is six times as likely as encountering a Shiny Pokémon in tall grass.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>


==Reaction and purpose==
==Reaction and purpose==
From Generation IV onwards, trading with games from other languages became easier thanks to the [[Nintendo DS]]'s ability to communicate through [[Nintendo Wi-Fi Connection]].  Masuda's method was likely coded as incentive for players to use the [[GTS]] international trading services.  
From Generation IV onwards, trading with games from other languages became easier thanks to the [[Nintendo DS]]'s ability to communicate through [[Nintendo Wi-Fi Connection]].  Masuda's method was likely coded as incentive for players to use the [[GTS]] international trading services.  


Though the odds of obtaining a Shiny Pokémon are still fairly low, the chances have now been increased so significantly that players have touted it as a more reliable method than the {{game2|Diamond|Pearl|Platinum}}'s [[Poké Radar]].  Masuda's method is even more appealing, since it allows players to customize their team further, with specific [[egg move]]s and [[individual values|IVs]] that would be either unavailable or harder to obtain.
Though the odds of obtaining a Shiny Pokémon are still fairly low, the chances have now been increased so significantly that players have touted it as a more reliable method than the {{game2|Diamond|Pearl|Platinum}}'s [[Poké Radar]].  Masuda's method is even more appealing, since it allows players to customize their team further, with specific [[Egg move]]s and [[individual values|IVs]] that would be either unavailable or harder to obtain.


==See also==
==See also==

Revision as of 08:51, 13 April 2012

The Masuda method, also known as Masuda's method (Japanese: 国際結婚 international marriage), is a fan-made term which describes a way to obtain Shiny Pokémon more easily in Generation IV and V. Rather than encountering Shiny Pokémon with a probability of 1/8192, Masuda's method lets players breed Pokémon of differing real-world geographical origin with a 1/1639 (Generation IV) or 1/1366 (Generation V) probability of being Shiny upon hatching.

It is named for Game Freak director Junichi Masuda, who programmed it into the Pokémon Diamond and Pearl. He documented the method in his blog[1], where he mentioned a way for "rare colored Pokémon's Egg [to] be found little easier." The mechanics behind this were discovered by Smogon.

Usage

The key to using the Masuda method is not to breed any two Pokémon, but to breed two Pokémon created in games of different languages. An Egg resulting from such a pairing will have a higher likelihood of being Shiny. The most common way to arrange such a pairing is to use one foreign Pokémon and one from the game in which the breeding occurs, although the method will work in any game provided at least one of the Pokémon in the pair is from a language different to the language of the game cartridge.

There are a few exceptions to this basic premise. If both Pokémon are foreign to the cartridge but are both from the same language, then the Masuda method will not take effect. Additionally, if the player tries to breed one of his or her own Pokémon with a foreign Pokémon obtained through an in-game trade (such as the Meister's Foppa and Lt. Surge's Volty), then the method will also fail. In this case, it is because the two Pokémon breeding were generated on the same game and therefore in the same language. Finally, in Generation IV, foreign Pokémon cannot use the Everstone to pass on their nature to their offspring.

A Pokémon traded internationally while still in its Egg will retain the internal marking which recognizes it as a foreign Pokémon even though it appears to be native to the cartridge it was hatched in.

Some examples are illustrated below. Pokémon bred in circumstances which invoke the Masuda method and have an increased chance of being Shiny are denoted by their Shiny sprite.

Parents Offspring
Two Pokémon from the same language
095.png 208 f.png 095.png
English-language game Onix English-language game Steelix Onix
Two Pokémon from two languages
362.png 478.png 361 s.png
English-language game Glalie Japanese-language game ユキメノコ File:ShinyBWStar.png Snorunt File:ShinyBWStar.png
Breeding with an in-game trade
560.png 129 f.png 129.png
English-language game Scrafty German-language game Foppa Magikarp

Mechanics and reasoning

The Masuda method is possible because of an internal marker on each Pokémon which identifies their "home location", 0x17. If the game recognizes the two Pokémon in the daycare as having different home locations, then the chances of the Egg hatching into a Shiny Pokémon will increase. In Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, the odds will be increased by five times: from the usual 1/8192 to 1/1639. In Pokémon Black and White, the odds were increased again, to 1/1366. This is six times as likely as encountering a Shiny Pokémon in tall grass.[2]

Reaction and purpose

From Generation IV onwards, trading with games from other languages became easier thanks to the Nintendo DS's ability to communicate through Nintendo Wi-Fi Connection. Masuda's method was likely coded as incentive for players to use the GTS international trading services.

Though the odds of obtaining a Shiny Pokémon are still fairly low, the chances have now been increased so significantly that players have touted it as a more reliable method than the Pokémon Diamond, Pearl, and Platinum's Poké Radar. Masuda's method is even more appealing, since it allows players to customize their team further, with specific Egg moves and IVs that would be either unavailable or harder to obtain.

See also

References

Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.