'M (FF): Difference between revisions

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(Undo revision 2252584 by Joezapy (talk) not notable)
(added TM/HM moveset)
Line 82: Line 82:
Bug=      25 |
Bug=      25 |
Ghost=  100 |
Ghost=  100 |
Steel=    50 |
Fire=    50 |
Fire=    50 |
Water=  200 |
Water=  200 |
Line 90: Line 88:
Psychic= 100 |
Psychic= 100 |
Ice=    200 |
Ice=    200 |
Dragon=  100 |
Dragon=  100 }}
Dark=    100 }}


===Learnset===
===Learnset===
Line 136: Line 133:
====By [[TM]]/[[HM]]====
====By [[TM]]/[[HM]]====
{{learnlist/tmh|'M|Fire|Flying|1|0}}
{{learnlist/tmh|'M|Fire|Flying|1|0}}
{{learnlist/tm1null}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10}}
{{learnlist/tm1|TM03|Swords Dance|Normal|—|—|30}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM18|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM23|Dragon Rage|Dragon|—|100|10}}
{{learnlist/tm1|TM26|Earthquake|Ground|100|100|10}}
{{learnlist/tm1|TM27|Fissure|Ground|—|30|5}}
{{learnlist/tm1|TM28|Dig|Ground|100|100|10}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM33|Reflect|Psychic|—|—|20}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM38|Fire Blast|Fire|120|85|5||'''}}
{{learnlist/tm1|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|HM01|Cut|Normal|50|95|30}}
{{learnlist/tm1|HM04|Strength|Normal|80|100|15}}
{{learnlist/tmf|[[File:RBGlitchNameFF.png|link=]]|Fire|Flying|1|5}}
{{learnlist/tmf|[[File:RBGlitchNameFF.png|link=]]|Fire|Flying|1|5}}


Line 164: Line 188:
}}
}}


:''* [[File:RBGlitchNameFF.png|link=]]'s Menu sprite cannot be determined as it is invisible in the menu screen. ''
<center>''Note: [[File:RBGlitchNameFF.png|link=]]'s Menu sprite cannot be determined as it is invisible in the menu screen.''</center>


==Trivia==
==Trivia==

Revision as of 05:51, 17 March 2015

'M
アネデパミ Anedepami
Spr 1b 006.png
RBGlitchNameFF.png's sprite, the same as Charizard's
Types Category
 Fire  Flying  $L 'L ▸4K h Ib ◣r 2Pk Ib $y 9? Pokémon
Hexadecimal identifier Exp. at Lv. 100
FF 1059860
Pokédex
National
#006
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Pokémon Red and Blue
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A N/A
Equivalent in Yellow
Q ◣
Height Weight
23'0" 880.6 lbs.
Hybrid of Catch rate
Charizard 0
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

RBGlitchNameFF.png (Japanese: アネデパミ Anedepami), also known as Charizard 'M, due to being a hybrid of Charizard, is a dual-type Fire/Flying glitch Pokémon found in Pokémon Red and Blue. It occupies hexadecimal slot FF.

The only way to obtain a RBGlitchNameFF.png is by trading. It can be obtained by trading a Q ◣ from Pokémon Yellow.

When attempting to encounter this wild RBGlitchNameFF.png by the use of cheating devices, the game will attempt to bring up an invalid Glitch Trainer instead, which will freeze the game.


Glitches caused

In the party

Whenever RBGlitchNameFF.png is in the party, all of the Pokémon below it will be invisible, because it is treated as the cancel button. The party will then be unable to be healed at any Pokémon Center and can only be healed via items. If RBGlitchNameFF.png is moved to the bottom of the party, all other Pokémon will once again be visible and will be able to be healed at a Pokémon Center. Once RBGlitchNameFF.png faints, it can only be healed by using a Revive or similar item.

ID number and original Trainer

Unlike other glitch Pokémon, a RBGlitchNameFF.png's ID number is always #000 and its OT will either be blank or a set of letters, partially from the player's name. As a result, it is impossible to nickname a RBGlitchNameFF.png. Its cry is static and sometimes causes the background music to end.

Pokémon merge glitch

Main article: Pokémon merge glitch

When used in battle

When used in a battle, it is possible for RBGlitchNameFF.png to turn owned Pokémon into RBGlitchNameFF.pngs.

Game data

Pokédex entry

RBGlitchNameFF.png's Pokédex entry.

Game locations

Generation I
Red Blue
Trade Q ◣
Yellow
Becomes Q ◣ in Yellow


Base stats

Stat Range
At Lv. 50 At Lv. 100
78
138 - 184 266 - 359
84
89 - 135 173 - 266
78
83 - 129 161 - 254
100
105 - 151 205 - 298
85
90 - 136 175 - 268
Total:
425
(510 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
None
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Scratch Normal 04040 100}}100% 35
00Start Growl Normal 0000 100}}100% 40
00Start Ember Fire 04040 100}}100% 25
00Start Leer Normal 0000 100}}100% 30
099 Swords Dance Normal 0000 —}}—% 30
099 Slam Normal 08080 075}}75% 20
1919 TM50 Glitch 05656 028}}28% 25
2828 -- Cooltrainer♀ 0000 —}}—% 13
3030 TM09 IIIItoto 255255 033}}33% 16
3232 Aurora Beam Ice 06565 100}}100% 20
3333 TM29 Normal 0000 —}}—%
3838 TM09 IIIItoto 255255 033}}33% 16
4040 Karate Chop Normal 05050 100}}100% 25
4848 TM50 Glitch 05656 028}}28% 25
6262 -- Cooltrainer♀ 0000 —}}—% 13
9999 TM09 IIIItoto 255255 033}}33% 16
114114 Fly Flying 07070 095}}95% 15
119119 TM05 Glitch 0000 —}}—%
126126 Absorb Grass 02020 100}}100% 20
144144 Absorb Grass 02020 100}}100% 20
145145 TM07 Ghost 131131 020}}20% 0
146146 TM07 Ghost 131131 020}}20% 0
148148 TM07 Ghost 131131 020}}20% 0
163163 TM05 Glitch 0000 —}}—%
167167 Horn Drill Normal 0000 030}}30% 5
185185 TM07 Ghost 131131 020}}20% 0
204204 Tackle Normal 03535 095}}95% 35
205205 Slam Normal 08080 075}}75% 20
207207 Super Glitch Glitch 0000 —}}—%
209209 TM45 Glitch 01818 031}}31% 18
225225 Pound Normal 04040 100}}100% 35
229229 Tackle Normal 03535 095}}95% 35
234234 Leech Seed Grass 0000 090}}90% 10
241241 TM34 Normal 0000 009}}9% 10
250250 Flash Normal 0000 070}}70% 20
254254 DoubleSlap Normal 01515 085}}85% 10
  • Bold indicates a move that gets STAB when used by RBGlitchNameFF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameFF.png
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM01 Mega Punch Normal 80 85% 20
Bag TM Normal Sprite.png TM02 Razor Wind Normal 80 75% 10
Bag TM Normal Sprite.png TM03 Swords Dance Normal —% 30
Bag TM Normal Sprite.png TM05 Mega Kick Normal 120 75% 5
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM08 Body Slam Normal 85 100% 15
Bag TM Normal Sprite.png TM09 Take Down Normal 90 85% 20
Bag TM Normal Sprite.png TM10 Double-Edge Normal 100 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Fighting Sprite.png TM17 Submission Fighting 80 80% 25
Bag TM Fighting Sprite.png TM18 Counter Fighting 100% 20
Bag TM Fighting Sprite.png TM19 Seismic Toss Fighting 100% 20
Bag TM Normal Sprite.png TM20 Rage Normal 20 100% 20
Bag TM Dragon Sprite.png TM23 Dragon Rage Dragon 100% 10
Bag TM Ground Sprite.png TM26 Earthquake Ground 100 100% 10
Bag TM Ground Sprite.png TM27 Fissure Ground 30% 5
Bag TM Ground Sprite.png TM28 Dig Ground 100 100% 10
Bag TM Normal Sprite.png TM31 Mimic Normal —% 10
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic —% 20
Bag TM Normal Sprite.png TM34 Bide Normal —% 10
Bag TM Fire Sprite.png TM38 Fire Blast Fire 120 85% 5
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Normal Sprite.png TM40 Skull Bash Normal 100 100% 15
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM50 Substitute Normal —% 10
Bag HM Normal Sprite.png HM01 Cut Normal 50 95% 30
Bag HM Normal Sprite.png HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by RBGlitchNameFF.png
  • Italic indicates a move that gets STAB only when used by an Evolution of RBGlitchNameFF.png

Evolution

Spr 1b 006.png
Does not evolve
'M (FF)
 Fire  Flying 



Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
Spr 1b 006.png 000.png 000.png Spr b g1 006.png None.png
Note: RBGlitchNameFF.png's Menu sprite cannot be determined as it is invisible in the menu screen.

Trivia

External links


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.