Escape Rope: Difference between revisions
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|descdppthgss=A long, durable rope. Use it to escape instantly from a cave or a dungeon. | |descdppthgss=A long, durable rope. Use it to escape instantly from a cave or a dungeon. | ||
|descbwb2w2=A long, durable rope. Use it to escape instantly from a cave or a dungeon. | |descbwb2w2=A long, durable rope. Use it to escape instantly from a cave or a dungeon. | ||
|descxy=A long and durable rope. Use it to escape instantly from a cave or a dungeon. | |||
|locrby={{ci|Pewter}}, {{ci|Cerulean}}{{sup/1|Y}}, {{to|Lavender}}, {{ci|Saffron}} and [[Cinnabar Island]] [[Poké Mart]]s | |locrby={{ci|Pewter}}, {{ci|Cerulean}}{{sup/1|Y}}, {{to|Lavender}}, {{ci|Saffron}} and [[Cinnabar Island]] [[Poké Mart]]s | ||
|locgsc={{ci|Violet}} and {{to|Azalea}} [[Pokémon Mart]]s, [[Goldenrod Department Store|Goldenrod]] and [[Celadon Department Store|Celadon]] Department Stores | |locgsc={{ci|Violet}} and {{to|Azalea}} [[Pokémon Mart]]s, [[Goldenrod Department Store|Goldenrod]] and [[Celadon Department Store|Celadon]] Department Stores |
Revision as of 11:32, 13 October 2013
The Escape Rope (Japanese: あなぬけのヒモ Hole-Escape Rope) is an item available in all of the handheld Pokémon games to date. They originally cost $550 each at Poké Marts. It can also be found lying around on the ground within the game, or held by Pokémon with the Ability Pickup.
Escape Ropes are used, in places such as caves, to warp back to the last Pokémon Center player healed at (or home if player never healed in Pokémon Center) in Generation I, and the entrance from which the player entered since Generation II. This effect alleviates the necessity to have a Pokémon with Dig in the party, when a player wants to exit a cave or similar location quickly.
To date, Pokémon Colosseum and Pokémon XD: Gale of Darkness are the only games that have no use for the Escape Rope; because of this, trading is required to obtain the Escape Rope in these games. Due to the different map system used in those games, the Escape Rope's only use in those games is to either sell it for money or trade it back to a handheld game.
The Escape Rope cannot be used to escape from the Spear Pillar, the Distortion World, or the Hall of Origin, as they are all considered to be outside of Mt. Coronet by the games' programming. It also cannot be used in Turnback Cave.
The Escape Rope is required for an Unown puzzle in Crystal, HeartGold and SoulSilver. Using it opens up a room containing four healing items.
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In the manga
In the Pokémon Adventures manga
In the Gold, Silver & Crystal arc, Bugsy discovered a puzzle while in the Ruins of Alph that read: "ESCAPE," prompting him to use an Escape Rope. As a result, the wall collapsed, revealing Suicune.
In the TCG
The following is a list of cards named Escape Rope.
Related cards Cards listed with a blue background are only legal to use in the current Expanded format. Cards listed with a green background are legal to use in both the current Standard and Expanded formats. | |||||||
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Card | Type | English Expansion |
Rarity | # | Japanese Expansion |
Rarity | # |
Escape Rope | I | Plasma Storm | 120/135 | Freeze Bolt | 054/059 | ||
BW-P Promotional cards | 169/BW-P | ||||||
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |