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| :'''''HP''' redirects here. For the move commonly referred to in competitive battling as "HP", see {{m|Hidden Power}}. For the [[Pokémon Trading Card Game]] set commonly abbreviated as "HP," see {{TCG| EX Holon Phantoms}}.''
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| ----
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| '''Stats''', short for '''statistics''', determine certain aspects of {{pkmn|battle}}s in the {{pkmn|games}}. More specifically, stats may also refer to the numerical values of each field in regards to individual Pokémon.
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| ==List of stats==
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| ===Permanent stats===
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| ====Hit Points====
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| '''Hit Points''', or '''HP''' for short, determine how much damage a Pokémon can receive before [[faint]]ing. It is the most visible of the stats in battle, appearing both graphically (as a bar that is green, yellow, or red depending on how much HP is left) and as a current/total amount below the bar.
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| ====Attack====
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| The '''Attack''' stat determines how much damage a Pokémon can deal using a [[physical move]].
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| ====Defense====
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| The '''Defense''' stat determines how much damage a Pokémon receives when it is hit with a physical move.
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| ====Special====
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| The '''Special''' stat determines how much damage a Pokémon both receives and deals in regards to [[special move]]s. The Special stat was divided into Special Attack and Special Defense in terms of [[base stats]] in [[Generation II]], and further divided in terms of [[IV]]s and [[EV]]s in [[Generation III]].
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| =====Special Attack=====
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| The '''Special Attack''' stat determines how much damage a Pokémon can deal using a [[special move]].
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| =====Special Defense=====
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| The '''Special Defense''' stat determines how much damage a Pokémon receives when it is hit with a special move.
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| ====Speed====
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| The '''Speed''' stat determines how quickly a Pokémon can act in battle. Pokémon with higher speed will make a [[move]] before ones with lower speed under normal conditions.
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| ===In-battle Stats===
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| ====Evasion====
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| The '''Evasion''' stat determines how much percent chance an opponent's move will have of missing. Initial value at the start of any battle is 0%.
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| ====Accuracy====
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| The '''Accuracy''' stat determines how much percent chance an attacker's move will have of hitting. Initial value at the start of any battle is 100%.<!--Multiplied by the move's accuracy?-->
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|
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| ==Determination of stats==
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| ===Base stats===
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| A Pokémon's [[base stats]] will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, and Nature, a level 50 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than its base stats in each, while the HP stat will be 10 more than the Pokémon's level plus the base stat (except in the case of {{p|Shedinja}}, whose HP is always 1).
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| For a list of Pokémon by their base stat values, see the [[list of Pokémon by base stats]].
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|
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| ===Level===
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| {{main|Level}}
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| When a Pokémon grows a level, its stats will increase. For each level gained (ignoring nature), stats will increase by 1/50 the base stat value, and 1/100 combined individual value and effort value. This means that there is no possible way, through leveling up, for a Pokémon to ever ''lose'' points in a stat unless it evolves into a Pokémon with a lower base stat value for that specific stat.
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| ===Nature===
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| {{main|Nature}}
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| Most natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the nature enhances will be 110% of what it would be without the nature, and the stat hindered will be 90% of its normal value.
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|
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| ===Individual values===
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| {{main|Individual values}}
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| Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.
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|
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| ===Effort values===
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| {{main|Effort values}}
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| Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats.
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|
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| ===Formula===
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| '''HP Stat''' = <font color="#009900"><big>'''('''</big></font><font color="#0000FF">'''('''</font>IV + 2 * Base + <font color="#FFCC00">(</font>EV/4<font color="#FFCC00">)</font><font color="#0000FF">''')'''</font> * Level/100<font color="#009900"><big>''')'''</big></font> + 10 + Level
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| '''Other Stats''' = <font color="#CC0000"><big><big>[</big></big></font><font color="#009900"><big>'''('''</big></font><font color="#0000FF">'''('''</font>IV + 2 * Base + <font color="#FFCC00">(</font>EV/4<font color="#FFCC00">)</font><font color="#0000FF">''')'''</font> * Level/100<font color="#009900"><big>''')'''</big></font> + 5<font color="#CC0000"><big><big>]</big></big></font> * Nature
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| When calculating the stats, (EV/4) is always rounded down.
