Trap: Difference between revisions
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*Hurl Trap → | *Hurl Trap → | ||
===Fire traps=== | ===Fire traps=== | ||
Fire traps create a fire on the screen, which must be blown out using the DS's microphone. After it has been blown out, the player can move again. | Fire traps create a fire on the screen, which must be blown out using the DS's microphone. The fire will go back to full size if the blowing stops before they are out. After it has been blown out, the player can move again. The Fire Trap produces a larger flame than the Ember Trap. | ||
*Ember Trap | *Ember Trap | ||
*Fire Trap | *Fire Trap | ||
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*Flower Trap | *Flower Trap | ||
===Rock traps=== | ===Rock traps=== | ||
Rock traps drop a rock on the player. After the rock has been smashed away using the touch screen, the player can move again. | Rock traps drop a rock on the player. After the rock has been smashed away using the touch screen, the player can move again. The Rock Trap's rock takes less hits to smash. | ||
*Rock Trap | *Rock Trap | ||
*Rockfall Trap | *Rockfall Trap | ||
===Bubble traps=== | ===Bubble traps=== | ||
Bubble traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. | Bubble traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. The Bubble Trap makes more bubbles than the Foam Trap. | ||
*Foam Trap | *Foam Trap | ||
*Bubble Trap | *Bubble Trap | ||
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*Hole Trap | *Hole Trap | ||
*Pit Trap | *Pit Trap | ||
===Smoke traps=== | |||
Smoke traps cause smoke cover the touch screen. The player must rub the smoke off the screen in order to regain control. | |||
*Smoke Trap | |||
*Big Smoke Trap | |||
===Alert traps=== | |||
Alert traps send messages to everyone in the underground. The trap is otherwise harmless, and allows the player to regain control immediately. Alert Traps 1 and 2 send "hello" and "good-bye" messages respectively. Alert Trap 3 sends a message stating one is heading to the [[Union Room]], and Alert Trap 4 sends a message to come to one's location. | |||
*Alert Trap 1 | |||
*Alert Trap 2 | |||
*Alert Trap 3 | |||
*Alert Trap 4 | |||
===Control-affecting traps=== | |||
The Confuse Trap causes the trapped player's character to ignore commands, and will walk randomly around until the trap wears off after 50 steps. The Reverse Trap reverses the player's controls for 20 steps. | |||
*Confuse Trap | |||
*Reverse Trap | |||
{{Project ItemDex notice}} | {{Project ItemDex notice}} | ||
[[Category:Items]] | [[Category:Items]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 06:16, 21 August 2007
A trap (Japanese: トラップ trappu) is an object that can be obtained and used only in the Underground of Sinnoh. All traps, except the Digger Drill, can be buried on the ground and be used to slow down or to stop any trainer from returning another player's flag to their own secret base.
When buried on the ground, one can distinguish a trap from a sphere by looking at the color of the sparkling light that one gets to see when the Nintendo DS's touch screen gets touched. Traps give out a white sparkling light while spheres give out a yellow one.
List of traps by function
Moving traps
Moving traps will move a player stepping on them in the indicated direction and they will be unable to stop themselves unless they hit into an obstacle or go too far. Stepping on a Hurl Trap will cause a player to move about twice the distance as a normal Move Trap.
- Move Trap ↑
- Move Trap ↓
- Move Trap ←
- Move Trap →
- Hurl Trap ↑
- Hurl Trap ↓
- Hurl Trap ←
- Hurl Trap →
Fire traps
Fire traps create a fire on the screen, which must be blown out using the DS's microphone. The fire will go back to full size if the blowing stops before they are out. After it has been blown out, the player can move again. The Fire Trap produces a larger flame than the Ember Trap.
- Ember Trap
- Fire Trap
Flower traps
Flower traps create a flurry of leaves or flower petals, depending on which Trap is stepped on. After they have been blown away with the microphone, the player can move again.
- Leaf Trap
- Flower Trap
Rock traps
Rock traps drop a rock on the player. After the rock has been smashed away using the touch screen, the player can move again. The Rock Trap's rock takes less hits to smash.
- Rock Trap
- Rockfall Trap
Bubble traps
Bubble traps create many bubbles around the player. After they all have been popped with the touch screen, the player can move again. The Bubble Trap makes more bubbles than the Foam Trap.
- Foam Trap
- Bubble Trap
Hole traps
Hole traps create a hole beneath the player. The player is stuck in them until he or she moves him or herself around with the D-pad enough to get unstuck.
- Hole Trap
- Pit Trap
Smoke traps
Smoke traps cause smoke cover the touch screen. The player must rub the smoke off the screen in order to regain control.
- Smoke Trap
- Big Smoke Trap
Alert traps
Alert traps send messages to everyone in the underground. The trap is otherwise harmless, and allows the player to regain control immediately. Alert Traps 1 and 2 send "hello" and "good-bye" messages respectively. Alert Trap 3 sends a message stating one is heading to the Union Room, and Alert Trap 4 sends a message to come to one's location.
- Alert Trap 1
- Alert Trap 2
- Alert Trap 3
- Alert Trap 4
Control-affecting traps
The Confuse Trap causes the trapped player's character to ignore commands, and will walk randomly around until the trap wears off after 50 steps. The Reverse Trap reverses the player's controls for 20 steps.
- Confuse Trap
- Reverse Trap
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |