From Bulbapedia, the community-driven Pokémon encyclopedia.
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| {{incomplete|needs=Pokédex entry, learnset, evolution, and sprites}} | | {{incomplete|needs=Pokédex entry}} |
| {{wrongtitle|.{{PK}}{{MN}}}} | | {{wrongtitle|.{{PK}}{{MN}}}} |
| {{GlitchPkmnInfobox | | {{GlitchPkmnInfobox |
Revision as of 16:34, 10 December 2013
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This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Pokédex entry
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- The title of this article is incorrect because of technical limitations. The correct title is .PKMN.
. PkMn
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. PkMn's sprite
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Equivalent in Yellow
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P ID
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EV yield
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HP ?
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Atk ?
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Def ?
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Sp.Atk ?
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Sp.Def ?
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Speed ?
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Exp. ?
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.PKMN is a dual-type Normal glitch Pokémon. It occupies hexadecimal slot DF and becomes P ID if traded to Pokémon Yellow. This glitch Pokémon can be obtained via the Johto guard glitch with Azumarill. Its cry is a slowed-down, lower-pitch version of Pikachu's.
.PKMN shares its sprites (and Glitch screen), Pokédex number and starting moves with ▶_A. Among the latter is --, or the 'Cooltrainer Move', which hides all the moves underneath it until it is replaced, and may freeze the game when viewed or selected in battle.
The glitch move .PKMN learns at level 61 has the animation of Pay Day, and a changing name akin to a Super Glitch move, but isn't known to corrupt or crash the game.
Game data
Pokédex entry
Game locations
This Pokémon was unavailable prior to Generation I.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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37
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97 - 143
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184 - 277
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0
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5 - 51
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5 - 98
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40
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45 - 91
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85 - 178
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178
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183 - 229
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361 - 454
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19
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24 - 70
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43 - 136
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Total: 274
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(293 on other generations' scale)
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- Minimum stats are calculated with 0 EVs and IVs of 0.
- Maximum stats are calculated with 63001 EVs and IVs of 15.
- Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.
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Type effectiveness
Under normal battle conditions in Generation I, this Pokémon is:
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Notes:
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- As its type is one of the glitch types, which do not have any weaknesses or resistances, it lacks them.
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Learnset
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- Bold indicates a move that gets STAB when used by .PkMn
- Italic indicates a move that gets STAB only when used by an Evolution of .PkMn
- Click on the generation numbers at the top to see level-up moves from other generations
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Evolution
Sprites
Front sprite
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Front sprite 2
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Front sprite 3
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Back sprite
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Menu sprite
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External links
On Glitch City Laboratories