Zero to Hero (Ability): Difference between revisions
(→Effect) Tags: Mobile edit Mobile web edit Advanced mobile edit |
|||
Line 13: | Line 13: | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
After switching out for the first time in battle, a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of [[:Category:Moves that switch the user out|moves that switch the user out]], such as {{m|Baton Pass}} and {{m|Flip Turn}}, and moves used by opposing Pokémon that [[:Category:Moves that switch the target out|force it to switch]], such as {{m|Whirlwind}} and {{m|Dragon Tail}}. If Palafin [[Fainting|faints]] and revives later, it will be in its Hero Form upon being sent out. | |||
After switching out for the first time in battle, a {{p|Palafin}} with the Ability switches to its Hero Form until the end of battle. This includes through the use of [[:Category:Moves that switch the user out|moves that switch the user out]], such as {{m|Baton Pass}} and {{m|Flip Turn}}, and moves used by opposing Pokémon that [[:Category:Moves that switch the target out|force it to switch]], such as {{m|Whirlwind}} and {{m|Dragon Tail}}. | |||
{{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}} or traded by {{a|Wandering Spirit}}. | {{m|Role Play}}, {{m|Skill Swap}}, and {{m|Entrainment}} fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by {{a|Trace}}, {{a|Power of Alchemy}}, or {{a|Receiver}}. Zero to Hero cannot be replaced by {{a|Mummy}} or {{a|Lingering Aroma}} or traded by {{a|Wandering Spirit}}. |
Revision as of 14:37, 4 December 2022
Zero to Hero | マイティチェンジ | ||||
Mighty Change | |||||
Flavor text
|
Zero to Hero (Japanese: マイティチェンジ Mighty Change) is an Ability introduced in Generation IX. It is the signature Ability of Palafin.
Effect
In battle
After switching out for the first time in battle, a Palafin with the Ability switches to its Hero Form until the end of battle. This includes through the use of moves that switch the user out, such as Baton Pass and Flip Turn, and moves used by opposing Pokémon that force it to switch, such as Whirlwind and Dragon Tail. If Palafin faints and revives later, it will be in its Hero Form upon being sent out.
Role Play, Skill Swap, and Entrainment fail if either Pokémon has Zero to Hero. Zero to Hero cannot be copied by Trace, Power of Alchemy, or Receiver. Zero to Hero cannot be replaced by Mummy or Lingering Aroma or traded by Wandering Spirit.
Outside of battle
Zero to Hero has no effect outside of battle.
Pokémon with Zero to Hero
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
---|---|---|---|---|---|---|---|
0934 | Palafin | Palafin |
Water | Zero to Hero | None | None | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
|
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |