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Revision as of 07:38, 4 December 2016
In Pokémon GO, the player can Power Up (Japanese: 強化 strengthen) a Pokémon using Stardust and Candy to make it stronger. This is analogous to raising a Pokémon's level in the core series games, but no explicit numeric level is ever given for Pokémon in Pokémon GO. Powering Up a Pokémon raises its stats, which is reflected on the Pokémon's summary screen in its HP and CP.
Power Up level
Each Pokémon effectively has a "Power Up level". This level dictates:
- The cost of the next Power Up, and
- A multiplier that determines the Pokémon's stats.
When a Pokémon is first caught or hatched, its Power Up level may be anywhere from 1 to a limit dictated by the player's Trainer level. This is the largest reason why two of the same Pokémon the player may encounter can have different CP and HP values, and it is likewise why the player will encounter Pokémon with higher CP and HP as their Trainer level increases. However, data uncovered from the game suggests that wild Pokémon will always consider the player to have, at most, a Trainer level of 30 for purposes of limiting their initial Power Up level, and that Eggs will always consider the player to have at most a Trainer level of 20.
A Pokémon's initial Power Up level is completely irrelevant to a Pokémon's eventual potential. Any two Pokémon can reach the same Power Up level, and the only thing that can make a difference between their stats at that point is their IVs. If two Pokémon have the same IVs, but different initial Power Up levels, the only difference between raising them will be that the lower one will require more Stardust and Candy to reach the same stats as the higher one.
The player's Trainer level limits the maximum Power Up level their Pokémon are able to reach.
max = Trainer_level * 2 + 2
This limit applies both to the initial Power Up level of caught or hatched Pokémon and to Powering Up a Pokémon from their summary screen. The half-circle gauge above or behind a Pokémon on its summary screen indicates how close it is to this limit.
Costs
Powering Up a Pokémon requires both Stardust and Candy. The amount of Stardust and Candy required for the next Power Up will be shown on the Pokémon's summary screen. If the Pokémon is at the maximum Power Up level for the player's Trainer level, then the player will not be able to Power Up the Pokémon.
Each time a Pokémon is Powered Up, its Power Up level increases by 1 and its stats are recalculated using the stat multiplier in the rightmost column below.
Power Up level |
Next Power Up costs | Stat multiplier | |
---|---|---|---|
Stardust | Candy | ||
1 | 200 | 1 | 0.094 |
2 | 200 | 1 | 0.1351374318 |
3 | 200 | 1 | 0.16639787 |
4 | 200 | 1 | 0.192650919 |
5 | 400 | 1 | 0.21573247 |
6 | 400 | 1 | 0.2365726613 |
7 | 400 | 1 | 0.25572005 |
8 | 400 | 1 | 0.2735303812 |
9 | 600 | 1 | 0.29024988 |
10 | 600 | 1 | 0.3060573775 |
11 | 600 | 1 | 0.3210876 |
12 | 600 | 1 | 0.3354450362 |
13 | 800 | 1 | 0.34921268 |
14 | 800 | 1 | 0.3624577511 |
15 | 800 | 1 | 0.37523559 |
16 | 800 | 1 | 0.3875924064 |
17 | 1000 | 1 | 0.39956728 |
18 | 1000 | 1 | 0.4111935514 |
19 | 1000 | 1 | 0.42250001 |
20 | 1000 | 1 | 0.4335116883 |
21 | 1300 | 2 | 0.44310755 |
22 | 1300 | 2 | 0.4530599591 |
23 | 1300 | 2 | 0.46279839 |
24 | 1300 | 2 | 0.4723360832 |
25 | 1600 | 2 | 0.48168495 |
26 | 1600 | 2 | 0.4908558003 |
27 | 1600 | 2 | 0.49985844 |
28 | 1600 | 2 | 0.508701765 |
29 | 1900 | 2 | 0.51739395 |
30 | 1900 | 2 | 0.5259425113 |
31 | 1900 | 2 | 0.53435433 |
32 | 1900 | 2 | 0.542635767 |
33 | 2200 | 2 | 0.55079269 |
34 | 2200 | 2 | 0.5588305763 |
35 | 2200 | 2 | 0.56675452 |
36 | 2200 | 2 | 0.574569153 |
37 | 2500 | 2 | 0.58227891 |
38 | 2500 | 2 | 0.5898879171 |
39 | 2500 | 2 | 0.59740001 |
40 | 2500 | 2 | 0.6048188139 |
41 | 3000 | 3 | 0.61215729 |
42 | 3000 | 3 | 0.6194041117 |
43 | 3000 | 3 | 0.62656713 |
44 | 3000 | 3 | 0.6336491729 |
45 | 3500 | 3 | 0.64065295 |
46 | 3500 | 3 | 0.6475809666 |
47 | 3500 | 3 | 0.65443563 |
48 | 3500 | 3 | 0.6612192524 |
49 | 4000 | 3 | 0.667934 |
50 | 4000 | 3 | 0.6745818959 |
51 | 4000 | 4 | 0.68116492 |
52 | 4000 | 4 | 0.6876849236 |
53 | 4500 | 4 | 0.69414365 |
54 | 4500 | 4 | 0.70054287 |
55 | 4500 | 4 | 0.70688421 |
56 | 4500 | 4 | 0.713169119 |
57 | 5000 | 4 | 0.71939909 |
58 | 5000 | 4 | 0.7255756036 |
59 | 5000 | 4 | 0.7317 |
60 | 5000 | 4 | 0.734741036 |
61 | 6000 | 6 | 0.73776948 |
62 | 6000 | 6 | 0.7407855738 |
63 | 6000 | 6 | 0.74378943 |
64 | 6000 | 6 | 0.7467812109 |
65 | 7000 | 8 | 0.74976104 |
66 | 7000 | 8 | 0.7527290867 |
67 | 7000 | 8 | 0.75568551 |
68 | 7000 | 8 | 0.7586303783 |
69 | 8000 | 10 | 0.76156384 |
70 | 8000 | 10 | 0.7644860647 |
71 | 8000 | 10 | 0.76739717 |
72 | 8000 | 10 | 0.7702972656 |
73 | 9000 | 12 | 0.7731865 |
74 | 9000 | 12 | 0.7760649616 |
75 | 9000 | 12 | 0.77893275 |
76 | 9000 | 12 | 0.7817900548 |
77 | 10000 | 15 | 0.78463697 |
78 | 10000 | 15 | 0.7874735776 |
79 | 10000 | 15 | 0.79030001 |
80 | 10000 | 15 | 0.7931163638 |
81 | N/A | N/A | TBC |
In other languages
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External links
This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |