Super Training: Difference between revisions
(→Super-Training Regimens: JP guidebook info. I don't know the English name for Guts Shoots or the Guts Meter... Guts Meter is the circle at the bottom of the screen, and Guts Shoots are shots performed when the Guts Meter is charged.) |
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===The Effort-o-Meter=== | ===The Effort-o-Meter=== | ||
The Effort-o-Meter displays a Pokémon's stats as a graph on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter's graph shows stat levels related to the Pokémon's base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training. | The Effort-o-Meter displays a Pokémon's stats as a graph (radar chart) on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter's graph shows stat levels related to the Pokémon's base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training. | ||
A vertical meter next to this graph shows the Pokémon's cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens. | A vertical meter next to this graph shows the Pokémon's cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens. |
Revision as of 16:23, 17 December 2013
Super Training (Japanese: スーパートレーニング Super Training) is a method of Pokémon training introduced in the Pokémon X and Y games. It is a feature created by Clemont which allows players to train their Pokémon on the touch screen from anywhere at any time. Super Training allows the player to not increase their Pokémon's level, but instead raise its stats (i.e. effort values). It is possible to access Super Training via the Player Search System and Pokémon-Amie.
The first time the player accesses Super Training, they are shown a video and taken through two tutorials demonstrating how to use Super Training Regimens (against a virtual Scatterbug and Spewpa) to increase a Pokémon's stats, and how to use training bags in the Core Training screen to do the same.
Core Training
The main Super Training screen is referred to as Core Training (Japanese: ベーストレーニング Base Training), where players can use training bags to help boost their Pokémon's growth. The player may earn additional training bags by participating in Super-Training Regimens, or by "punching" (tapping) repeatedly on the empty training bag on this screen. Pokémon will also hit the training bag automatically, once per minute, occasionally finding training bags on their own.
Occasionally, the player's Pokémon will take a rest from Core Training, indicated by a "..." displayed above the Pokémon and a refusal to participate in a Super Training regimen (or accept a new training bag); tapping the Pokémon will wake it up and give it a second wind (shown as a smiley above the Pokémon), which doubles the speed at which a Pokémon can finish off a training bag.
Training Bags
Bag | Hits | Effect |
---|---|---|
Small | 10 | +1 EV to the specified stat |
Medium | 25 | +4 EV to the specified stat |
Large | 50 | +12 EV to the specified stat |
Big Shot | 10 | Increases the size of the balls in the next Super Training Regimen. |
Double-Up | 10 | Doubles base-stat increases the next time the Pokémon takes on a Super-Training Regimen. |
Reset | 100 | Completely resets all of the base stats of a Pokémon. |
Soothing | 250 | Makes the Pokémon more friendly. |
Strength | 10 | Doubles the number of points earned per shot in the next Super Training Regimen. |
Swiftness | 10 | Increases speed in the next Super Training Regimen. |
Team Flare | 10 | Reduces the amount of strikes required to break another bag. |
Toughen-Up | 10 | Reduces the number of points lost per hit in the next Super Training Regimen. |
The small, medium and large stat bags are all patterned to resemble a three-stage line of Pokémon which specialises in that stat. The HP bags resemble Azurill, Marill and Azumarill; Attack bags resemble Machop, Machoke and Machamp; Defense bags resemble Aron, Lairon and Aggron; Special Attack bags resemble Litwick, Lampent and Chandelure; Special Defense bags resemble Flabébé, Floette and Florges; while Speed bags resemble Zubat, Golbat and Crobat.
Bags that boost a Pokémon's performance in a Super Training Regimen cannot be combined with each other, but remain in effect until the Pokémon actually participates in a regimen.
The Effort-o-Meter
The Effort-o-Meter displays a Pokémon's stats as a graph (radar chart) on the Core Training screen. Many Pokémon have stats that grow more easily than others, and stats that take more time to grow than others. The inner green part of the Effort-o-Meter's graph shows stat levels related to the Pokémon's base stats (as dictated by its species), while the outer yellow portion shows Effort Values gained through Super Training.
