Wonder Guard (Ability): Difference between revisions
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===Pokéstar Studios Pokémon with Wonder Guard=== | |||
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Revision as of 20:11, 10 August 2012
Wonder Guard | ふしぎなまもり | ||||||||||||||||||||||||||||||||||||||||
Mysterious Protection | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. Only one Pokémon has this Ability.
Effect
In battle
Wonder Guard only allows super effective moves to hit.
It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather conditions or entry hazards. Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up*. In Generation IV, Fire Fang hits even if it is not super-effective, though this was removed in Generation V.
Wonder Guard cannot be Skill Swapped or copied by Role Play, but it can be Traced. In addition, Wonder Guard cannot turn into Mummy.
Outside of battle
Wonder Guard has no effect outside of battle.
Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0292 | Shedinja |
Bug | Ghost | Wonder Guard | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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Pokéstar Studios Pokémon with Wonder Guard
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0000 | Demon | Demon |
Dark | Ghost | Wonder Guard | None | None |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
Only super effective moves will hit. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
When an attack that isn't Super-effective hits Shedinja, it simply bounces off its body. If a move that is Super-effective hits Shedinja, it is automatically knocked out. | |||
Colonel Hansen's Shedinja | The Princess and the Togepi | Debut |
Trivia
- Hackers often hack this Ability onto Spiritomb (Wondertomb) and Sableye (Wondereye), because those Pokémon do not have a weakness. Hence, they can be damaged only by status ailments, weather conditions, entry hazards, Fire Fang*, Future Sight*, Doom Desire*, Beat Up*, Struggle, recoil, Life Orb, Sticky Barb, Black Sludge, Rough Skin, Iron Barbs, fixed-damage attacks, after the use of Gastro Acid, Entrainment*, Worry Seed, Simple Beam, Foresight, Odor Sleuth or Soak, and by Pokémon with Mold Breaker, Turboblaze, Teravolt, or Scrappy.
- Wonder Guard and Multitype are the only Abilities that resist Mummy, besides Mummy itself.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |