GameShark: Difference between revisions
Sk8torchic (talk | contribs) (Gamesharks can also delete pokémon) |
HyperHacker (talk | contribs) (Changed numbers to make it clearer how it works) |
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==Codes== | ==Codes== | ||
===In Generations {{gen|I}} and {{gen|II}}=== | ===In Generations {{gen|I}} and {{gen|II}}=== | ||
A GameShark code is made up of three parts. The first part is the code type, which is | A GameShark code is made up of three parts. The first part is the code type, which is nearly always 01. The second is the quality digits, which are the digits that will go into that space in memory. This is usually represented by XX or ??, as these numbers can be modified at any time to change what will be received. All values are in [[wp:Hexadecimal|hexadecimal]] code, instead of decimal (for example, the number 31 is represented by 1F, or 1F<sub>16</sub> in mathematics). The third and final part is the address in memory, represented in [[wp:Little Endian|Little Endian]] notation. This means that if the address C000 is to be modified, the end of the code would need to be 00C0. The code 010300C0 would tell the GameShark that the code type is 1, and that the value 03 will be put into the address C000. | ||
==Consequences== | ==Consequences== |
Revision as of 01:51, 26 May 2009
This article is incomplete. Please feel free to edit this article to add missing information and complete it. |
GameShark is a cheating device used to alter the internal data of many video games. It is well-known for its use in the Pokémon series, as it is one of the ways to easily obtain legendary Pokémon or Pokémon only available through an event, and many rare items, such as Master Balls, Rare Candies, and vitamins.
Use of a GameShark can sometimes cause unwanted corruption of a save file. This is especially likely if the game is not inserted correctly into the slot or if it is bumped while playing.
Codes
In Generations I and II
A GameShark code is made up of three parts. The first part is the code type, which is nearly always 01. The second is the quality digits, which are the digits that will go into that space in memory. This is usually represented by XX or ??, as these numbers can be modified at any time to change what will be received. All values are in hexadecimal code, instead of decimal (for example, the number 31 is represented by 1F, or 1F16 in mathematics). The third and final part is the address in memory, represented in Little Endian notation. This means that if the address C000 is to be modified, the end of the code would need to be 00C0. The code 010300C0 would tell the GameShark that the code type is 1, and that the value 03 will be put into the address C000.
Consequences
Sometimes the game will give the player a bad egg, take away key items, freeze the game, delete a pokémon, or simply erase the save file. In other situations no consequences should occur.
Related articles
External links