Arena Trap (Ability): Difference between revisions

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Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.
Using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}} will still cause the Pokémon to switch out. Holding a {{DL|In-battle effect item|Shed Shell}} allows the Pokémon to switch out, but not flee or Teleport. Having the Ability {{a|Run Away}} or holding a [[Smoke Ball]] allows the Pokémon to flee or Teleport, but not switch.


In [[Double Battle|Double]] and [[Triple Battle]]s, Arena Trap does not affect allies.
If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.
 
Arena Trap does not affect allies.


====Generation VI====
====Generation VI====

Revision as of 06:05, 21 February 2015

Arena Trap ありじごく
Antlion
Flavor text
Generation III
Prevents fleeing.
Generation IV
Prevents the foe from fleeing.
Generation V
Prevents the foe from fleeing.
Generation VI
Prevents opposing Pokémon from fleeing.
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Arena Trap (Japanese: ありじごく Antlion) is an Ability introduced in Generation III. Three Pokémon can have this Ability, all of which are Ground types.

Effect

In battle

Arena Trap prevents all foes from fleeing (including Teleport) or switching out as long as the user remains in battle.

Pokémon rendered immune to Ground-type attacks are immune to Arena Trap. This includes Flying-type Pokémon, Pokémon with Levitate, Pokémon holding an Air Balloon, and Pokémon affected by Magnet Rise or Telekinesis. Likewise, if a Pokémon normally immune to Ground-type attacks is made vulnerable, they will be affected; if the Pokémon is under the effect of Gravity, Smack Down, a move that negates or replaces Levitate (such as Gastro Acid or Simple Beam), type change effects that remove Flying-type (such as Soak, Conversion, Camouflage, or Color Change), or a held Iron Ball, it will be unable to escape.

Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the Ability Run Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.

If a wild Pokémon has Arena Trap and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Arena Trap.

Arena Trap does not affect allies.

Generation VI

Ghost-type Pokémon are now immune to Arena Trap.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with Arena Trap is leading the party, then the wild Pokémon encounter rate is increased to 200%. It shares this trait with Illuminate.

Pokémon with Arena Trap

# Pokémon Types First Ability Second Ability Hidden Ability
0050 Diglett Diglett
Ground Ground Sand Veil Arena Trap Sand Force
0051 Dugtrio Dugtrio
Ground Ground Sand Veil Arena Trap Sand Force
0328 Trapinch Trapinch
Ground Ground Hyper Cutter Arena Trap Sheer Force
Please note that Abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the anime

Trapinch Arena Trap.png
Trapinch


The user can trap the opponent by digging a large hole.
Pokémon Method
User First Used In Notes
Trapinch Trapinch traps the opponent in a big hole.
A wild Trapinch A Rivalry to Gible On! Debut



In other languages

Language Title
Mandarin Chinese 獅蟻 Shīyǐ
France Flag.png French Piège
Germany Flag.png German Auswegslos
Italy Flag.png Italian Trappoarena
South Korea Flag.png Korean 개미지옥 Gaemi Jiok
Portugal Flag.png Portuguese Armadilha de Arena
Spain Flag.png Spanish Trampa Arena


Variations of the Ability Magnet Pull
Magnet PullArena TrapShadow Tag
Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.