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| {{learnlist/breed2|{{MSP/3|215|Sneasel}}|Beat Up|Dark|10|100|10}} | | {{learnlist/breed2|{{MSP/3|215|Sneasel}}|Beat Up|Dark|10|100|10}} |
| {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}{{MSP/3|196|Espeon}}<br>{{MSP/3|203|Girafarig}}|Confusion|Psychic|50|100|25}} | | {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}{{MSP/3|196|Espeon}}<br>{{MSP/3|203|Girafarig}}|Confusion|Psychic|50|100|25}} |
| {{learnlist/breed2|{{MSP/3|152|Chikorita}}|Counter|Fighting|—|100|20|*}} | | {{learnlist/breed2|{{MSP/3|152|Chikorita}}{{MSP/3|153|Bayleef}}{{MSP/3|154|Meganium}}|Counter|Fighting|—|100|20|*}} |
| {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}{{MSP/3|108|Lickitung}}|Disable|Normal|—|55|20}} | | {{learnlist/breed2|{{MSP/3|054|Psyduck}}{{MSP/3|055|Golduck}}{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|199|Slowking}}{{MSP/3|108|Lickitung}}|Disable|Normal|—|55|20}} |
| {{learnlist/breed2|{{MSP/3|108|Lickitung}}|Supersonic|Normal|—|55|20}} | | {{learnlist/breed2|{{MSP/3|108|Lickitung}}|Supersonic|Normal|—|55|20}} |
Revision as of 21:17, 16 October 2020
← Nidorino
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- Bold indicates a move that gets STAB when used by Nidorino
- Italic indicates a move that gets STAB only when used by an Evolution of Nidorino
- Click on the generation numbers at the top to see level-up moves from other generations
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Father |
Move |
Type |
Power |
Accuracy |
PP
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Amnesia
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Psychic
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—
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—%
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20
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Beat Up
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Dark
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10
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100%
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10
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Confusion
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Psychic
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50
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100%
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25
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Counter*
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Fighting
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—
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100%
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20
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Disable
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Normal
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—
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55%
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20
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Supersonic
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Normal
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—
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55%
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20
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Take Down
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Normal
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90
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85%
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20
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- Moves marked with an asterisk (*) must be chain bred onto Nidorino in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Nidorino in that game.
- Bold indicates a move that gets STAB when used by Nidorino
- Italic indicates a move that gets STAB only when used by an Evolution of Nidorino
- Click on the generation numbers at the top to see Egg moves from other generations
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Game |
Move |
Type |
Power |
Accuracy |
PP
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C
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Ice Beam
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Ice
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95
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100%
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10
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C
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Thunderbolt
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Electric
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95
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100%
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15
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- A black abbreviation in a colored box indicates that Nidorino can be tutored the move in that game
- A colored abbreviation in a white box indicates that Nidorino cannot be tutored the move in that game
- Bold indicates a move that gets STAB when used by Nidorino
- Italic indicates a move that gets STAB only when used by an Evolution of Nidorino
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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