Talk:Shuckle (Pokémon): Difference between revisions
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A little aside: I hope so. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|<small>Talk here</small>]]) 23:25, 9 December 2008 (UTC) | A little aside: I hope so. -- [[User:Pro-mole|Professional Mole]]([[User talk:Pro-mole|<small>Talk here</small>]]) 23:25, 9 December 2008 (UTC) | ||
==Damage Trivia== | |||
"Although the circumstances would be nearly impossible, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, Metronome held item, Power Trick, a Skill Swap to Huge Power or Pure Power, and the Defense Curl/Rollout combo. On the 5th impact of Rollout, if used against a level 1 Ledyba or Yanma that have been hit with negative Defense modifiers (such as Screech), it can deal over 210,000,000 damage." | |||
Wouldn't a Choice Band Ho-Oh with Huge/Pure Power and a maximum attack stat and attack modifiers do more damage to a Level 1 Dry Skin Paras with negative defence modifiers with an attack such as Sacred Power? Besides the point, it seems like a weird thing to put in trivia. --[[User:EmpoleonDynamite|EmpoleonDynamite]] 14:19, 31 May 2009 (UTC) |
Revision as of 14:19, 31 May 2009
Does anyone know if Berry juice can become a rare candy in generation III and IV? i read on another page that an oran berry will become berry juice.- unsigned comment from Kendai (talk • contribs)
-I suppose in regards to this little thing, I must wonder if we should keep the Berry Juice for the later gens up anymore, as it seems no one seems to know how you get it.- unsigned comment from Tsum (talk • contribs)
Power Trick
Shuckle learning Power Trick would make it really powerful atacking, combine that with a powerful move & ... -Theininen 17:24, 27 March 2008 (UTC)
- However, it will have the crappest defence ever. TESHIGIGAS 18:03, 27 March 2008 (UTC)
- Always a drawback. TTEchidna 02:27, 28 March 2008 (UTC)
- That's why you only use that trick in a Double Battle. In a Single Battle, you face the problem of Shuckle being one-shotted after it uses Power Trick if you don't do something to cripple the opponent. In a Double Battle, you can have Shuckle use Power Trick while your other Pokémon uses Trick Room; that way, Shuckle won't get slaughtered before it can attack. Diachronos 17:45, 9 September 2008 (UTC)
- Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 Colbenik 16:24, 13 January 2009
- You're missing a lot of factors. Let me list:
- Can someone confirm the damage maximum on that? It says 210,000,000 but my use of the formula shows a maximum damage of 71,298,684 Colbenik 16:24, 13 January 2009
- Double Battle
- Item: Metronome (at maximum potential)
- Rollout hit: 5
- Defence curl used for powered up Rollout.
- Maximised Defence (+6 levels) prior to Power Trick.
- Power Trick Active
- Skill Swapped Pure Power/Huge Power
- Critical Hit
- Target defence reduced to 1 with defence down moves used on it (I.E. Screech)
- Helping Hand bonus
- Nature boosts defence
- Variance value at best
- With this incredible list of factors, you should get much higher results. Gywall Talk 22:29, 13 January 2009 (UTC)
- I was actually trying to find highest single battle damage, so maybe I wasn't actually off...I had included all of the factors you listed except for Helping Hand and the Double Battle modifierColbenik 22:43, 13 January 2009
- Just some trivia for the trivia: it takes 20 uses of the move for Metronome to get to maximum potential. Smogon also says that Metronome only boosts consecutive selections of the move, meaning it could take as many as 100 turns of using just Rollout to get both Metronome and Rollout to full power. (Statistically, it may be fewer since Rollout may not necessarily reach 5 strikes each use.) — Laoris (Blah) 06:12, 14 January 2009 (UTC)
- It takes from 40~100 turns.. true. As for the maximum for a single battle, it just cuts out a 50% Power boost. The maximum damage in a single battle is 142,597,348. That's factoring out the Helping Hand bonus only obtainable in a double battle. Gywall Talk 10:51, 14 January 2009 (UTC)
- When Huge Power is skill swapped, the attack is halved! Why doesn't anyone else know this?!Pyles 17:23, 16 February 2009 (UTC)
- It takes from 40~100 turns.. true. As for the maximum for a single battle, it just cuts out a 50% Power boost. The maximum damage in a single battle is 142,597,348. That's factoring out the Helping Hand bonus only obtainable in a double battle. Gywall Talk 10:51, 14 January 2009 (UTC)
- Just some trivia for the trivia: it takes 20 uses of the move for Metronome to get to maximum potential. Smogon also says that Metronome only boosts consecutive selections of the move, meaning it could take as many as 100 turns of using just Rollout to get both Metronome and Rollout to full power. (Statistically, it may be fewer since Rollout may not necessarily reach 5 strikes each use.) — Laoris (Blah) 06:12, 14 January 2009 (UTC)
- I was actually trying to find highest single battle damage, so maybe I wasn't actually off...I had included all of the factors you listed except for Helping Hand and the Double Battle modifierColbenik 22:43, 13 January 2009
- With this incredible list of factors, you should get much higher results. Gywall Talk 22:29, 13 January 2009 (UTC)
Shuckle and Berries
I think some information must be clarified about Shuckle and Berries(or Oran Berries):
- Exactly how many time it takes for Shuckle to produce Berry Juice? And how is it measured: in steps, in real time, or when Shuckle level up?
- The same as above, for Rare Candy.
- And more important: is this feature still available on further generations? i.e., can Shuckle produce Berry Juice(and Rare Candy) on generations III and IV?
A little aside: I hope so. -- Professional Mole(Talk here) 23:25, 9 December 2008 (UTC)
Damage Trivia
"Although the circumstances would be nearly impossible, a level 100 Shuckle can potentially deal the most damage in one single attack through the use of numerous stat boosters, Metronome held item, Power Trick, a Skill Swap to Huge Power or Pure Power, and the Defense Curl/Rollout combo. On the 5th impact of Rollout, if used against a level 1 Ledyba or Yanma that have been hit with negative Defense modifiers (such as Screech), it can deal over 210,000,000 damage."
Wouldn't a Choice Band Ho-Oh with Huge/Pure Power and a maximum attack stat and attack modifiers do more damage to a Level 1 Dry Skin Paras with negative defence modifiers with an attack such as Sacred Power? Besides the point, it seems like a weird thing to put in trivia. --EmpoleonDynamite 14:19, 31 May 2009 (UTC)