A vertical meter next to this graph shows the Pokémon's cumulative training progress across all its stats; when this reaches its maximum value, the player is notified and the Pokémon is declared a Fully Trained Pokémon and becomes eligible for Secret Super Training regimens.
In addition to EV-reducing Berries, the player can reset the Pokémon's stat increases with a Reset Bag, which resets all obtained Effort Values. The Reset Bag is never given as a prize for completing a Training Regimen; it can only be obtained by tapping the empty bag on the main Super Training screen.
Super-Training Regimens
Super-Training Regimens, a part of Super Training, strengthens a Pokémon by making it face off against giant Pokémon-shaped "Balloon Bots" in a soccer-like game where the player scores points by striking targets on the Balloon Bot. Completing a regimen awards an increase to the Pokémon's stats (in the same way that stat training bags in Core Training do); completing it within a specified target time also earns the Pokémon a medal.
Initially, only Lv.1 Super Training regimens are available; Lv.2 and Lv.3 training regimens are unlocked by completing all six regimens of each level the first time (with any Pokémon).
The list of Super Training regimens is as follows:
Rank | HP | Attack | Defense | Special Attack | Special Defense | Speed | EVs |
---|---|---|---|---|---|---|---|
1 | Wailmer | Axew | Geodude | Magnemite | Tentacool | Noibat | 4 |
2 | Relicanth | Fraxure | Graveler | Magneton | Tentacruel | Aerodactyl | 8 |
3 | Wailord | Haxorus | Golem | Magnezone | Dragalge | Noivern | 12 |
Unlike vitamins and training bags, a Pokémon may participate in a Super Training Regimen at any time, even if its stat(s) (as shown on the Core Training screen) have hit their maximum values, and obtain Training Bags as prizes.
Each species of Pokémon has a different-colored attack type in Super Training regimens, with each type having a different effect:
Color | Effect |
---|---|
Black | Average shot, can fire shots in quick succession |
Blue | Higher shot speed, small shot size, very low power, Guts Shoots decreases Guts Meter a lot |
Green | Slower shot speed, large shot size, high power, Guts Shoots decreases Guts Meter a lot |
Orange | Very large shot size, low power |
Yellow | Fires multiple shots in succession after charging, small shot size, very low power, Guts Shoots don't use much of the Guts Meter |
In addition to this, the effects of attacks change depending on the Pokémon's statistics.
- When a Pokémon has a high Attack value, high Sp. Atk value, or a high amount of EVs overall, the attack's power increases.
- When a Pokémon has a high HP value, or a high amount of HP EVs, the shot size of the attack increases.
- When a Pokémon has a high Defense value, high Sp. Def value, or a high amount of Defense EVs and Sp. Def EVs, the Guts Meter fills faster and blocks last longer.
- When a Pokémon has a high Speed value, or a high amount of Speed EVs, the shot speed of the attack and the Pokémon's movement speed increases.
- When a Pokémon has a high HP value, or a high amount of EVs overall, the score reduction from hits is reduced.
Secret Super Training
A set of twelve Secret Super Training regimens are accessible exclusively to Fully Trained Pokémon. There is only one regimen in Level 4, there are four regimens in Level 5, four in Level 6, three in Level 7 and one in Level 8. Many of these Secret Super-Training Regimens involve battling more than one Balloon Bot (referred to as 'Circuit Training'). After defeating each Balloon Bot (except the final one), 30 seconds are added to "time remaining".
Unlike in regular Super-Training Regimens where each rank of regimens is unlocked at once, each Secret Super-Training Regimen is unlocked in sequence.
In Secret Super Training, if the player achieves the target time, they will also receive an item as a reward, in addition to a training bag. The more the target time is beaten by, the more likely the player is to receive a rare item.
Achieving the target time in all Super-Training and Secret Super-Training Regimens declares the Pokémon a Supremely Trained Pokémon.
Once a Pokémon is eligible for Secret Super Training it retains that distinction permanently; reducing its EVs (whether through EV-reducing Berries or a Reset Bag) does not disqualify it from participating in Secret Super Training regimens.
In other languages
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This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |