.PkMn: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
mNo edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
}} | }} | ||
'''.{{PK}}{{MN}}''' is a dual-type {{t|Normal}} [[glitch Pokémon]]. It occupies hexadecimal slot DF and becomes [[P ID]] if traded to {{game|Yellow}}. This glitch Pokémon can be obtained via the [[Johto guard glitch]] with {{p|Azumarill}}. | '''.{{PK}}{{MN}}''' is a dual-type {{t|Normal}} [[glitch Pokémon]]. It occupies hexadecimal slot DF and becomes [[P ID]] if traded to {{game|Yellow}}. This glitch Pokémon can be obtained via the [[Johto guard glitch]] with {{p|Azumarill}}. Its cry is a slowed-down, lower-pitch version of {{p|Pikachu}}'s. | ||
'''.{{PK}}{{MN}}''' shares its sprites (and [[Glitch screen]]), Pokédex number and starting moves with [[▶_A]]. Among the latter is [[-- (move)|--]], or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may [[game_freeze|freeze]] the game when viewed or selected in battle. | |||
The glitch move '''.{{PK}}{{MN}}''' learns at level 61 has the animation of {{m|Pay Day}}, and a changing name akin to a [[Super Glitch]] move, but isn't known to corrupt or crash the game. | |||
==Game data== | ==Game data== | ||
Line 68: | Line 72: | ||
===Learnset=== | ===Learnset=== | ||
====By [[level|leveling up]]==== | ====By [[level|leveling up]]==== | ||
{{learnlist/levelh|.PkMn|Normal|Normal|1|0}} | |||
{{learnlist/level1|Start|--|Cooltrainer♀|—|—|13|}} | |||
{{learnlist/level1|Start|Guillotine|Normal|—|30|5}} | |||
{{learnlist/level1|Start|Razor Wind|Normal|80|75|10|}} | |||
{{learnlist/level1|Start|Pay Day|Normal|40|100|20|}} | |||
{{learnlist/level1|18|Wrap|Normal|15|85|20||'''}} | |||
{{learnlist/level1|32|TM05|Glitch|—|—|33}} | |||
{{learnlist/level1|41|Take Down|Normal|90|85|20||'''}} | |||
{{learnlist/level1|61|Glitch Move|Glitch|?|?|—}} | |||
{{learnlist/level1|62|TM55|Glitch|97|—|—}} | |||
{{learnlist/level1|93|TM34|Normal|0|9|10||'''}} | |||
{{learnlist/level1|98|TM05|Glitch|—|—|33}} | |||
{{learnlist/level1|176|Peck|Flying|35|100|35}} | |||
{{learnlist/level1|192|TM05|Glitch|—|—|33}} | |||
{{learnlist/level1|195|Hypnosis|Psychic|—|60|20}} | |||
{{learnlist/level1|199|TM07|Ghost|131|20|0|}} | |||
{{learnlist/level1|205|TM06|Poison|55|69|127|}} | |||
{{learnlist/level1|207|Glitch Move|Glitch|—|—|—}} | |||
{{learnlist/level1|234|TM38|Glitch|91|0|0}} | |||
{{learnlist/level1|250|HM04|Glitch|58|50|12|}} | |||
{{learnlist/levelf|.PkMn|Normal|Normal|1|5}} | |||
====By [[TM]]/[[HM]]==== | ====By [[TM]]/[[HM]]==== | ||
==Evolution== | ==Evolution== | ||
{{GlitchEvobox | |||
|family=Normal | |||
|sprite1=RBGlitch250 | |||
|name1=.PkMn | |||
|type1-1=Normal | |||
|evotype1=Level | |||
|level1=224 | |||
|sprite2=Missingno_RB | |||
|name2=MissingNo. | |||
|type1-2=Normal | |||
|type2-2=999 | |||
|disptype2-2=unknown | |||
}} | |||
==Sprites== | ==Sprites== | ||
{{GlitchSpriteBox | |||
|fimage=RBGlitch250.png | |||
|fsize=56px | |||
|bimage=RBGlitch250 b.png | |||
|bsize=56px | |||
|mimage=RBGlitchMenu250.png | |||
|msize=16px | |||
|typen=2 | |||
|type1=Normal | |||
|type2=Normal | |||
}} | |||
==External links== | ==External links== | ||
Line 79: | Line 128: | ||
{{-}} | {{-}} | ||
{{GlitchPkmn}}<br> | {{GlitchPkmn}}<br> | ||
{{Project Glitchdex notice}} | {{Project Glitchdex notice}} |
Revision as of 16:33, 10 December 2013
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Pokédex entry, learnset, evolution, and sprites |
- The title of this article is incorrect because of technical limitations. The correct title is .PKMN.
. PkMn | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
.PKMN is a dual-type Normal glitch Pokémon. It occupies hexadecimal slot DF and becomes P ID if traded to Pokémon Yellow. This glitch Pokémon can be obtained via the Johto guard glitch with Azumarill. Its cry is a slowed-down, lower-pitch version of Pikachu's.
.PKMN shares its sprites (and Glitch screen), Pokédex number and starting moves with ▶_A. Among the latter is --, or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may freeze the game when viewed or selected in battle.
The glitch move .PKMN learns at level 61 has the animation of Pay Day, and a changing name akin to a Super Glitch move, but isn't known to corrupt or crash the game.
Game data
Pokédex entry
Game locations
|
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 37
|
97 - 143 | 184 - 277 | |
0
|
5 - 51 | 5 - 98 | |
40
|
45 - 91 | 85 - 178 | |
178
|
183 - 229 | 361 - 454 | |
19
|
24 - 70 | 43 - 136 | |
Total: 274
|
(293 on other generations' scale) | ||
|
Type effectiveness
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Learnset
By leveling up
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
By TM/HM
Evolution
|
Level 224 → |
|
Sprites
|
External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |