Mario Club: Difference between revisions
No edit summary |
m (→Games debugged) |
||
Line 6: | Line 6: | ||
==Games debugged== | ==Games debugged== | ||
They debugged all 4 of the [[Generation V]] [[mainline games]] ({{v|Black and White|s}} and {{v|Black 2 and White | They debugged all 4 of the [[Generation V]] [[mainline games]] ({{v|Black and White|s}} and {{v|Black 2 and White 2|s}}), with the rest of the [[core games]] being debugged by them and Digital Hearts, a company focused on finding flaws in various software products. | ||
==References== | ==References== |
Revision as of 22:11, 18 February 2022
Mario Club Co., Ltd. (Japanese: マリオクラブ株式会社 Mario Club kabushiki gaisha) is a subsidiary of Nintendo responsible for the debugging and quality control of games, including games in the Pokémon series. It was founded in July 2009[1] after Nintendo spun off the equivalent department known as Super Mario Club (Japanese: スーパーマリオクラブ) or simply Mario Club (Japanese: マリオクラブ)[2] and led by Kenji Saiki (Japanese: 斎木健次),[3] who is also credited on the staff list of some Pokémon games.
In the Pokémon games, the team is also referred to as NCL Super Mario Club in Western versions, with NCL standing for "Nintendo Co., Ltd."
Games debugged
They debugged all 4 of the Generation V mainline games (Black and White Versions and Black 2 and White 2 Versions), with the rest of the core games being debugged by them and Digital Hearts, a company focused on finding flaws in various software products.
References
External links
- Official website
- Japanese Wikipedia article
- April 2000 staff interview by the Japanese Nintendo Online Magazine
- Article on Starfy Wiki
- Article on Super Mario Wiki
This game-related article is a stub. You can help Bulbapedia by expanding it. |