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| ==Stat modifiers==
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| Some [[move]]s and [[Ability|abilities]] can change stats during battle, raising them and lowering them as part of the effect. Some [[items]] are made that will also do this.
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| All stat modifiers listed below except the [[vitamin]]s will increase the corresponding stats only for the battle that they are used in. Vitamins increase the corresponding stats permanently.
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| {| border="1" style="border: 1px solid #88a; border-collapse: collapse;" cellspacing="1" cellpadding="2" align=center
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| |- style="background: #ccf;"
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| ! rowspan="2" | Stat
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| ! colspan="4" | Increasers
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| ! colspan="2" | Reducers
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| |- style="background: #ccf;"
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| ! [[Vitamin]]
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| ! [[Move]]s
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| ! [[Ability|Abilities]]
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| ! [[Item]]s
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| ! [[Move]]s
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| ! [[Ability|Abilities]]
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| |- align=center
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| ! [[Stat#Attack|Attack]]
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| | [[Vitamin#Protein|Protein]]
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Belly Drum}}<br>{{m|Bulk Up}}<br>{{m|Curse}}<br>{{m|Dragon Dance}}<br>{{m|Howl}}<br>{{m|Meditate}}<br>{{m|Metal Claw}}<br>{{m|Meteor Mash}}<br>{{m|Ominous Wind}}<br>{{m|Sharpen}}<br>{{m|Silver Wind}}<br>{{m|Swagger}}<br>{{m|Swords Dance}}
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| | {{a|Anger Point}}<br>{{a|Download}}<br>{{a|Flower Gift}}<br>{{a|Guts}}<br>{{a|Huge Power}}<br>{{a|Hustle}}<br>{{a|Pure Power}}<br>{{a|Rivalry}}
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| |{{b|Liechi}}<br>{{b|Starf}}<br>[[X Attack]]
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| | {{m|Aurora Beam}}<br>{{m|Charm}}<br>{{m|FeatherDance}}<br>{{m|Growl}}<br>{{m|Memento}}<br>{{m|Superpower}}<br>{{m|Tickle}}
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| | {{a|Intimidate}}<br>{{a|Slow Start}}<br>{{a|Rivalry}}
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| |- align=center
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| ! [[Stat#Defense|Defense]]
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| | [[Vitamin#Iron|Iron]]
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| | {{m|Acid Armor}}<br>{{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Barrier}}<br>{{m|Bulk Up}}<br>{{m|Cosmic Power}}<br>{{m|Curse}}<br>{{m|Defend Order}}<br>{{m|Defense Curl}}<br>{{m|Harden}}<br>{{m|Iron Defense}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Skull Bash}}<br>{{m|Steel Wing}}<br>{{m|Stockpile}}<br>{{m|Withdraw}}
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| | {{a|Marvel Scale}}
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| | {{b|Ganlon}}<br>{{b|Starf}}<br>[[X Defend]]
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| |{{m|Crunch}}<br>{{m|Crush Claw}}<br>{{m|Iron Tail}}<br>{{m|Leer}}<br>{{m|Rock Smash}}<br>{{m|Screech}}<br>{{m|Superpower}}<br>{{m|Tail Whip}}<br>{{m|Tickle}}
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| | --
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| |- align=center
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| ! [[Stat#Special Attack|Special<br>Attack]]
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| | [[Vitamin#Calcium|Calcium]]
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|AncientPower}}<br>{{m|Calm Mind}}<br>{{m|Charge Beam}}<br>{{m|Flatter}}<br>{{m|Growth}}<br>{{m|Nasty Plot}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Tail Glow}}
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| | {{a|Download}}<br>{{a|Flower Gift}}<br>{{a|Minus}}<br>{{a|Plus}}<br>{{a|Solar Power}}
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| | {{b|Petaya}}<br>{{b|Starf}}<br>[[X Special]]
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| | {{m|Captivate}}<br>{{m|Draco Meteor}}<br>{{m|Leaf Storm}}<br>{{m|Memento}}<br>{{m|Mist Ball}}<br>{{m|Overheat}}<br>{{m|Psycho Boost}}
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| | --
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| |- align=center
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| ! [[Stat#Special Defense|Special<br>Defense]]
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| | [[Vitamin#Zinc|Zinc]]
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Amnesia}}<br>{{m|AncientPower}}<br>{{m|Calm Mind}}<br>{{m|Charge}}<br>{{m|Cosmic Power}}<br>{{m|Defend Order}}<br>{{m|Ominous Wind}}<br>{{m|Silver Wind}}<br>{{m|Stockpile}}
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| | --
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| | {{b|Apicot}}<br>{{b|Starf}}<br>[[X Sp. Def]]
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| |{{m|Acid}}<br>{{m|Bug Buzz}}<br>{{m|Earth Power}}<br>{{m|Energy Ball}}<br>{{m|Fake Tears}}<br>{{m|Flash Cannon}}<br>{{m|Focus Blast}}<br>{{m|Luster Purge}}<br>{{m|Metal Sound}}<br>{{m|Psychic}}<br>{{m|Seed Flare}}<br>{{m|Shadow Ball}}
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| | --
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| |- align=center
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| ! [[Stat#Speed|Speed]]
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| | [[Vitamin#Carbos|Carbos]]
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Agility}}<br>{{m|AncientPower}}<br>{{m|Dragon Dance}}<br>{{m|Ominous Wind}}<br>{{m|Rock Polish}}<br>{{m|Silver Wind}}
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| | {{a|Chlorophyll}}<br>{{a|Motor Drive}}<br>{{a|Quick Feet}}<br>{{a|Speed Boost}}<br>{{a|Steadfast}}<br>{{a|Swift Swim}}<br>{{a|Unburden}}
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| | {{b|Salac}}<br>{{b|Starf}}<br>[[X Speed]]
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| | {{m|Bubble}}<br>{{m|BubbleBeam}}<br>{{m|Constrict}}<br>{{m|Cotton Spore}}<br>{{m|Curse}}<br>{{m|Hammer Arm}}<br>{{m|Icy Wind}}<br>{{m|Mud Shot}}<br>{{m|Rock Tomb}}<br>{{m|Scary Face}}<br>{{m|Secret Power}}<br>{{m|String Shot}}
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| | {{a|Slow Start}}<br>{{a|Stall}}
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| |- align=center
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| ! [[Stat#Evasion|Evasion]]
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| | --
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}<br>{{m|Double Team}}<br>{{m|Minimize}}
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| | {{a|Sand Veil}}<br>{{a|Snow Cloak}}<br>{{a|Tangled Feet}}
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| | --
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| | {{m|Defog}}<br>{{m|Sweet Scent}}
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| | --
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| |- align=center
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| ! [[Stat#Accuracy|Accuracy]]
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| | --
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| | {{m|Acupressure}}{{tt|*|Acupressure greatly boosts a random stat.}}
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| | {{a|Compoundeyes}}
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| | [[X Accuracy]]
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| |{{m|Flash}}<br>{{m|Kinesis}}<br>{{m|Mirror Shot}}<br>{{m|Mud Bomb}}<br>{{m|Mud-Slap}}<br>{{m|Muddy Water}}<br>{{m|Octazooka}}<br>{{m|Sand-Attack}}<br>{{m|SmokeScreen}}
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| | {{a|Hustle}}
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| |- align=center
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| | colspan="7" | ''This list is a [[Bulbapedia:Find or fix a stub|stub]]. You can [[Bulbapedia:Find or fix a stub|help]] Bulbapedia by [http://bulbapedia.bulbagarden.net/w/index.php?title=Stats&action=edit expanding it].''
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| |}
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| <!--Future editors, please, add more of the stat-raising and lowering moves.-->
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| [[Category:Game mechanics]]
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| [[de:Statuswerte]]
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| [[fr:Statistiques]]
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| [[ja:ステータス]]
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