Template talk:GoFastAttack: Difference between revisions

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This is similar to how {{tl|MoveInfobox}} will render if there is no <code>gameimage</code> or <code>gameimage2</code>. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 16:46, 21 July 2016 (UTC)
This is similar to how {{tl|MoveInfobox}} will render if there is no <code>gameimage</code> or <code>gameimage2</code>. [[User:Chenzw|Chenzw]] ([[User talk:Chenzw|talk]]) 16:46, 21 July 2016 (UTC)
:I had initially avoided it due to that option still leaving a gap, but I decided to just add a second #if for the colspan. Looks nicer than None.png, and it's only 1 additional parser function. --[[User:SnorlaxMonster|<span style="color:#A70000">'''Snorlax'''</span>]][[User talk:SnorlaxMonster|<span style="color:#0000A7">'''Monster'''</span>]] 17:20, 21 July 2016 (UTC)

Revision as of 17:20, 21 July 2016

Handling of non-existent images

Currently, when no move image is present (|image != yes), there is an unnatural blank space in the right region of the template. How about replacing

| rowspan=3 | [[File:{{#ifeq:{{{image|yes}}}|yes|{{{move|Earthquake}}} GO|None}}.png|100px]]

with:

{{#ifeq:{{{image|yes}}}|yes|{{!}} rowspan=3 {{!}} [[File:{{{move|Earthquake}}} GO.png|100px]]}}

or:

| rowspan=3 {{#ifeq:{{{image|yes}}}|yes||style="display: none;"}} | [[File:{{#ifeq:{{{image|yes}}}|yes|{{{move|Earthquake}}} GO|None}}.png|100px]]

This is similar to how Template:Tl will render if there is no gameimage or gameimage2. Chenzw (talk) 16:46, 21 July 2016 (UTC)

I had initially avoided it due to that option still leaving a gap, but I decided to just add a second #if for the colspan. Looks nicer than None.png, and it's only 1 additional parser function. --SnorlaxMonster 17:20, 21 July 2016 (UTC)