Talk:Move: Difference between revisions

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:I think we won't want to create separate pages for every possible action like "Block (Pokkén)" or "Scatter (Quest)" since I assume they would be very short, but at least these actions should be located somewhere in pages like [[Pokémon battle]].
:I think we won't want to create separate pages for every possible action like "Block (Pokkén)" or "Scatter (Quest)" since I assume they would be very short, but at least these actions should be located somewhere in pages like [[Pokémon battle]].
:Another possible idea that we can consider would be having a general-purpose page like "Battle (UNITE)" or "Pokémon battle (UNITE)" with all kinds of UNITE battle mechanics together in one place. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 22:33, 18 February 2024 (UTC)
:Another possible idea that we can consider would be having a general-purpose page like "Battle (UNITE)" or "Pokémon battle (UNITE)" with all kinds of UNITE battle mechanics together in one place. --[[User:Daniel Carrero|Daniel Carrero]] ([[User talk:Daniel Carrero|talk]]) 22:33, 18 February 2024 (UTC)
::So part of it is selfish reasons and part of it is generally helpful. The split of Move (UNITE) was required to happen somewhere down the line, but there are certain sentences that should have been allowed on both pages to provide general information for browsing. (Those sentences got recreated here, so this is resolved). I did want to have Basic Attack split off selfishly because I think the "combining move with basic attack/move" portions reads better as a single paragraph. it can't stay that way if the "Move" page is being sectioned into "Usage" and "Basic Attacks" but it could if there was a "Basic attack" split.
::As for Scatter, so my opinion on the topic is that while Scatter is not as important as a move, and lacks all of the data that a move page would elaborate on, correct use of Scatter is still very important to Quest's design and as such it needs some space dedicated to it. As far as I can tell, the only mention of it is two sentences on Quest's page and it should get more. Battle would be a spot... but I'm fairly certain Quest's own gameplay is not described as a Pokémon battle. (Quick check of game text says it's an "expedition", but I only have a cleared save on hand and tutorial text might offer other words.) Another option is just to add subsections to "gameplay" on game pages where detailed descriptions can be put. (I'm favoring the latter here a little.)
::I don't think any theoretical Pokken page would have a problem with being too short. It's a fighting game, and fans of fighting games detail actions down to frame counts. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 00:16, 22 February 2024 (UTC)

Revision as of 00:17, 22 February 2024

should we put in data for mystery dungeon on the move pages, for example a list of pokémon that can learn Surf in Mystery Dungeon Red/Blue?? OrigamiGuy-T-C-M 11:46, 14 June 2008 (UTC)

As far as I'm concerned, the compatability lists for moves like Surf or Solarbeam is the same as in the Generation III main games. Only moves exclusive to Mystery Dungeon, such as Horizontal Cut from the first game or Wide Slash from the second, have truly unique compatability lists. --Shiningpikablu252 14:32, 14 June 2008 (UTC)

Redirect

Can someone make "Command" redirect to here, I don't know how...Aura-Knight 01:56, 27 August 2008 (UTC)

I do not see the point to that.PLease explainDCM
Command is regularly used in many media as an alternative to "use a move", Trainers issue a command and the Pokémon does the move. Aura-Knight 22:36, 28 August 2008 (UTC)

-- (move)

Why does -- (move) redirect here? Is there some new move I don't know about? Baby G 13:27, 31 August 2008 (UTC)

Move tables

I feel that we should make a table to go on the top of every move table, somewhat like the one on top of the Special rounds. like... <--001 Pound | 002 Karate Chop | 003 Doubleslap-->--RexRacer -talk 15:29, 1 October 2008 (UTC)

Learned at start?

What does this mean on learnsets? - unsigned comment from Vib (talkcontribs)

It learns it, hypothetically, before level 1, meaning you need a move relearner to get the moves back (unless you've just hatched it from an egg). — THE TROM — 22:53, 6 May 2009 (UTC)

Anime debuts

Shuld we include move debuts in anime episode pages just like pokemon debuts? Tell me what you think. - unsigned comment from Tomas (talkcontribs)

No because moves are usually argued about in the anime while Pokémon and humans aren't really argued as much. Turtwig A Contributions Talk 13:28, 29 August 2009 (UTC)
Yeah. Let's take James's Carnivine's Vine Whip for example. There were people who thought it was Power Whip. Some moves may look a like, like Water Gun and Hydro Pump. tc²₆tc26 13:31, 29 August 2009 (UTC)

Glitch move redirect

I really don't think that "Unknown_glitch_move_(move)" should redirect here.. Eric the espeon 20:02, 26 September 2009 (UTC)

Anime move learning

Should the comment that all anime moves are apparently learned by level up be clarified or expanded? Ash has been shown many times to help and drill his pokemon to help them learn new moves (Pikachu's Iron Tail, Swellow's Aerial Ace, Treeko's Bullet Seed, Turtwig's Energy Ball, and even currently Gible's Draco Meteor are examples). These and others could count as the anime versions of Technical Machines (like the bars which Swellow had to dive under) or Move Tutoring (Would Ash have been able to teach Turtwig Energy Ball if Kenny hadn't helped)? --Splunge 14:43, 3 July 2010 (UTC)

The TCG

If a move that exists in the games is also mentioned in/on a card in the TCG should we put a description of it on the move's page. Like an 'In the TCG' section? Gallevoir 22:31, 07 August 2010 (UTC)

It will happen soon enough. But not yet. It will be soon though. MaverickNate 22:34, 7 August 2010 (UTC)

In-game move image quality

Hmm... A lot of move images are low quality. Either the colours are desaturated, or the transparencies are incorrect (black). Can I help in inserting the correct versions of these pictures? Turtwig Lover 14:31, 27 August 2010 (UTC)

V-Generate

Despite knowing that V-Generate will be one of Victini's Signature moves, it hasn't been acknowledged as it yet, so should it be in the Trivia section with Kyurem's unconfirmed moves? Azure42 17:09, 3 January 2011 (UTC)

4 limit

is the four move limit also in the anime? - unsigned comment from Darknesslover5000 (talkcontribs)

No not really since it has never been acknowledged. -Tyler53841 09:18, 27 February 2011 (UTC)
k. howsabout in the Adventures manga?--Darknesslover5000 09:20, 27 February 2011 (UTC)

Pikachu VS Ponyta

... is a Gen IV picture. I normally wouldn't mind, but just four minutes ago i saw a talk page saying that Bulbapedia prefers to use newer pictures depicting the same thing rather than old ones. So, should we replace it? EvilKirikizan 22:49, 3 July 2011 (UTC)

to be considered anime move errors or not?

Examples being Vaporeon using BubbleBeam in Best Wishes series or Ash's Charizard using DragonBreath in Advanced Generation series, among others. Technically, Generation I. and II. games are less canon, with Generations III. and IV. remakes of them respectively taking precedence. So even though these two pokemon could use those moves at some point in the games, there's no legal way to have a BubbleBeam using Vaporeon nor DragonBreath using Charizard in the "online connected continuity" of Generations III-VI.

Therefore I think we should consider such instances to be anime move errors. Opinions?--Elveonora (talk) 11:11, 31 May 2014 (UTC)

Bump--Elveonora (talk) 08:23, 2 June 2014 (UTC)

Things that have appeared in the anime wouldn't need to disappear just because the games don't have them. It wouldn't make sense, for example, to mark a move as an error if a Pokemon knew a move that they could learn in one generation because they didn't suddenly forget it in the next season of the anime. We'd know that it would have been learned legitimately. It doesn't make too much sense to do it that way since it's not like the anime is held to the same connectivity standards as the games. --It's Funktastic~!話してください 10:26, 2 June 2014 (UTC)
That's not what I meant, I didn't expect Pikachu to suddenly forget Iron Tail in the anime once XY games came out, just because it can't learn it in them. That's because an Iron Tail using Pikachu is still canon as of Gen VI. one just has to teach it the move in Gens III-V. games and transfer it to a Gen VI. game.

What I was talking about is a Pokemon in the anime using a move that it can't learn since Gen III. in an episode that has aired after the 3rd Gen. came out. To me it's like if an XY anime episode were stating that a Crefairy is a Normal-type, we would obviously consider that a continuity error, so why not this? A Vaporeon using BubbleBeam back then in the anime before wasn't an error, but a Vaporeon using BubbleBeam in the Best Wishes series obviously is an error since neither Gens I. and II. are connected with the newer ones, not to mention they were remade. So no matter how I look at it, BubbleBeam Vaporeon was retconned--Elveonora (talk) 15:39, 2 June 2014 (UTC)

Just noticed these things are already mentioned in anime move errors article, so I suppose I brought this up for no reason--Elveonora (talk) 21:26, 23 August 2014 (UTC)

Generation V moves

I noticed that many Pokemon from that generation have in their "prior to evolution" learnset some moves with "BW" affix. For example this one. I suppose it means that Cottonee learns Giga Drain, Helping Hand and Endeavor only in Black/White but not the sequels Black 2/White 2. If so, wouldn't it be good to specify such here?--Elveonora (talk) 16:05, 6 September 2014 (UTC)

No, that means that the only way for Whimsicott to have those moves in BW is via Cottonee. The "prior evolution" section is the 'last resort' of knowable moves, meaning if an evolution can learn a move via TM or tutor, it won't be there. In the case of those three moves, Whimsicott can learn them via tutor in B2W2. Were the moveset different between games, Cottonee's level-up table would have two columns (BW and B2W2) to reflect the differences. Kai * the Arc Toraph 17:11, 6 September 2014 (UTC)
Thank you for clarifying, I didn't think of that. I thought the movesets were different, so was wondering why the second column is missing, thanks.--Elveonora (talk) 17:23, 6 September 2014 (UTC)

Moves learned by multiple methods

Exactly what happens if a pokemon learns a move via tutor or TM or otherwise already knows a move, then levels up to a level where it learns it by level up? I would imagine it would fail to learn the move, but does any message show, or does it possibly even succeed at learning the move? I can see in Smeargle's case in particular that you might want to have the same move multiple times (two Sketches when you haven't decided what to make the first one yet) --Xolroc (talk) 20:41, 2 April 2016 (UTC)

In the case in which a Pokémon already knows a move (regardless of how they learned it), no message will show when it levels up to the level where it would have learned the move. In the case of Smeargle, it isn't able to know more than one Sketch at once (or any other move, really). --Carmen (Talk | contribs) 20:53, 2 April 2016 (UTC)

BDSP

Sorry I Can Not Find The Talk Page. According Too The Pokémon Brilliant Diamond And Shining Pearl Websites, I Think The Contest In Generation Eight Will be Called

A 'Super Contest Show'.- unsigned comment from Trj2009 (talkcontribs) 

about generation VIII

According to this page, Generation VIII introduced 80 moves. According to the category for its moves, that generation introduced 141 moves. Pikachu210 (talk) 05:21, 26 December 2022 (UTC)

Basic attack and other "non move actions" split.

The Unite section of this page (look, I typed this before maintenance and then the page was suddenly split before I got back) is only going to get more unwieldy with time given the game is all about introducing new and unique variations on it's character design. There are already 2 paragraphs here basically going "character X is a special exception". For practicality's sake, we should consider places to move article content to in order to keep this page from bloating out of control. I have identified such a case. UNITE's "basic attacks" are not moves, Sand Stream and Snow Warning say so. Therefore we can split them off into a separate article.

But wait a second, there are other games with attacks that aren't moves, and other cases where games have actions that Pokemon can perform that still are not moves. I propose splitting all cases of non-move actions Pokemon can perform into a new article conjecturally titled "Non-move actions" with plenty of redirects for each concept carried. This would involve the following concepts, and likely others from games I'm less familiar with.

The "basic attacks"

  • UNITE: basic attack
  • Mystery Dungeon: basic attack, standard attack,, etc. (Different pages call this different things)
  • Quest: that thing Pokemon do depending on if they are long range or close range Pokemon. Yeah that. I don't think it has a name.

Some examples of other "non-move actions"

  • Quest: Scatter
  • Pokken: Blocking
  • UNITE: "To Base"

So, options:

Status quo. Do not split this page
Make more articles for all of these non-move concepts.
Do the split
Call the page "non-move actions" and include all of those outliers
This split is only about Basic Attacks and equivalents. So other non-moves don't go there
Make more articles for all of these non-move concepts anyway.

Salmancer (talk) 01:57, 17 February 2024 (UTC)

Hello. Thanks for opening this discussion and looking into the difference between actual moves, basic attacks, and other non-move actions. In my opinion, creating a separate page for the basic attack is a good idea.
The other day I did that page split you mentioned. I transferred the UNITE information from "Move" to the newly created Move (UNITE). You see, the UNITE section was nearly 1/3 of the "Move" page so that seemed to be a bit too long for the main page.
I think you mentioned that you didn't like the split, right? Maybe "Move (UNITE)" was not good enough as the page title? Or maybe it's OK to have a "Move (UNITE)" page as long as the basic attacks are explained elsewhere?
I think we won't want to create separate pages for every possible action like "Block (Pokkén)" or "Scatter (Quest)" since I assume they would be very short, but at least these actions should be located somewhere in pages like Pokémon battle.
Another possible idea that we can consider would be having a general-purpose page like "Battle (UNITE)" or "Pokémon battle (UNITE)" with all kinds of UNITE battle mechanics together in one place. --Daniel Carrero (talk) 22:33, 18 February 2024 (UTC)
So part of it is selfish reasons and part of it is generally helpful. The split of Move (UNITE) was required to happen somewhere down the line, but there are certain sentences that should have been allowed on both pages to provide general information for browsing. (Those sentences got recreated here, so this is resolved). I did want to have Basic Attack split off selfishly because I think the "combining move with basic attack/move" portions reads better as a single paragraph. it can't stay that way if the "Move" page is being sectioned into "Usage" and "Basic Attacks" but it could if there was a "Basic attack" split.
As for Scatter, so my opinion on the topic is that while Scatter is not as important as a move, and lacks all of the data that a move page would elaborate on, correct use of Scatter is still very important to Quest's design and as such it needs some space dedicated to it. As far as I can tell, the only mention of it is two sentences on Quest's page and it should get more. Battle would be a spot... but I'm fairly certain Quest's own gameplay is not described as a Pokémon battle. (Quick check of game text says it's an "expedition", but I only have a cleared save on hand and tutorial text might offer other words.) Another option is just to add subsections to "gameplay" on game pages where detailed descriptions can be put. (I'm favoring the latter here a little.)
I don't think any theoretical Pokken page would have a problem with being too short. It's a fighting game, and fans of fighting games detail actions down to frame counts. Salmancer (talk) 00:16, 22 February 2024 (UTC)