Damage: Difference between revisions
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==Weather== | ==Weather== | ||
{{main|Weather | {{main|Weather conditions}} | ||
{{type2|Water}} and {{type2|Fire}} moves' damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a down-pour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage. | {{type2|Water}} and {{type2|Fire}} moves' damage will be modified by rain and sunshine. If {{m|Rain Dance}} causes a down-pour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If {{m|Sunny Day}} causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage. | ||
{{stub}} | {{stub}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 17:01, 15 January 2008
The damage done by a move can be altered, both by increasing and decreasing, by a variety of effects.
Super effective
When a move is super effective, it does double the damage it would normally do. For example, a move like Megahorn used against a Template:Type2 Pokémon will be super effective because Template:Type2 moves are super effective against Psychic-types. This effect can stack up; for example, a Pokémon that is Rock/Ground and is hit by a Template:Type2 move like Surf will be damaged four times as much by the move as it would normally be, because both Rock and Ground Pokémon are weak to Water moves.
Not very effective
When a move is not very effective, it does half of the damage it would do. This works exactly like super effective moves, and can stack up. For example, a Steel/Rock Pokémon will be damaged by a quarter of the amount by a Template:Type2 move. Likewise, a Normal/Flying Pokémon hit by a Template:Type2 move will be damaged normally, as the super-effectiveness of Fighting against Normal is canceled out by the not-very-effectiveness of Fighting against Flying.
Critical hit
A move will sometimes get a critical hit against another Pokémon, some moves more than others. This will double the damage done after super effective/not very effective calculations occur, leading to the ability for a doubly-super effective move that gets a critical hit to do a whopping eight times as much damage as it would.
When a move is a critical hit, damage is calculated based on either the modified or unmodified attack and defense stats, whichever is more advantageous to the attacker. For example, an attacker who has used Swords Dance and them makes a critical hit will get the benefit of the increased Attack, while one affected by Charm will use its normal Attack score.
Same-type attack bonus
- Main article: Same-type attack bonus
A move used by a Pokémon that is of the same type as the move itself will do 150% of its normal damage, such as a Template:Type2 move used by a Fire-type Pokémon. Dual-typed Pokémon will receive this bonus for both of their types, and a Pokémon whose type can change in-battle will receive the bonus for whatever type they are when they make the move.
Weather
- Main article: Weather conditions
Template:Type2 and Template:Type2 moves' damage will be modified by rain and sunshine. If Rain Dance causes a down-pour, Water-type moves will do 50% more damage and Fire-type moves will do 50% less damage. If Sunny Day causes harsh sunlight, Fire-type moves will do 50% more damage and Water-type moves will do 50% less damage.
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