Wimp Out (Ability): Difference between revisions
Force Fire (talk | contribs) (Undo revision 2561825 by Unowninator (talk)Fleeing ends the battle on both sides of the battle) |
(→In battle: There are a few Trainer battles within trials (Skull Grunts in Ilima's, Hiker in Kiawe's), so that should be specifically tested) |
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If the Pokémon with Wimp Out holds a [[Red Card]], both activate at the same time. If the Pokémon with Wimp Out holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates. | If the Pokémon with Wimp Out holds a [[Red Card]], both activate at the same time. If the Pokémon with Wimp Out holds an [[Eject Button]], the Eject Button activates before the Ability has the opportunity to. {{m|Dragon Tail}} and {{m|Circle Throw}} switch out Pokémon before the Ability activates. | ||
Wimp Out will not activate on the player's Pokémon during [[Island challenge|trials]]. | Wimp Out will not activate on the player's Pokémon in wild battles during [[Island challenge|trials]]. | ||
===Outside of battle=== | ===Outside of battle=== |
Revision as of 12:55, 28 February 2017
Wimp Out | にげごし | ||||||||||||||||||
Back Off | |||||||||||||||||||
Flavor text
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Wimp Out (Japanese: にげごし Back Off) is an Ability introduced in Generation VII. It is the signature Ability of Wimpod.
Effect
In battle
When a Pokémon with Wimp Out drops below half of its full HP in battle, it will flee in wild battles, or switch out in Trainer battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP).
Wimp Out will not activate if the Pokémon's HP falls below half due to hurting itself in confusion, hail, sandstorm or using Substitute. This Ability will not activate if the HP of the Pokémon with this Ability is restored to above half immediately after it drops below half (such as due to a held Sitrus Berry).
It will activate only after the last hit of multi-strike moves, even if the HP of the Pokémon with this Ability drops below half before the last hit. If this Ability activates due to being hit by U-turn or Volt Switch, the user of that move will not be switched out.
Trapping moves do not prevent Wimp Out from activating.
If the Pokémon with Wimp Out holds a Red Card, both activate at the same time. If the Pokémon with Wimp Out holds an Eject Button, the Eject Button activates before the Ability has the opportunity to. Dragon Tail and Circle Throw switch out Pokémon before the Ability activates.
Wimp Out will not activate on the player's Pokémon in wild battles during trials.
Outside of battle
Wimp Out has no effect outside of battle.
Pokémon with Wimp Out
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0767 | Wimpod |
Bug | Water | Wimp Out | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In other languages
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Variations of the Ability Wimp Out | |
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Wimp Out • Emergency Exit |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |