Capsule Monsters: Difference between revisions

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==Trivia==
==Trivia==
*''Capsule Monsters'' is a most likely inspired by characters of the same name from ''{{wp|Ultraman}}'' franchise and {{wp|Gamera}} in the 1995 short film ''Cosplay Warrior Cutie Knight''.<ref>[https://originalnews.nico/325487 『エヴァ』『ポケモン』の元ネタは『ウルトラセブン』? アスカのプラグスーツが白かった理由]</ref> [[Satoshi Tajiri]] acknowledged that classic {{wp|tokusatsu}} productions most notably ''{{wp|Godzilla}}'', ''Gamera'', ''Ultraman'', and ''{{wp|Kamen Rider}}'' had extensive influences on the ''Pokémon'' franchise, and some Pokémon were directly designed and named after tokusatsu characters.<ref>[https://magmix.jp/post/186864 「ポケモン」を生んだ? 『ウルトラセブン』カプセル怪獣のたまらない可愛さ]</ref><ref>[https://www.reddit.com/r/pokemon/comments/xnitjj/character_study_about_squirtle_wartortle_and/ Character Study about : Squirtle, Wartortle and Blastoise [Sunday Study]]</ref><ref>[https://twitter.com/ikiro_pkmn/status/1167246040149286912 ウルトラ怪獣手帳 に関する出典はこの本です。]</ref>  
*''Capsule Monsters'' is a most likely inspired by characters of the same name from ''{{wp|Ultraman}}'' franchise and {{wp|Gamera}} in the 1995 short film ''Cosplay Warrior Cutie Knight''.<ref>[https://originalnews.nico/325487 『エヴァ』『ポケモン』の元ネタは『ウルトラセブン』? アスカのプラグスーツが白かった理由]</ref> [[Satoshi Tajiri]] acknowledged that classic {{wp|tokusatsu}} productions most notably ''{{wp|Godzilla}}'', ''Gamera'', ''Ultraman'', and ''{{wp|Kamen Rider}}'' had extensive influences on the ''Pokémon'' franchise, and some Pokémon were directly designed and named after tokusatsu characters.<ref>[https://magmix.jp/post/186864 「ポケモン」を生んだ? 『ウルトラセブン』カプセル怪獣のたまらない可愛さ]</ref><ref>[https://www.reddit.com/r/pokemon/comments/xnitjj/character_study_about_squirtle_wartortle_and/ Character Study about : Squirtle, Wartortle and Blastoise [Sunday Study]]</ref><ref>Jugem Mook (じゅげむMOOK), March 1998, 絶対ゲームボーイ読本, Recruit</ref>  
* "Capsule Monsters" was the name of [https://yugipedia.com/wiki/Capsule_Monster_Chess a game] that appeared in the early ''{{wp|Yu-Gi-Oh!}}'' manga, which was later adapted into a [https://yugipedia.com/wiki/Yu-Gi-Oh!_Capsule_Monsters short spin-off anime series] and [https://yugipedia.com/wiki/Yu-Gi-Oh!_Capsule_Monsters_Collectible_Figure_Game board game].
* "Capsule Monsters" was the name of [https://yugipedia.com/wiki/Capsule_Monster_Chess a game] that appeared in the early ''{{wp|Yu-Gi-Oh!}}'' manga, which was later adapted into a [https://yugipedia.com/wiki/Yu-Gi-Oh!_Capsule_Monsters short spin-off anime series] and [https://yugipedia.com/wiki/Yu-Gi-Oh!_Capsule_Monsters_Collectible_Figure_Game board game].



Revision as of 07:54, 19 November 2023

Capsule Monsters logo

Capsule Monsters (Japanese: カプセルモンスター Capsule Monsters) was Satoshi Tajiri's early design concept of Pokémon, first proposed to Nintendo as early as 1990. According to the book Pikachu's Global Adventure, this early concept traces all the way back to Tajiri's childhood years, during which he had enjoyed bug collecting.

The name "Capsule Monsters" is inspired by Japanese gashapon machines.[1] Apparently, Tajiri had trouble trademarking the name "Capsule Monsters" so he changed it first to カプモン CapuMon and then later "Pocket Monsters".

Various Pokémon are known or believed to have originated from this early concept work, including Lapras, Gastly, and Slowbro, though many of the concept sketches included generic looking creatures such as simple dragon and apelike figures that may have eventually been developed into many of the existing Pokémon.

Presumably, monsters were not caught through combat, as in the final Pokémon mechanics. Instead, the Trainer had a Charisma stat that had to be raised to entice wild monsters to join them.[2] The Trainer may restore their monster's health by staying at the hotel, which provided healing devices in rooms, similar to a Pokémon Center.

In addition, some concept art shows Trainers buying monsters in a pet-store like setting, probably a similar concept to purchasing Pokémon at the Game Corner or from the Magikarp salesman. The original pitch also did not include the paired games with the Version-exclusive concept; instead, trading would be encouraged by "Mirage Monsters", creatures with a very low encounter rate. One Mirage Monster mentioned was a Green Dragon, which would be encountered in a dungeon. It is said that it would have taken up to 2 hours to find and catch.

Artwork

Trivia

References

External links