9 (glitch Pokémon): Difference between revisions
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9's cry is a louder version of [[94 h]]'s cry. | 9's cry is a louder version of [[94 h]]'s cry. | ||
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite | Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite takes data from the PC and therefore '''Many''' PC boxes can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash. | ||
Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases. | Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases. | ||
Revision as of 22:41, 5 June 2017
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9 is a dual-type Normal/Normal glitch Pokémon found in Pokémon Yellow version. It occupies hexadecimal slot E6 and becomes - - if traded to Red and Blue.
9's cry is a louder version of 94 h's cry.
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is not, as its back sprite takes data from the PC and therefore Many PC boxes can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash. Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases.
9's long dex entry can be bypassed by seeing an Abra.
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 4
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64 - 110 | 118 - 211 | |
40
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45 - 91 | 85 - 178 | |
6
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11 - 57 | 17 - 110 | |
62
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67 - 113 | 129 - 222 | |
78
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83 - 129 | 161 - 254 | |
Total: 190
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(268 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
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TM02 | Razor Wind | Normal | 80 | 75% | 10 | |||||
TM04 | Whirlwind | Normal | — | 100% | 20 | |||||
TM09 | Take Down | Normal | 90 | 85% | 20 | |||||
TM14 | Blizzard | Ice | 120 | 90% | 5 | |||||
TM17 | Submission | Fighting | 80 | 80% | 25 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM20 | Rage | Normal | 20 | 100% | 20 | |||||
TM21 | Mega Drain | Grass | 40 | 100% | 10 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM28 | Dig | Ground | 100 | 100% | 10 | |||||
TM29 | Psychic | Psychic | 90 | 100% | 10 | |||||
TM31 | Mimic | Normal | — | —% | 10 | |||||
TM32 | Double Team | Normal | — | —% | 15 | |||||
TM33 | Reflect | Psychic | — | —% | 20 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM41 | Softboiled | Normal | — | —% | 10 | |||||
TM42 | Dream Eater | Psychic | 100 | 100% | 15 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM46 | Psywave | Psychic | — | 80% | 15 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
TM49 | Tri Attack | Normal | 80 | 100% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
HM03 | Surf | Water | 95 | 100% | 15 | |||||
HM05 | Flash | Normal | — | 70% | 20 | |||||
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Evolution
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Sprites
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External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |