Appendix:Pokémon Colosseum walkthrough/Section 6: Difference between revisions
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Enter the jail, which is in the first door to the right. Go to the door at the bottom-right after running into Johnson the policeman. You should save here. The Jail Key is in the bottom-right room on the table. Leave the building and the town at once. Head to the Mystery Lab. | Enter the jail, which is in the first door to the right. Go to the door at the bottom-right after running into Johnson the policeman. You should save here. The Jail Key is in the bottom-right room on the table. Leave the building and the town at once. Head to the Mystery Lab. | ||
You'll get an e-mail upon entry. Duking has caught a few Peons they think serve Miror B. Leave and head back to Pyrite Town. Enter the jail and use the jail key on the door in the bottom-right corner of the building. Open the door and Ferma is inside (you know, the Peon that was on the roof of the hideout). Talk to Reath (the sleeping one) and you will steal the Elevator Key from her belt. There's no need to free Reath right now so we can leave. For some reason Ferma decides not to escape and just stay there with an open cell. Save again, | You'll get an e-mail upon entry. Duking has caught a few Peons they think serve Miror B. Leave and head back to Pyrite Town. Enter the jail and use the jail key on the door in the bottom-right corner of the building. Open the door and Ferma is inside (you know, the Peon that was on the roof of the hideout). Talk to Reath (the sleeping one) and you will steal the Elevator Key from her belt. There's no need to free Reath right now so we can leave. For some reason Ferma decides not to escape and just stay there with an open cell. Save again in the jail, then walk upwards to the Cipher Hideout that had a lot of Trainers earlier in your playthrough. | ||
==Cipher Hideout== | ==Cipher Hideout== |
Revision as of 04:53, 15 May 2016
Mt. Battle
Once here, enter and register for Mt. Battle. You'll find the first ten Trainers are now Cipher members. Let's get it started. All 9 of the first battles shouldn't give you any trouble and if you are low on health you can go back. You don't have to restart, you can just go back up.
01: Rider Turich
Level 34 Numel
Level 35 Trapinch
Level 35 Sandshrew
02: Hunter Drovic
Level 35 Swinub
Level 36 Baltoy
Level 37 Larvitar
03: Rider Kimit
Level 37 Sandshrew
Level 36 Geodude
Level 37 Numel
04: Rider Riden
Level 37 Graveler
Level 35 Pineco
Level 35 Baltoy
Level 37 Houndour
05: Hunter Telia
Level 38 Lileep
Level 38 Barboach
Level 38 Trapinch
Level 38 Trapinch
06: St. Performer Nortz
Level 37 Spinda
Level 37 Kadabra
Level 37 Cacnea
07: Hunter Weeg
Level 38 Graveler
Level 37 Vibrava
Level 38 Sandslash
08: Cipher Peon Kison
Level 38 Kirlia
Level 38 Duskull
Level 37 Houndour
Level 37 Koffing
09: Cipher Peon Berlin
Level 38 Geodude
Level 38 Sandslash
Level 38 Geodude
After that easy-but-annoyingly-long series of nine battles, here is another Cipher Admin, and so soon. A big burly guy puts the beating on one of the normal Mt. Battle Trainers and then sees you. He challenges you with his all-powerful Entei.
Cipher Admin Dakim
Level 37 Metang
Level 38 Golem
Level 38 Camerupt
Level 38 Marshtomp
Level 40 Shadow Entei
Entei, along with Suicune and Raikou who you'll get later, are the hardest Pokémon to catch. You should have packed a lot of Great Balls, or else this will be tough. You can catch it later when you have the more-powerful Ultra Balls at your disposal. The other four Pokémon should go down without much of a fight.
Skrub and a female Peon appear after Dakim loses. Dakim jumps away (literally) but leaves behind the F-Disk. This is no use at the moment, so talk to Vander, the Area Leader Dakim beat up earlier. He'll give you the Time Flute, which will be very useful for purifying a Shadow Pokémon. It doesn't even need to lose the Shadow bars. You can use it on Entei if you wish so you have a really strong Pokémon to fight with now. Save+heal when you get back to the lobby. Now head down to Pyrite Town.
Pyrite Town
Enter the jail, which is in the first door to the right. Go to the door at the bottom-right after running into Johnson the policeman. You should save here. The Jail Key is in the bottom-right room on the table. Leave the building and the town at once. Head to the Mystery Lab.
You'll get an e-mail upon entry. Duking has caught a few Peons they think serve Miror B. Leave and head back to Pyrite Town. Enter the jail and use the jail key on the door in the bottom-right corner of the building. Open the door and Ferma is inside (you know, the Peon that was on the roof of the hideout). Talk to Reath (the sleeping one) and you will steal the Elevator Key from her belt. There's no need to free Reath right now so we can leave. For some reason Ferma decides not to escape and just stay there with an open cell. Save again in the jail, then walk upwards to the Cipher Hideout that had a lot of Trainers earlier in your playthrough.
Cipher Hideout
You're heading for The Under, which is where Venus, the third Cipher Admin resides. This one's much tougher to reach than Dakim, but you see that giant elevator? There's a Trainer in the way, though...
Chaser Kai
Level 38 Phanpy
Level 38 Vibrava
Pushover. Open the lock with the Elevator Key and go down to The Under.
The Under
Almost immediately after entering The Under, Venus shows up on TV. She tells everyone there are spies in The Under. Forunately, no one thinks you and Rui are spies. Head left to the second floor of a bar and save. Another TV shows that Venus is disappointed that the spies haven't been turned in after 30 seconds. The thought of it! There's a Poké Mart on the first floor if you need some supplies. No Poké/Great/Ultra Balls, however. Head over the bridge that leads to the second floor of another building and go downstairs. The boy downstairs instead of fighting gives you the Power Up Part. He tells you to give it to Nett, the boy who lives in the house with the satellite dish on its roof. Head back, and you'll see a scene in the villains department. Nascour, the man you saw way-back-when is on a television talking to Venus and the fourth and final Cipher Admin, Ein. Yes, the person who wrote all those files. It becomes obvious that Ein is the brains behind Shadow Pokémon and his Ein Files are his research. Ein leaves but Venus stays in the Under.
Go back, save, downstairs, out the building, up the city, up the left stairway, and the person in front of the door is who you're looking for. After a small chat, he'll let you inside. Here you'll meet Nett, Bitt, and Megg, who despise Venus. Apparently the kids of the city have an alliance called the Kids Grid, and the Powerup Part is needed to start it back up. Before you can leave, Megg asks for your P☆DA number. Leave the house, go down the left-stairs and up the right-stairs, and you'll find that everyone thinks Silva is the spy. They lock him up in jail. One of the two Cipher Peons who locked Silva up challenges you when they realize you're not from The Under.
Cipher Peon Kloak
Level 38 Volbeat
Level 39 Spinarak
Level 40 Shadow Ledian
Ledian is easier than it should be this late in the game to capture. Spinarak and Volbeat are a little annoying but go down without much of a fight. The other Cipher Peon apparently saw the commotion and battles you immediately. She's actually much easier than the fight before.
Cipher Peon Dagur
Level 38 Ariados
Level 40 Illumise
These should go down quickly, especially if you have Entei. After beating them, you'll find the door is locked. There's no key right now, but if you talk to Silva from the left side of the cage he'll give you the R-Disk. This'll be handy.
There's a UFO hologram at the top-left. If you put the F-Disk in there, the floating platform will move forward. In the next room you can save, heal, and move around the party. Go up the elevator on the left. You can leave The Under briefly. Head all the way to the Outskirt Sands. Here you should buy some more Ultra Balls and Net Balls. Why Net Balls? They're useful on water types, most importantly Suicune. Get a few Hyper Potions, Revives, and Max Revives. You're gonna need them. Leave the Outskirt Sands and get back to The Under the way you came. Save again if you think you should. Go back to the disk. Insert the R-Disk, which will make it go right.
Board, head right and through the room. You're where the TV is. The TV is about to go on air. There are three Rare Candy below the newslady. Talk to Venus and she'll be mad, but then she'll realize you're the spies. Battle-time!
Cipher Admin Venus
Level 45 Delcatty
Level 44 Vileplume
Level 45 Steelix
Level 45 Banette
Level 40 Shadow Suicune
Tough battle. Very tough. Banette isn't that hard, Vileplume and Delcatty like to use Attract, and Steelix is a beast. Suicune is also very strong, and use tons of Net Balls and Ultra Balls once you've weakened it. One hard battle.
She'll be on the run now. After her! But first, there's an Ein File F right in front of you.
Go downstairs and to the left to watch her flee. Follow her footsteps. You can save+heal if you don't follow her for a second, go down, then right, up the stairs, and to the left. After following her, she'll take the elevator and lock it. You have to go down a long stairway. Exit, and take the other path to the right. Your first Trainer on the stairway...
Hunter Frena
Level 35 Shroomish
Level 37 Teddiursa
Level 38 Jigglypuff
Level 43 Shadow Gligar
Gligar should be easy to catch after just catching Suicune. Save+heal if you need to. Downstairs is another Trainer.
Chaser Liaks
Level 37 Kirlia
Level 38 Gloom
Level 38 Roselia
Level 43 Shadow Stantler
Stantler is also easy to catch. Save+heal if you need to. Downstairs is another Trainer.
Bodybuilder Lonia
Level 39 Dunsparce
Level 39 Masquerain
Level 38 Octillery
Level 43 Shadow Piloswine
Piloswine is pretty hard to catch, but it won't take too many Ultra Balls. Save+heal if you need to. Downstairs is anoth- wait, you make it downstairs. At the top-right are four Ultra Balls. Head towards the subway, but before you can enter... another Trainer.
Rider Nelis
Level 41 Loudred
Level 40 Seviper
Level 41 Corsola
Level 43 Shadow Sneasel
Sneasel is pretty easy to catch. You're finally in the clear. Enter the subway.
You'll find Venus but she'll flee through the train tracks. Thankfully she'll take the two Peons with her. Head upwards to find Blackglasses. Enter the left-most door at the bottom of the train. Go through the right end, and you'll find Venus again. She'll flee, but exit the train station and in front of its entrance you'll find the Subway Key. Enter the left-most train door again, and insert the Subway Key. The train will head somewhere else. Exit the train, and you'll be greeted by two male Peons. They'll leave and set up a trap. Thankfully they set it too quick and a bomb explodes right before you enter. You can't get in that way. Go right past the crates and find the U-Disk. Make the train head back, go up the elevator, and head all the way back to the main area of The Under.
That's enough for one day. Save+heal and buy some supplies if you need to, and the next part will cover leaving the Under and entering the... drumroll... Shadow Pokémon Lab.
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Pokémon Colosseum walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |