Flash Fire (Ability): Difference between revisions
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Revision as of 22:03, 28 July 2017
- Flash Fire redirects here. For TCG expansion, see Flashfire (TCG).
Flash Fire | もらいび | ||||||||||||||||||||||||||||||||||||||||
Received Fire | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Flash Fire (Japanese: もらいび Received Fire) is an Ability introduced in Generation III. All Pokémon that have this Ability are Fire types.
Effect
In battle
Generation III
Flash Fire makes the Pokémon immune to Fire-type moves and will activate when hit by one. When activated, the power of the Pokémon's Fire-type moves is increased by 50%. While subsequent hits by Fire-type moves will not provide further increases in power, the Pokémon remains immune to the moves.
Flash Fire will not activate if the Pokémon is protected from the Fire-type move.
Flash Fire will not work while the user is frozen.
Generation IV
Instead of boosting Fire-type moves' power, Flash Fire now technically boosts the Pokémon's Attack or Special Attack by 50% during damage calculation if a Fire-type move is being used, resulting in effectively the same effect.
Generation V onwards
Flash Fire is now functional even if the user is frozen.
Outside of battle
Flash Fire has no effect outside of battle.
Pokémon with Flash Fire
- In the Generation V and VI games, Entei has Flash Fire as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.
Pokéstar Studios opponents with Flash Fire
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0000 | M.T. 2 | M.T. 2 |
Steel | Electric | Flash Fire | None | None |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the anime
The Pokémon absorbs heat from its surroundings or Fire attacks that hit it, powering up its Fire-type attacks. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Heatran's body glows red and it absorbs the heat from any surrounding fire or lava, powering up its Fire-type attacks. | |||
A wild Heatran | Pokémon Ranger: Heatran Rescue! | Debut | |
Houndoom absorbs any Fire-type moves that hit it, leaving it undamaged and powering up its own Fire-type attacks. | |||
Malva's Houndoom | Mega Evolution Special IV | None |
In the manga
In the Pocket Monsters Platinum: Aim to Be Battle King!!
The Pokémon is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Scizor is immune to Fire-type attacks, and its Fire-type moves become stronger when hit by one. | |||
Yū's Scizor | Clash! Yū vs. The Wandering Player | Debut Used via Skill Swap |
- In Clash! Yū vs. The Wandering Player, Yū's Heatran was revealed to have Flash Fire as its Ability, but it wasn't shown to be activated.
In the Pokémon Adventures manga
- In volume 40, Platinum's Rapidash was revealed to have Flash Fire as his Ability.
In the Pokémon Battle Frontier manga
The Pokémon powers up its Fire-type attacks when hit by a Fire-type move. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Vulpix absorbs a Fire-type move, powering up its Fire-type attacks. | |||
Enta's Vulpix | Enta Arrives at the Battle Frontier! | Debut |
In other languages
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Abilities that alter damage taken | |
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Dry Skin • Flash Fire • Sap Sipper • Lightning Rod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |